conans/assets/templates/new_v2_msbuild.py
from jinja2 import Template
sln_file = r"""
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.757
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "{{name}}", "{{name}}.vcxproj", "{6F392A05-B151-490C-9505-B2A49720C4D9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6F392A05-B151-490C-9505-B2A49720C4D9}.Debug|x64.ActiveCfg = Debug|x64
{6F392A05-B151-490C-9505-B2A49720C4D9}.Debug|x64.Build.0 = Debug|x64
{6F392A05-B151-490C-9505-B2A49720C4D9}.Debug|x86.ActiveCfg = Debug|Win32
{6F392A05-B151-490C-9505-B2A49720C4D9}.Debug|x86.Build.0 = Debug|Win32
{6F392A05-B151-490C-9505-B2A49720C4D9}.Release|x64.ActiveCfg = Release|x64
{6F392A05-B151-490C-9505-B2A49720C4D9}.Release|x64.Build.0 = Release|x64
{6F392A05-B151-490C-9505-B2A49720C4D9}.Release|x86.ActiveCfg = Release|Win32
{6F392A05-B151-490C-9505-B2A49720C4D9}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DE6E462F-E299-4F9C-951A-F9404EB51521}
EndGlobalSection
EndGlobal
"""
vcxproj = r"""<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{6F392A05-B151-490C-9505-B2A49720C4D9}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>{{name}}</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ImportGroup Label="PropertySheets">
<Import Project="conan\\conantoolchain.props" />
{{dependencies}}
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>{{type}}</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>{{type}}</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>{{type}}</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>{{type}}</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')"
Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')"
Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')"
Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"
Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')"
Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src/{{name}}.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
"""
conanfile_sources_v2 = """import os
from conan import ConanFile
from conan.tools.microsoft import MSBuildToolchain, MSBuild, vs_layout
from conan.tools.files import copy
class {{package_name}}Conan(ConanFile):
name = "{{name}}"
version = "{{version}}"
# Binary configuration
settings = "os", "compiler", "build_type", "arch"
options = {"shared": [True, False]}
default_options = {"shared": False}
# Sources are located in the same place as this recipe, copy them to the recipe
exports_sources = "{{name}}.sln", "{{name}}.vcxproj", "src/*", "include/*"
def layout(self):
vs_layout(self)
def generate(self):
tc = MSBuildToolchain(self)
tc.generate()
def build(self):
msbuild = MSBuild(self)
msbuild.build("{{name}}.sln")
def package(self):
copy(self, "*.h", os.path.join(self.source_folder, "include"),
dst=os.path.join(self.package_folder, "include"))
copy(self, "*.lib", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"),
keep_path=False)
def package_info(self):
self.cpp_info.libs = ["{{name}}"]
"""
test_conanfile_v2 = """import os
from conan import ConanFile
from conan.tools.microsoft import MSBuildDeps, MSBuildToolchain, MSBuild, vs_layout
from conan.tools.build import cross_building
class {{package_name}}TestConan(ConanFile):
settings = "os", "compiler", "build_type", "arch"
# VirtualBuildEnv and VirtualRunEnv can be avoided if "tools.env.virtualenv:auto_use" is defined
# (it will be defined in Conan 2.0)
generators = "MSBuildDeps", "VirtualBuildEnv", "VirtualRunEnv"
apply_env = False
test_type = "explicit"
def requirements(self):
self.requires(self.tested_reference_str)
def layout(self):
vs_layout(self)
def generate(self):
tc = MSBuildToolchain(self)
tc.generate()
def build(self):
msbuild = MSBuild(self)
msbuild.build("{{name}}.sln")
def test(self):
if not cross_building(self):
cmd = os.path.join(self.cpp.build.bindirs[0], "{{name}}")
self.run(cmd, env="conanrun")
"""
source_h = """#pragma once
#ifdef _WIN32
#define {{name}}_EXPORT __declspec(dllexport)
#else
#define {{name}}_EXPORT
#endif
{{name}}_EXPORT void {{name}}();
"""
source_cpp = r"""#include <iostream>
#include "{{name}}.h"
void {{name}}(){
#ifdef NDEBUG
std::cout << "{{name}}/{{version}}: Hello World Release!\n";
#else
std::cout << "{{name}}/{{version}}: Hello World Debug!\n";
#endif
// ARCHITECTURES
#ifdef _M_X64
std::cout << " {{name}}/{{version}}: _M_X64 defined\n";
#endif
#ifdef _M_IX86
std::cout << " {{name}}/{{version}}: _M_IX86 defined\n";
#endif
#ifdef _M_ARM64
std::cout << " {{name}}/{{version}}: _M_ARM64 defined\n";
#endif
#if __i386__
std::cout << " {{name}}/{{version}}: __i386__ defined\n";
#endif
#if __x86_64__
std::cout << " {{name}}/{{version}}: __x86_64__ defined\n";
#endif
#if __aarch64__
std::cout << " {{name}}/{{version}}: __aarch64__ defined\n";
#endif
// Libstdc++
#if defined _GLIBCXX_USE_CXX11_ABI
std::cout << " {{name}}/{{version}}: _GLIBCXX_USE_CXX11_ABI "<< _GLIBCXX_USE_CXX11_ABI << "\n";
#endif
// COMPILER VERSIONS
#if _MSC_VER
