Showing 659 of 659 total issues
Method slerp
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def slerp(qb, t)
return self if t.zero?
return self.copy(qb) if t == 1.0
_x, _y, _z, _w = @x, @y, @z, @w
# http:#www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def initialize(radius = 100.0, tube = 40.0, radial_segments = 64, tubular_segments = 8, p_val = 2, q_val = 3)
super()
@type = 'TorusKnotBufferGeometry'
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method project_object
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def project_object(scene, object, shadow_camera)
if object.visible
opengl_objects = @opengl_objects[object.id]
if opengl_objects && object.cast_shadow && (object.frustum_culled == false || @frustum.intersects_object?(object) == true)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method call_debug_method
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def call_debug_method m, called_from = caller[0], *args
if m.to_s.start_with?('Uniform')
uniform_name = @@current_shader.get_uniform_name(args.first)
call = "#{m}('#{uniform_name}',#{args[1..-1].map { |s| s.to_s[0..20] }.join(', ')})"
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method make_rotation_from_euler
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def make_rotation_from_euler(euler)
te = self.elements
x, y, z = euler.x, euler.y, euler.z
a, b = ::Math.cos(x), ::Math.sin(x)
c, d = ::Math.cos(y), ::Math.sin(y)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method point
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def point(k)
point = (@points.length - 1) * k
int_point = point.floor
weight = point - int_point
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method merge
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def merge(geometry, offset = 0)
if !geometry.is_a? Mittsu::BufferGeometry
puts "ERROR: Mittsu::BufferGeometry#merge: geometry not an instance of Mittsu::BufferGeometry. #{geometry.inspect}"
return
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if has_face_vertex_normal
vertex_normals = face.vertex_normals
faces << get_normal_index(vertex_normals[0], normals_hash, normals)
faces << get_normal_index(vertex_normals[1], normals_hash, normals)
faces << get_normal_index(vertex_normals[2], normals_hash, normals)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 30.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if has_face_vertex_color
vertex_colors = face.vertex_colors
faces << get_color_index(vertex_colors[0], colors_hash, colors)
faces << get_color_index(vertex_colors[1], colors_hash, colors)
faces << get_color_index(vertex_colors[2], colors_hash, colors)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 30.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method compute_bounding_box
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def compute_bounding_box
vector = Mittsu::Vector3.new
@bounding_box ||= Mittsu::Box3.new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_matrix_world
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def update_matrix_world(force = false)
self.update_matrix if @matrix_auto_update
if @matrix_world_needs_update || force
if @parent.nil?
@matrix_world.copy(@matrix)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_ascii_facet
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def parse_ascii_facet(line, stream)
vertices = []
normal = nil
if line.match NORMAL_PATTERN
normal = Vector3.new($1, $2, $3)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid parameter lists longer than 5 parameters. [6/5] Open
def initialize(left, right, top, bottom, near = 0.1, far = 2000.0)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def initialize(radius = 100.0, tube = 40.0, radial_segments = 64, tubular_segments = 8, p_val = 2, q_val = 3)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def initialize(width, height, depth, width_segments = nil, height_segments = nil, depth_segments = nil)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def set_view_offset(full_width, full_height, x, y, width, height)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def initialize(radius = 100.0, tube = 40.0, radial_segments = 64, tubular_segments = 8, p_val = 2, q_val = 3)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def initialize(color = nil, intensity = 1.0, distance = 0.0, angle = (::Math::PI / 3.0), exponent = 10.0, decay = 1.0)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def initialize(inner_radius = 0.0, outer_radius = 50.0, theta_segments = 8, phi_segments = 8, theta_start = 0.0, theta_length = (::Math::PI * 2.0))
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
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- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.