davidhampgonsalves/webhook-transmogrifier

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Function process has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Open

module.exports.process = function process(event, cb, override_configs) {
  var configs = override_configs || require('./webhook-liaison.json5')

  var configName = event.configName
  var results = new WebhookResults(configName)
Severity: Minor
Found in functions/lib/webhook-liaison.js - About 1 hr to fix

    Function validateConfig has 28 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    module.exports.validateConfig = function validateConfig(config) {
      const errs = []
    
      const operationTypes = ['filters', 'extractions', 'transformations']
      operationTypes.forEach((operationType) => {
    Severity: Minor
    Found in functions/lib/json-transmogrifier.js - About 1 hr to fix

      Function validateConfig has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

      module.exports.validateConfig = function validateConfig(config) {
        var errs = []
      
        if(config.destinations.length === 0)
          errs.push(`at least one destination is required.`)
      Severity: Minor
      Found in functions/lib/webhook-config.js - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      WebhookResults.prototype.addDeliveryDetails = function addDeliveryDetails(destination, json, options) {
        this.addResult('sent', destination, json, { requestOptions: options})
      }
      Severity: Minor
      Found in functions/lib/webhook-results.js and 1 other location - About 30 mins to fix
      functions/lib/webhook-results.js on lines 34..36

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 45.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      WebhookResults.prototype.addFiltered = function addFiltered(destination, json, filter) {
        this.addResult('filtered', destination, json, { filter: filter })
      }
      Severity: Minor
      Found in functions/lib/webhook-results.js and 1 other location - About 30 mins to fix
      functions/lib/webhook-results.js on lines 42..44

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 45.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Unexpected require().
      Open

        var configs = override_configs || require('./webhook-liaison.json5')
      Severity: Minor
      Found in functions/lib/webhook-liaison.js by eslint

      Enforce require() on the top-level module scope (global-require)

      In Node.js, module dependencies are included using the require() function, such as:

      var fs = require("fs");

      While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

      function foo() {
      
          if (condition) {
              var fs = require("fs");
          }
      }

      Since require() does a synchronous load, it can cause performance problems when used in other locations.

      Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

      Rule Details

      This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

      Examples of incorrect code for this rule:

      /*eslint global-require: "error"*/
      /*eslint-env es6*/
      
      // calling require() inside of a function is not allowed
      function readFile(filename, callback) {
          var fs = require('fs');
          fs.readFile(filename, callback)
      }
      
      // conditional requires like this are also not allowed
      if (DEBUG) { require('debug'); }
      
      // a require() in a switch statement is also flagged
      switch(x) { case '1': require('1'); break; }
      
      // you may not require() inside an arrow function body
      var getModule = (name) => require(name);
      
      // you may not require() inside of a function body as well
      function getModule(name) { return require(name); }
      
      // you may not require() inside of a try/catch block
      try {
          require(unsafeModule);
      } catch(e) {
          console.log(e);
      }

      Examples of correct code for this rule:

      /*eslint global-require: "error"*/
      
      // all these variations of require() are ok
      require('x');
      var y = require('y');
      var z;
      z = require('z').initialize();
      
      // requiring a module and using it in a function is ok
      var fs = require('fs');
      function readFile(filename, callback) {
          fs.readFile(filename, callback)
      }
      
      // you can use a ternary to determine which module to require
      var logger = DEBUG ? require('dev-logger') : require('logger');
      
      // if you want you can require() at the end of your module
      function doSomethingA() {}
      function doSomethingB() {}
      var x = require("x"),
          z = require("z");

      When Not To Use It

      If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

      Unexpected require().
      Open

        const configs = require('./webhook-transmogrifier.json5')
      Severity: Minor
      Found in functions/lib/webhook-config.js by eslint

      Enforce require() on the top-level module scope (global-require)

      In Node.js, module dependencies are included using the require() function, such as:

      var fs = require("fs");

      While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

      function foo() {
      
          if (condition) {
              var fs = require("fs");
          }
      }

      Since require() does a synchronous load, it can cause performance problems when used in other locations.

      Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

      Rule Details

      This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

      Examples of incorrect code for this rule:

      /*eslint global-require: "error"*/
      /*eslint-env es6*/
      
      // calling require() inside of a function is not allowed
      function readFile(filename, callback) {
          var fs = require('fs');
          fs.readFile(filename, callback)
      }
      
      // conditional requires like this are also not allowed
      if (DEBUG) { require('debug'); }
      
      // a require() in a switch statement is also flagged
      switch(x) { case '1': require('1'); break; }
      
      // you may not require() inside an arrow function body
      var getModule = (name) => require(name);
      
      // you may not require() inside of a function body as well
      function getModule(name) { return require(name); }
      
      // you may not require() inside of a try/catch block
      try {
          require(unsafeModule);
      } catch(e) {
          console.log(e);
      }

      Examples of correct code for this rule:

      /*eslint global-require: "error"*/
      
      // all these variations of require() are ok
      require('x');
      var y = require('y');
      var z;
      z = require('z').initialize();
      
      // requiring a module and using it in a function is ok
      var fs = require('fs');
      function readFile(filename, callback) {
          fs.readFile(filename, callback)
      }
      
      // you can use a ternary to determine which module to require
      var logger = DEBUG ? require('dev-logger') : require('logger');
      
      // if you want you can require() at the end of your module
      function doSomethingA() {}
      function doSomethingB() {}
      var x = require("x"),
          z = require("z");

      When Not To Use It

      If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

      TODO found
      Open

      label_todo    /Users/david/repos/webhook-transmogrifier/functions/lib/node_modules/faucet/node_modules/tap-parser/index.js    /^    label_todo: \/^(.*?)\\s*#\\s*TODO\\s+(.*)$\/$/;"    p    class:re
      Severity: Minor
      Found in tags by fixme
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