Showing 32 of 63 total issues
File CoachMarksViewController.swift
has 298 lines of code (exceeds 250 allowed). Consider refactoring. Open
import UIKit
// TODO: ❗️ Find a good way to refactor this growing controller
// swiftlint:disable file_length
// MARK: - Main Class
Function initializeViewHierarchy
has 65 lines of code (exceeds 25 allowed). Consider refactoring. Open
func initializeViewHierarchy() {
backgroundColor = .clear
translatesAutoresizingMaskIntoConstraints = false
initializeAccessibilityIdentifier()
Function showNew
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
func showNew(coachMarkView: CoachMarkView, from coachMark: CoachMark,
at index: Int, animated: Bool = true, completion: (() -> Void)? = nil) {
guard let overlay = overlayManager else { return }
prepare(coachMarkView: coachMarkView, forDisplayIn: overlay.overlayView.superview!,
Function hide
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
func hide(coachMarkView: UIView, from coachMark: CoachMark, at index: Int,
animated: Bool, beforeTransition: Bool, completion: (() -> Void)? = nil) {
guard let overlay = overlayManager else { return }
guard animated else {
Function defaultConstraints
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
private func defaultConstraints(for skipView: (UIView & CoachMarkSkipView), in parentView: UIView)
-> [NSLayoutConstraint] {
var constraints = [NSLayoutConstraint]()
let trailingAnchor: NSLayoutXAxisAnchor
Function defaultConstraints
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
private func defaultConstraints(for skipView: (UIView & CoachMarkSkipView), in parentView: UIView)
-> [NSLayoutConstraint] {
var constraints = [NSLayoutConstraint]()
let trailingAnchor: NSLayoutXAxisAnchor
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function constraints
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
func constraints(
for coachMarkView: CoachMarkView,
coachMark: CoachMark,
parentView: UIView,
layoutDirection: UIUserInterfaceLayoutDirection? = nil,
Function showNextCoachMark
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
internal func showNextCoachMark(hidePrevious: Bool = true) {
if disableFlow || isPaused || !canShowCoachMark { return }
let previousIndex = currentIndex
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function showOverlay
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
func showOverlay(_ show: Bool, withDuration duration: TimeInterval,
completion: ((Bool) -> Void)?) {
sizeTransitionOverlay?.isHidden = true
let subviews = overlayView?.holder.subviews
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function start
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
func start(in presentationContext: PresentationContext) {
guard let dataSource = self.dataSource else {
print(ErrorMessage.Warning.nilDataSource)
return
}
Function showCutout
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
func showCutout(_ show: Bool, withDuration duration: TimeInterval,
completion: ((Bool) -> Void)?) {
if onGoingTransition { return }
let subviews = overlayView?.holder.subviews
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function hitTest
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
override public func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let hitView = super.hitTest(point, with: event)
if hitView == self {
guard !forwardTouchEvents else { return nil }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function showCutout
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
func showCutout(_ show: Bool, withDuration duration: TimeInterval,
completion: ((Bool) -> Void)?) {
if onGoingTransition { return }
let subviews = overlayView?.holder.subviews
Function showPreviousCoachMark
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
internal func showPreviousCoachMark(hidePrevious: Bool = true) {
if disableFlow || isPaused || !canShowCoachMark { return }
let previousIndex = currentIndex
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function convert
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public func convert(rect: CGRect, from superview: UIView?) -> CGRect {
// No superview, assuming frame in `instructionsRootView`'s coordinate system.
guard let superview = superview else {
print(ErrorMessage.Warning.anchorViewIsNotInTheViewHierarchy)
return rect
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function hide
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
func hide(coachMarkView: UIView, from coachMark: CoachMark, at index: Int,
animated: Bool, beforeTransition: Bool, completion: (() -> Void)? = nil) {
guard let overlay = overlayManager else { return }
guard animated else {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createAndShowCoachMark
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
internal func createAndShowCoachMark(afterResuming: Bool = false,
changing change: ConfigurationChange = .nothing) {
if disableFlow { return }
if currentIndex < 0 { return }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function showOverlay
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
func showOverlay(_ show: Bool, withDuration duration: TimeInterval,
completion: ((Bool) -> Void)?) {
guard let overlay = overlayView else { return }
overlay.isHidden = false
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function convert
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public func convert(point: CGPoint, from superview: UIView?) -> CGPoint {
// No superview, assuming frame in `instructionsRootView`'s coordinate system.
guard let superview = superview else {
print(ErrorMessage.Warning.anchorViewIsNotInTheViewHierarchy)
return point
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function hide
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
func hide(coachMarkView: UIView, from coachMark: CoachMark, at index: Int,
animated: Bool, beforeTransition: Bool, completion: (() -> Void)? = nil) {