Showing 6 of 7 total issues
Function drawSlice
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
function drawSlice(angle) {
la = -(Math.PI / 2) - (angle / 2);
ra = la + angle;
// Crust
len = cy;
Function onTouchMove
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function onTouchMove(event) {
var touchX1 = event.touches[0].clientX;
if (event.targetTouches.length > 1) {
if (!everMultiTouch) {
touches.x2 = event.touches[1].clientX;
Function halve_slice_big_angle
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function halve_slice_big_angle(angle, radius) {
// angle must be > 1.8956 (where length is 0.5835 * radius) and < 3.1416
var area_of_half_slice = radius * radius * angle / 4.0;
// if angle = 1.8956, fraction_in_triangles = 0.9999655
Function halve_slice_big_angle
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def halve_slice_big_angle(angle, radius):
""" angle must be > 1.8956 (where length is 0.5835 * radius) and < 3.1416 """
assert(1.8956 <= angle <= math.pi)
area_of_half_slice = radius * radius * angle / 4.0
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function halve_slice_big_angle
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
function halve_slice_big_angle(angle, radius) {
// angle must be > 1.8956 (where length is 0.5835 * radius) and < 3.1416
var area_of_half_slice = radius * radius * angle / 4.0;
// if angle = 1.8956, fraction_in_triangles = 0.9999655
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onTouchMove
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
function onTouchMove(event) {
var touchX1 = event.touches[0].clientX;
if (event.targetTouches.length > 1) {
if (!everMultiTouch) {
touches.x2 = event.touches[1].clientX;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"