for (x = 2; x < 4; x++) {
        frameBuffer[(y + x) + width * (k + 2)] = 1;
        frameBuffer[(y + 2) + width * (k + x + 1)] = 1;
        frameBuffer[(y + 4) + width * (k + x)] = 1;
        frameBuffer[(y + x + 1) + width * (k + 4)] = 1;