chrismccord/sync

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Showing 9 of 9 total issues

Method sync has 36 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    def sync(options = {})
      collection   = options[:collection] || [options.fetch(:resource)]
      scope        = options[:channel] || options[:scope] || (collection.is_a?(RenderSync::Scope) ? collection : nil)
      partial_name = options.fetch(:partial, scope)
      refetch      = options.fetch(:refetch, false)
Severity: Minor
Found in lib/render_sync/view_helpers.rb - About 1 hr to fix

    Method new_from_args has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

        def self.new_from_args(scope_definition, args)
          if args.length != scope_definition.parameters.length
            raise ArgumentError, "wrong number of arguments (#{args.length} for #{scope_definition.parameters.length})"
          end
    
    
    Severity: Minor
    Found in lib/render_sync/scope.rb - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method sync has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

          def sync(*actions)
            include ModelActions unless include?(ModelActions)
            include ModelChangeTracking unless include?(ModelChangeTracking)
            include ModelRenderSyncing
            
    Severity: Minor
    Found in lib/render_sync/model.rb - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method sync_touch has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

          def sync_touch(*args)
            # Only load Modules and set up callbacks if sync_touch wasn't 
            # called before
            if @sync_touches.blank?
              include ModelActions unless include?(ModelActions)
    Severity: Minor
    Found in lib/render_sync/model.rb - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method scopes_path has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        def scopes_path
          path = Pathname.new('/')
          unless scopes.nil?
            paths = scopes.map do |scope|
              if scope.is_a?(RenderSync::Scope)
    Severity: Minor
    Found in lib/render_sync/resource.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method sync has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        def sync(options = {})
          collection   = options[:collection] || [options.fetch(:resource)]
          scope        = options[:channel] || options[:scope] || (collection.is_a?(RenderSync::Scope) ? collection : nil)
          partial_name = options.fetch(:partial, scope)
          refetch      = options.fetch(:refetch, false)
    Severity: Minor
    Found in lib/render_sync/view_helpers.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method sync_touches has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        def sync_touches
          sync_associations = []
    
          self.class.sync_touches.each do |touch|
            current = send(touch)
    Severity: Minor
    Found in lib/render_sync/model_touching.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

          Dir["#{RenderSync.views_root}/#{resource.plural_name}/refetch/_*.*"].map do |partial|
            partial_name = File.basename(partial)
            RefetchPartial.new(partial_name[1...partial_name.index('.')], resource.model, scope, context)
    Severity: Minor
    Found in lib/render_sync/refetch_partial.rb and 1 other location - About 30 mins to fix
    lib/render_sync/partial.rb on lines 8..10

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 32.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

          Dir["#{RenderSync.views_root}/#{resource.plural_name}/_*.*"].map do |partial|
            partial_name = File.basename(partial)
            Partial.new(partial_name[1...partial_name.index('.')], resource.model, scope, context)
    Severity: Minor
    Found in lib/render_sync/partial.rb and 1 other location - About 30 mins to fix
    lib/render_sync/refetch_partial.rb on lines 7..9

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 32.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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