std::cout << " {{name}}/{{version}}: _MSC_VER" << _MSC_VER<< "\n";
#endif
#if _MSVC_LANG
std::cout << " {{name}}/{{version}}: _MSVC_LANG" << _MSVC_LANG<< "\n";
#endif
#if __cplusplus
std::cout << " {{name}}/{{version}}: __cplusplus" << __cplusplus<< "\n";
#endif
#if __INTEL_COMPILER
std::cout << " {{name}}/{{version}}: __INTEL_COMPILER" << __INTEL_COMPILER<< "\n";
#endif
#if __GNUC__
std::cout << " {{name}}/{{version}}: __GNUC__" << __GNUC__<< "\n";
#endif
#if __GNUC_MINOR__
std::cout << " {{name}}/{{version}}: __GNUC_MINOR__" << __GNUC_MINOR__<< "\n";
#endif
#if __clang_major__
std::cout << " {{name}}/{{version}}: __clang_major__" << __clang_major__<< "\n";
#endif
#if __clang_minor__
std::cout << " {{name}}/{{version}}: __clang_minor__" << __clang_minor__<< "\n";
#endif
#if __apple_build_version__
std::cout << " {{name}}/{{version}}: __apple_build_version__" << __apple_build_version__<< "\n";
#endif
// SUBSYSTEMS
#if __MSYS__
std::cout << " {{name}}/{{version}}: __MSYS__" << __MSYS__<< "\n";
#endif
#if __MINGW32__
std::cout << " {{name}}/{{version}}: __MINGW32__" << __MINGW32__<< "\n";
#endif
#if __MINGW64__
std::cout << " {{name}}/{{version}}: __MINGW64__" << __MINGW64__<< "\n";
#endif
#if __CYGWIN__
std::cout << " {{name}}/{{version}}: __CYGWIN__" << __CYGWIN__<< "\n";
#endif
}
"""
test_main = """#include "{{name}}.h"
int main() {
{{name}}();
}
"""
def get_msbuild_lib_files(name, version, package_name="Pkg"):
d = {"name": name, "version": version, "pkg_name": package_name, "type": "StaticLibrary",
"dependencies": ""}
sln = Template(sln_file, keep_trailing_newline=True).render(d)
vcp = Template(vcxproj, keep_trailing_newline=True).render(d)
conanfile = Template(conanfile_sources_v2, keep_trailing_newline=True).render(d)
test_d = {"name": "test_" + name, "version": version, "pkg_name": package_name,
"type": "Application",
"dependencies": '<Import Project="conan\\conandeps.props" />'}
test_sln = Template(sln_file, keep_trailing_newline=True).render(test_d)
test_vcp = Template(vcxproj, keep_trailing_newline=True).render(test_d)
test_conanfile = Template(test_conanfile_v2, keep_trailing_newline=True).render(test_d)
files = {"conanfile.py": conanfile,
"src/{}.cpp".format(name): Template(source_cpp, keep_trailing_newline=True).render(d),
"include/{}.h".format(name): Template(source_h, keep_trailing_newline=True).render(d),
"{}.sln".format(name): sln,
"{}.vcxproj".format(name): vcp,
"test_package/conanfile.py": test_conanfile,
"test_package/src/test_{}.cpp".format(name):
Template(test_main, keep_trailing_newline=True).render({"name": name}),
"test_package/test_{}.sln".format(name): test_sln,
"test_package/test_{}.vcxproj".format(name): test_vcp
}
return files
conanfile_exe = """import os
from conan import ConanFile
from conan.tools.microsoft import MSBuildToolchain, MSBuild, vs_layout
from conan.tools.files import copy
class {{package_name}}Conan(ConanFile):
name = "{{name}}"
version = "{{version}}"
# Binary configuration
settings = "os", "compiler", "build_type", "arch"
# Sources are located in the same place as this recipe, copy them to the recipe
exports_sources = "{{name}}.sln", "{{name}}.vcxproj", "src/*"
def layout(self):
vs_layout(self)
def generate(self):
tc = MSBuildToolchain(self)
tc.generate()
def build(self):
msbuild = MSBuild(self)
msbuild.build("{{name}}.sln")
def package(self):
copy(self, "*{{name}}.exe", src=self.build_folder,
dst=os.path.join(self.package_folder, "bin"), keep_path=False)
"""
test_conanfile_exe_v2 = """import os
from conan import ConanFile
from conan.tools.build import cross_building
from conan.tools.layout import basic_layout
class {{package_name}}TestConan(ConanFile):
settings = "os", "compiler", "build_type", "arch"
# VirtualRunEnv can be avoided if "tools.env.virtualenv:auto_use" is defined
# (it will be defined in Conan 2.0)
generators = "VirtualRunEnv"
apply_env = False
test_type = "explicit"
def requirements(self):
self.requires(self.tested_reference_str)
def layout(self):
basic_layout(self)
def test(self):
if not cross_building(self):
self.run("{{name}}", env="conanrun")
"""
test_exe = r"""#include <iostream>
int main() {
#ifdef NDEBUG
std::cout << "{{name}}/{{version}}: Hello World Release!\n";
#else
std::cout << "{{name}}/{{version}}: Hello World Debug!\n";
#endif
}
"""
def get_msbuild_exe_files(name, version, package_name="Pkg"):
d = {"name": name, "version": version, "pkg_name": package_name, "type": "Application",
"dependencies": ""}
sln = Template(sln_file, keep_trailing_newline=True).render(d)
vcp = Template(vcxproj, keep_trailing_newline=True).render(d)
conanfile = Template(conanfile_exe, keep_trailing_newline=True).render(d)
main = Template(test_exe, keep_trailing_newline=True).render(d)
test_conanfile = Template(test_conanfile_exe_v2, keep_trailing_newline=True).render(d)
files = {"conanfile.py": conanfile,
"src/{}.cpp".format(name): main,
"{}.sln".format(name): sln,
"{}.vcxproj".format(name): vcp,
"test_package/conanfile.py": test_conanfile
}
return files