for (int i = 59; i < 62; i++) { // Armor
            this.slots[i] = new UiItemSlot(new Rectangle(10, 280 + (i - 59) * 54, 52, 52), UiItemSlot.Type.ARMOR,
                    Origin.BOTTOM_RIGHT,
                    new TextureRegion(Assets.getTexture("inventory_icons"), 0, 68 - (i - 59) * 34, 34, 34), i);
        }