colonizers/colonizers

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packages/colonizers-core/lib/controller/index.js

Summary

Maintainability
F
3 days
Test Coverage

File index.js has 287 lines of code (exceeds 250 allowed). Consider refactoring.
Open

'use strict';

var BaseController = require('./base');

module.exports = class Controller extends BaseController {
Severity: Minor
Found in packages/colonizers-core/lib/controller/index.js - About 2 hrs to fix

    Function initRoad has 48 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      initRoad(req, next) {
        var board = this.game.board;
        var ownedEdges = board.edges.query({ owner: req.player });
        var distributeResources = ownedEdges.length === 1;
        var data = {};
    Severity: Minor
    Found in packages/colonizers-core/lib/controller/index.js - About 1 hr to fix

      Function hasAllowance has 28 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        hasAllowance(object) {
          return function(req, next) {
            var objects = [];
            var yes = false;
      
      
      Severity: Minor
      Found in packages/colonizers-core/lib/controller/index.js - About 1 hr to fix

        Function distributeResources has 26 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          distributeResources(req, diceTotal, next) {
            var data = {};
            var tiles = this.game.board.tiles.query({ value: diceTotal });
        
            this.game.players.forEach(function(player) {
        Severity: Minor
        Found in packages/colonizers-core/lib/controller/index.js - About 1 hr to fix

          Function initRoad has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
          Open

            initRoad(req, next) {
              var board = this.game.board;
              var ownedEdges = board.edges.query({ owner: req.player });
              var distributeResources = ownedEdges.length === 1;
              var data = {};
          Severity: Minor
          Found in packages/colonizers-core/lib/controller/index.js - About 45 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            buildSettlement(req, next) {
              var buildableSpots = this.game.getBuildableCornersForPlayer(req.player);
          
              var validSpot = buildableSpots.some(function(corner) {
                return corner.id === req.data.buildId;
          Severity: Major
          Found in packages/colonizers-core/lib/controller/index.js and 1 other location - About 4 hrs to fix
          packages/colonizers-core/lib/controller/index.js on lines 224..240

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 130.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            buildRoad(req, next) {
              var buildableSpots = this.game.getBuildableEdgesForPlayer(req.player);
          
              var validSpot = buildableSpots.some(function(edge) {
                return edge.id === req.data.buildId;
          Severity: Major
          Found in packages/colonizers-core/lib/controller/index.js and 1 other location - About 4 hrs to fix
          packages/colonizers-core/lib/controller/index.js on lines 242..258

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 130.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                if (object === 'settlement') {
                  objects = this.game.board.corners.query({
                    owner: req.player,
                    settlement: true
                  });
          Severity: Major
          Found in packages/colonizers-core/lib/controller/index.js and 1 other location - About 2 hrs to fix
          packages/colonizers-core/lib/controller/index.js on lines 207..214

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 80.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                if (object === 'city') {
                  objects = this.game.board.corners.query({
                    owner: req.player,
                    city: true
                  });
          Severity: Major
          Found in packages/colonizers-core/lib/controller/index.js and 1 other location - About 2 hrs to fix
          packages/colonizers-core/lib/controller/index.js on lines 198..205

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 80.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              this.on('build-road', function(req) {
                return req.game.phase === 'playing';
              }).then(
                this.isCurrentPlayer,
                this.hasResources({ lumber: 1, brick: 1 }),
          Severity: Major
          Found in packages/colonizers-core/lib/controller/index.js and 1 other location - About 2 hrs to fix
          packages/colonizers-core/lib/controller/index.js on lines 64..71

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 79.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              this.on('build-city', function(req) {
                return req.game.phase === 'playing';
              }).then(
                this.isCurrentPlayer,
                this.hasResources({ ore: 3, grain: 2 }),
          Severity: Major
          Found in packages/colonizers-core/lib/controller/index.js and 1 other location - About 2 hrs to fix
          packages/colonizers-core/lib/controller/index.js on lines 38..45

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 79.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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