colonizers/colonizers

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Showing 126 of 126 total issues

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  showBuildableEdges(cornerId) {
    var currentPlayer = this.currentPlayer;
    var edges = this.getBuildableEdgesForCurrentPlayer(cornerId);

    edges.forEach(function(edge) {
Severity: Major
Found in packages/colonizers-client/lib/game/game.js and 1 other location - About 1 hr to fix
packages/colonizers-client/lib/game/game.js on lines 32..41

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 68.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function render has 40 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  render(options, tileset) {
    var tileStyle = tileset.tiles[options.type];
    var tileSpacing = tileset.board.tilespacing || 8;
    var hexagonOpts = this.getHexOptions(
      tileStyle,
Severity: Minor
Found in packages/colonizers-client/lib/game/hex-tile.js - About 1 hr to fix

    Function serializeBoard has 39 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      serializeBoard(board) {
        var tiles = board.tiles.map(function(tile) {
          return {
            id: tile.id,
            center: tile.center,
    Severity: Minor
    Found in packages/colonizers-core/lib/game-serializer.js - About 1 hr to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          config: {
            description: 'Deletes a single session, specified by ID.',
            auth: {
              strategy: 'cookie'
            },
      Severity: Major
      Found in packages/colonizers/server/api/sessions.js and 1 other location - About 1 hr to fix
      packages/colonizers/server/api/sessions.js on lines 38..50

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 66.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          config: {
            description: 'Returns a single session, specified by ID.',
            auth: {
              strategy: 'cookie'
            },
      Severity: Major
      Found in packages/colonizers/server/api/sessions.js and 1 other location - About 1 hr to fix
      packages/colonizers/server/api/sessions.js on lines 76..88

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 66.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function activate has 38 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        Tab.prototype.activate = function (element, container, callback) {
          var $active    = container.find('> .active')
          var transition = callback
            && $.support.transition
            && (($active.length && $active.hasClass('fade')) || !!container.find('> .fade').length)
      Severity: Minor
      Found in packages/colonizers/server/assets/js/jquery-plugins.js - About 1 hr to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          pre(fn) {
            fn = Array.isArray(fn) ? fn : [fn];
            fn.forEach(function(f) {
              this._pre.push(f);
            }, this);
        Severity: Major
        Found in packages/colonizers-core/lib/emitter-queue.js and 1 other location - About 1 hr to fix
        packages/colonizers-core/lib/emitter-queue.js on lines 86..91

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 65.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          post(fn) {
            fn = Array.isArray(fn) ? fn : [fn];
            fn.forEach(function(f) {
              this._post.push(f);
            }, this);
        Severity: Major
        Found in packages/colonizers-core/lib/emitter-queue.js and 1 other location - About 1 hr to fix
        packages/colonizers-core/lib/emitter-queue.js on lines 79..84

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 65.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Function resetCanBuildProps has 37 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        BuildModalModel.prototype.resetCanBuildProps = function() {
          var thisPlayer = this.roomModel.thisPlayer;
          var player = thisPlayer ? thisPlayer.player : null;
          var game = this.roomModel.game;
        
        
        Severity: Minor
        Found in packages/colonizers-client/lib/components/build-modal.js - About 1 hr to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              var pres = this._pre.slice(0).map(function(pre) {
                return function(next) {
                  pre(event, data, function() {
                    setTimeout(next, 0);
                  });
          Severity: Major
          Found in packages/colonizers-core/lib/emitter-queue.js and 1 other location - About 1 hr to fix
          packages/colonizers-core/lib/emitter-queue.js on lines 34..40

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 8 locations. Consider refactoring.
          Open

            getAdjacentCorners() {
              return this.spatialQuery(board => {
                return {
                  collection: board.corners,
                  radius: board.hexInfo.circumradius * 0.6,
          Severity: Major
          Found in packages/colonizers-core/lib/game-objects/hex-edge.js and 7 other locations - About 1 hr to fix
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 51..59
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 25..33
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 35..43

