Showing 659 of 659 total issues
Method initialize
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(radius_top = 20.0, radius_bottom = 20.0, height = 100.0, radial_segments = 8, height_segments = 1, open_ended = false, theta_start = 0.0, theta_length = (::Math::PI * 2.0))
Method build_plane
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
def build_plane(u, v, udir, vdir, width, height, depth, material_index)
Method init
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def init
if !@initted
puts " --- INIT #{self.name}" if DEBUG
@initted = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method intersect_triangle
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def intersect_triangle(a, b, c, backface_culling, target = Mittsu::Vector3.new)
# Compute the offset origin, edges, and normal.
diff = Mittsu::Vector3.new
edge1 = Mittsu::Vector3.new
edge2 = Mittsu::Vector3.new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method fire_joystick_button_event
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def fire_joystick_button_event(joystick, button, pressed)
if !@joystick_buttons[joystick][button] && pressed
@joystick_button_press_handler.call(joystick, button) unless @joystick_button_press_handler.nil?
elsif @joystick_buttons[joystick][button] && !pressed
@joystick_button_release_handler.call(joystick, button) unless @joystick_button_release_handler.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method allocate_shadows
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def allocate_shadows(lights)
max_shadows = 0
lights.each do |light|
next unless light.cast_shadow
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method print_tree
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def print_tree(lines=[])
if lines.empty?
puts self
else
last = !lines.last
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_material
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def create_material(material_name)
mat = @materials_info[material_name]
params = {
name: material_name,
side: @side
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method load
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def load(url, mtlurl = nil)
object = OBJLoader.new(@manager).load(url)
if !mtlurl.nil?
mtl_loader = MTLLoader.new(File.dirname(url))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_intersection
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def check_intersection object, raycaster, ray, pA, pB, pC, point
Method initialize
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(radius = 50.0, width_segments = 8, height_segments = 6, phi_start = 0.0, phi_length = (::Math::PI * 2.0), theta_start = 0.0, theta_length = ::Math::PI)
Method set_blending
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def set_blending(blending, blend_equation = nil, blend_src = nil, blend_dst = nil, blend_equation_alpha = nil, blend_src_alpha = nil, blend_dst_alpha = nil)
Method interpolate
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def interpolate(p0, p1, p2, p3, t, t2, t3)
Method create_texture
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def create_texture(where, name, source_file, repeat, offset, wrap, anisotropy)
Avoid parameter lists longer than 5 parameters. [11/5] Open
def initialize(data = nil, width = nil, height = nil, format = RGBAFormat, type = UnsignedByteType, mapping = DEFAULT_MAPPING, wrap_s = ClampToEdgeWrapping, wrap_t = ClampToEdgeWrapping, mag_filter = LinearFilter, min_filter = LinearMipMapLinearFilter, anisotropy = 1)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [11/5] Open
def initialize(mipmaps = nil, width = nil, height = nil, format = RGBAFormat, type = UnsignedByteType, mapping = DEFAULT_MAPPING, wrap_s = ClampToEdgeWrapping, wrap_t = ClampToEdgeWrapping, mag_filter = LinearFilter, min_filter = LinearMipMapLinearFilter, anisotropy = 1)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Similar blocks of code found in 3 locations. Consider refactoring. Open
if invdirx >= 0
tmin = (box.min.x - origin.x) * invdirx
tmax = (box.max.x - origin.x) * invdirx
else
tmin = (box.max.x - origin.x) * invdirx
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
if @vertices_need_update
@vertices.each_with_index do |vertex, v|
offset = v * 3
@vertex_array[offset] = vertex.x
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
if @vertices_need_update
@vertices.each_with_index do |vertex, v|
offset = v * 3
@vertex_array[offset] = vertex.x
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
if @colors_need_update
@colors.each_with_index do |color, c|
offset = c * 3;
@color_array[offset] = color.r
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76