File eventmachine.rb
has 527 lines of code (exceeds 250 allowed). Consider refactoring. Open
if defined?(EventMachine.library_type) and EventMachine.library_type == :pure_ruby
# assume 'em/pure_ruby' was loaded already
elsif RUBY_PLATFORM =~ /java/
require 'java'
require 'jeventmachine'
Method event_callback
has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring. Open
def self.event_callback conn_binding, opcode, data
#
# Changed 27Dec07: Eliminated the hookable error handling.
# No one was using it, and it degraded performance significantly.
# It's in original_event_callback, which is dead code.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def self.run blk=nil, tail=nil, &block
# Obsoleted the use_threads mechanism.
# 25Nov06: Added the begin/ensure block. We need to be sure that release_machine
# gets called even if an exception gets thrown within any of the user code
# that the event loop runs. The best way to see this is to run a unit
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method event_callback
has 70 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.event_callback conn_binding, opcode, data
#
# Changed 27Dec07: Eliminated the hookable error handling.
# No one was using it, and it degraded performance significantly.
# It's in original_event_callback, which is dead code.
Method spawn_threadpool
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def self.spawn_threadpool
until @threadpool.size == @threadpool_size.to_i
thread = Thread.new do
Thread.current.abort_on_exception = true
while true
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method klass_from_handler
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def self.klass_from_handler(klass = Connection, handler = nil, *args)
klass = if handler and handler.is_a?(Class)
raise ArgumentError, "must provide module or subclass of #{klass.name}" unless klass >= handler
handler
elsif handler
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.run blk=nil, tail=nil, &block
# Obsoleted the use_threads mechanism.
# 25Nov06: Added the begin/ensure block. We need to be sure that release_machine
# gets called even if an exception gets thrown within any of the user code
# that the event loop runs. The best way to see this is to run a unit
Method bind_connect
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def self.bind_connect bind_addr, bind_port, server, port=nil, handler=nil, *args
begin
port = Integer(port)
rescue ArgumentError, TypeError
# there was no port, so server must be a unix domain socket
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
rescue Exception => error
@wrapped_exception = error
stop
Method start_server
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def self.start_server server, port=nil, handler=nil, *args, &block
begin
port = Integer(port)
rescue ArgumentError, TypeError
# there was no port, so server must be a unix domain socket
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
elsif opcode == ConnectionData
c = @conns[conn_binding] or raise ConnectionNotBound, "received data #{data} for unknown signature: #{conn_binding}"
c.receive_data data
elsif opcode == LoopbreakSignalled
run_deferred_callbacks
Avoid deeply nested control flow statements. Open
return if t == false # timer cancelled
Method run_deferred_callbacks
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def self.run_deferred_callbacks
until (@resultqueue ||= []).empty?
result,cback = @resultqueue.pop
cback.call result if cback
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method bind_connect
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
def self.bind_connect bind_addr, bind_port, server, port=nil, handler=nil, *args
Method connect
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def self.connect server, port=nil, handler=nil, *args, &blk
Method start_server
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def self.start_server server, port=nil, handler=nil, *args, &block
Method attach_io
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def EventMachine::attach_io io, watch_mode, handler=nil, *args
klass = klass_from_handler(Connection, handler, *args)
if !watch_mode and klass.public_instance_methods.any?{|m| [:notify_readable, :notify_writable].include? m.to_sym }
raise ArgumentError, "notify_readable/writable with EM.attach is not supported. Use EM.watch(io){ |c| c.notify_readable = true }"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return true
Method reconnect
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.reconnect server, port, handler
# Observe, the test for already-connected FAILS if we call a reconnect inside post_init,
# because we haven't set up the connection in @conns by that point.
# RESIST THE TEMPTATION to "fix" this problem by redefining the behavior of post_init.
#
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"