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

            return gulp
              .src(paths)
              .pipe(replace('window.jQuery', 'jQuery'))
              .pipe(replace('window.$', '$'))
              .pipe(concat('jquery-plugins.js'))
          Severity: Major
          Found in packages/colonizers/gulpfile.js and 1 other location - About 1 hr to fix
          packages/colonizers-client/gulpfile.js on lines 72..77

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 8 locations. Consider refactoring.
          Open

            getAdjacentTiles() {
              return this.spatialQuery(board => {
                return {
                  collection: board.tiles,
                  radius: board.hexInfo.circumradius * 1.1,
          Severity: Major
          Found in packages/colonizers-core/lib/game-objects/hex-corner.js and 7 other locations - About 1 hr to fix
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 51..59
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 21..29
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 25..33
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 35..43

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 8 locations. Consider refactoring.
          Open

            getAdjacentEdges() {
              return this.spatialQuery(board => {
                return {
                  collection: board.edges,
                  radius: board.hexInfo.circumradius * 0.6,
          Severity: Major
          Found in packages/colonizers-core/lib/game-objects/hex-corner.js and 7 other locations - About 1 hr to fix
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 21..29
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 25..33
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 35..43

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 8 locations. Consider refactoring.
          Open

            getAdjacentTiles() {
              return this.spatialQuery(board => {
                return {
                  collection: board.tiles,
                  radius: board.hexInfo.apothem * 2.1,
          Severity: Major
          Found in packages/colonizers-core/lib/game-objects/hex-tile.js and 7 other locations - About 1 hr to fix
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 51..59
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 21..29
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 35..43

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 8 locations. Consider refactoring.
          Open

            getAdjacentCorners() {
              return this.spatialQuery(board => {
                return {
                  collection: board.corners,
                  radius: board.hexInfo.circumradius * 1.1,
          Severity: Major
          Found in packages/colonizers-core/lib/game-objects/hex-tile.js and 7 other locations - About 1 hr to fix
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 51..59
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 21..29
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 25..33

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 8 locations. Consider refactoring.
          Open

            getAdjacentTiles() {
              return this.spatialQuery(board => {
                return {
                  collection: board.tiles,
                  radius: board.hexInfo.apothem * 1.1,
          Severity: Major
          Found in packages/colonizers-core/lib/game-objects/hex-edge.js and 7 other locations - About 1 hr to fix
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 51..59
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 21..29
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 25..33
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 35..43

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 8 locations. Consider refactoring.
          Open

            getAdjacentCorners() {
              return this.spatialQuery(board => {
                return {
                  collection: board.corners,
                  radius: board.hexInfo.circumradius * 1.1,
          Severity: Major
          Found in packages/colonizers-core/lib/game-objects/hex-corner.js and 7 other locations - About 1 hr to fix
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 51..59
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 21..29
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 25..33
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 35..43

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

            return gulp
              .src(paths)
              .pipe(replace('window.jQuery', 'jQuery'))
              .pipe(replace('window.$', '$'))
              .pipe(concat('jquery-plugins.js'))
          Severity: Major
          Found in packages/colonizers-client/gulpfile.js and 1 other location - About 1 hr to fix
          packages/colonizers/gulpfile.js on lines 32..37

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 8 locations. Consider refactoring.
          Open

            getAdjacentEdges() {
              return this.spatialQuery(board => {
                return {
                  collection: board.edges,
                  radius: board.hexInfo.apothem * 1.1,
          Severity: Major
          Found in packages/colonizers-core/lib/game-objects/hex-edge.js and 7 other locations - About 1 hr to fix
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 31..39
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-corner.js on lines 51..59
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 21..29
          packages/colonizers-core/lib/game-objects/hex-edge.js on lines 41..49
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 25..33
          packages/colonizers-core/lib/game-objects/hex-tile.js on lines 35..43

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 64.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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