dblock/slack-gamebot

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File bootstrap.js has 1587 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*!
 * Bootstrap v3.3.6 (http://getbootstrap.com)
 * Copyright 2011-2015 Twitter, Inc.
 * Licensed under the MIT license
 */
Severity: Major
Found in public/js/bootstrap.js - About 4 days to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    var cbpAnimatedHeader=(function(){var b=document.documentElement,g=document.querySelector(".navbar-default"),e=false,a=300;function f(){window.addEventListener("scroll",function(h){if(!e){e=true;setTimeout(d,250)}},false)}function d(){var h=c();if(h>=a){classie.add(g,"navbar-shrink")}else{classie.remove(g,"navbar-shrink")}e=false}function c(){return window.pageYOffset||b.scrollTop}f()})();
    Severity: Major
    Found in public/js/cbpAnimatedHeader.min.js and 1 other location - About 1 day to fix
    public/js/cbpAnimatedHeader.js on lines 11..44

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 195.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    var cbpAnimatedHeader = (function() {
    
        var docElem = document.documentElement,
            header = document.querySelector( '.navbar-default' ),
            didScroll = false,
    Severity: Major
    Found in public/js/cbpAnimatedHeader.js and 1 other location - About 1 day to fix
    public/js/cbpAnimatedHeader.min.js on lines 11..11

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 195.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      function Plugin(option) {
        return this.each(function () {
          var $this   = $(this)
          var data    = $this.data('bs.tooltip')
          var options = typeof option == 'object' && option
    Severity: Major
    Found in public/js/bootstrap.js and 1 other location - About 5 hrs to fix
    public/js/bootstrap.js on lines 1845..1855

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 137.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      function Plugin(option) {
        return this.each(function () {
          var $this   = $(this)
          var data    = $this.data('bs.popover')
          var options = typeof option == 'object' && option
    Severity: Major
    Found in public/js/bootstrap.js and 1 other location - About 5 hrs to fix
    public/js/bootstrap.js on lines 1736..1746

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 137.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Class Team has 36 methods (exceeds 20 allowed). Consider refactoring.
    Open

    class Team
      field :gifs, type: Boolean, default: true
      field :api, type: Boolean, default: false
      field :aliases, type: Array, default: []
      field :dead_at, type: DateTime
    Severity: Minor
    Found in slack-gamebot/models/team.rb - About 4 hrs to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        function Plugin(option) {
          return this.each(function () {
            var $this   = $(this)
            var data    = $this.data('bs.scrollspy')
            var options = typeof option == 'object' && option
      Severity: Major
      Found in public/js/bootstrap.js and 1 other location - About 4 hrs to fix
      public/js/bootstrap.js on lines 2320..2329

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 118.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        function Plugin(option) {
          return this.each(function () {
            var $this   = $(this)
            var data    = $this.data('bs.affix')
            var options = typeof option == 'object' && option
      Severity: Major
      Found in public/js/bootstrap.js and 1 other location - About 4 hrs to fix
      public/js/bootstrap.js on lines 2008..2017

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 118.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Method find_by_slack_mention! has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring.
      Open

        def self.find_by_slack_mention!(client, user_name)
          team = client.owner
          slack_id = slack_mention?(user_name)
          user = if slack_id
                   team.users.where(user_id: slack_id).first
      Severity: Minor
      Found in slack-gamebot/models/user.rb - About 3 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        function Plugin(option) {
          return this.each(function () {
            var $this = $(this)
            var data  = $this.data('bs.dropdown')
      
      
      Severity: Major
      Found in public/js/bootstrap.js and 1 other location - About 3 hrs to fix
      public/js/bootstrap.js on lines 142..150

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 105.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        function Plugin(option) {
          return this.each(function () {
            var $this = $(this)
            var data  = $this.data('bs.alert')
      
      
      Severity: Major
      Found in public/js/bootstrap.js and 1 other location - About 3 hrs to fix
      public/js/bootstrap.js on lines 874..882

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 105.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        module Endpoints
          class ChallengesEndpoint < Grape::API
            format :json
            helpers Api::Helpers::CursorHelpers
            helpers Api::Helpers::SortHelpers
      Severity: Major
      Found in slack-gamebot/api/endpoints/challenges_endpoint.rb and 1 other location - About 3 hrs to fix
      slack-gamebot/api/endpoints/matches_endpoint.rb on lines 2..31

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 109.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        module Endpoints
          class MatchesEndpoint < Grape::API
            format :json
            helpers Api::Helpers::CursorHelpers
            helpers Api::Helpers::SortHelpers
      Severity: Major
      Found in slack-gamebot/api/endpoints/matches_endpoint.rb and 1 other location - About 3 hrs to fix
      slack-gamebot/api/endpoints/challenges_endpoint.rb on lines 2..31

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 109.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Method sort_order has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
      Open

            def sort_order(options = {})
              params[:sort] = options[:default_sort_order] unless params[:sort]
              return [] unless params[:sort]
      
              sort_order = params[:sort].to_s
      Severity: Minor
      Found in slack-gamebot/api/helpers/sort_helpers.rb - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method set_nickname has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
      Open

              def set_nickname(client, data, user, v)
                target_user = user
                slack_mention = v.split.first if v
                if v && User.slack_mention?(slack_mention)
                  raise SlackGamebot::Error, "You're not a captain, sorry." unless user.captain?
      Severity: Minor
      Found in slack-gamebot/commands/set.rb - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Class Challenge has 23 methods (exceeds 20 allowed). Consider refactoring.
      Open

      class Challenge
        include Mongoid::Document
        include Mongoid::Timestamps
      
        index(state: 1, channel: 1)
      Severity: Minor
      Found in slack-gamebot/models/challenge.rb - About 2 hrs to fix

        Function show has 54 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          Tooltip.prototype.show = function () {
            var e = $.Event('show.bs.' + this.type)
        
            if (this.hasContent() && this.enabled) {
              this.$element.trigger(e)
        Severity: Major
        Found in public/js/bootstrap.js - About 2 hrs to fix

          Method find_create_or_update_by_slack_id! has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
          Open

            def self.find_create_or_update_by_slack_id!(client, slack_id)
              instance = User.where(team: client.owner, user_id: slack_id).first
              users_info = client.web_client.users_info(user: slack_id)
              instance_info = Hashie::Mash.new(users_info).user if users_info
              if users_info && instance
          Severity: Minor
          Found in slack-gamebot/models/user.rb - About 2 hrs to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method paginate_by_cursor has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
          Open

                def paginate_by_cursor(coll, &_block)
                  raise 'Both cursor and offset parameters are present, these are mutually exclusive.' if params.key?(:offset) && params.key?(:cursor)
          
                  results = { results: [], next: nil }
                  size = (params[:size] || 10).to_i
          Severity: Minor
          Found in slack-gamebot/api/helpers/cursor_helpers.rb - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function slide has 44 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            Carousel.prototype.slide = function (type, next) {
              var $active   = this.$element.find('.item.active')
              var $next     = next || this.getItemForDirection(type, $active)
              var isCycling = this.interval
              var direction = type == 'next' ? 'left' : 'right'
          Severity: Minor
          Found in public/js/bootstrap.js - About 1 hr to fix
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