exoRift/cyclone-engine

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Showing 41 of 41 total issues

Function resultPromises has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    const resultPromises = commandResults.map(async (commandResult) => {
      if (!commandResult) return

      const {
        content,
Severity: Minor
Found in lib/modules/reaction-handler/index.js - About 1 hr to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    class InputError extends Error {
      /**
       * Construct an input error
       * @param {String}        name    The name of the error
       * @param {String}        message The error message
    Severity: Major
    Found in lib/errors/input.js and 1 other location - About 1 hr to fix
    lib/errors/ignored.js on lines 4..26

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 60.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

    class IgnoredError extends Error {
      /**
       * Construct an ignored error
       * @param {String}        name    The name of the error
       * @param {String}        message The error message
    Severity: Major
    Found in lib/errors/ignored.js and 1 other location - About 1 hr to fix
    lib/errors/input.js on lines 4..26

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 60.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function constructor has 31 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      constructor ({ name, desc, options = {}, action }) {
        const {
          args = [],
          aliases = [],
          guide = {},
    Severity: Minor
    Found in lib/structures/command/index.js - About 1 hr to fix

      Function constructor has 31 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        constructor ({ agent, client, commands, replacers, options = {} }) {
          super({ agent, client, options })
      
          /**
           * Various regular expressions used internally
      Severity: Minor
      Found in lib/modules/command-handler/index.js - About 1 hr to fix

        Function _parseArgs has 29 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          _parseArgs (guild, command, chars) {
            const parsed = []
        
            let startingIndex = 0
            for (let arg = 0; arg < command.options.args.length; arg++) {
        Severity: Minor
        Found in lib/modules/command-handler/index.js - About 1 hr to fix

          Function buildCommandGuide has 29 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            buildCommandGuide (name) {
              const command = this._handlerData.commands.find((c) => c.name === name.toLowerCase() || c.options.aliases.includes(name.toLowerCase()))
          
              if (!command) throw Error(`Could not find a command named \`${name}\``)
          
          
          Severity: Minor
          Found in lib/agent/index.js - About 1 hr to fix

            Function _initHandlers has 28 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              _initHandlers () {
                if (this._handlerData.commands) {
                  console.log('Initializing Command Handler')
            
                  /**
            Severity: Minor
            Found in lib/agent/index.js - About 1 hr to fix

              Function constructor has a Cognitive Complexity of 15 (exceeds 10 allowed). Consider refactoring.
              Open

                constructor ({ buttons, options = {} }) {
                  if (!Array.isArray(buttons)) buttons = [buttons]
              
                  const {
                    designatedUsers,
              Severity: Minor
              Found in lib/structures/react-interface/index.js - About 1 hr to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function addAwaits has a Cognitive Complexity of 14 (exceeds 10 allowed). Consider refactoring.
              Open

                addAwaits (awaits, { _fallBackChannel, _fallBackUser, _triggerResponse } = {}) {
                  if (!Array.isArray(awaits)) awaits = [awaits]
              
                  for (const wait of awaits) {
                    if (!(wait instanceof Await)) throw TypeError('Supplied await is not an Await instance:\n' + wait)
              Severity: Minor
              Found in lib/modules/command-handler/index.js - About 55 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Identical blocks of code found in 2 locations. Consider refactoring.
              Open

                    const {
                      content,
                      embed,
                      file,
                      options = {}
              Severity: Minor
              Found in lib/modules/command-handler/index.js and 1 other location - About 50 mins to fix
              lib/modules/reaction-handler/index.js on lines 195..200

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 51.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Identical blocks of code found in 2 locations. Consider refactoring.
              Open

                    const {
                      content,
                      embed,
                      file,
                      options = {}
              Severity: Minor
              Found in lib/modules/reaction-handler/index.js and 1 other location - About 50 mins to fix
              lib/modules/command-handler/index.js on lines 259..264

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 51.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Function buildCommandGuide has a Cognitive Complexity of 12 (exceeds 10 allowed). Consider refactoring.
              Open

                buildCommandGuide (name) {
                  const command = this._handlerData.commands.find((c) => c.name === name.toLowerCase() || c.options.aliases.includes(name.toLowerCase()))
              
                  if (!command) throw Error(`Could not find a command named \`${name}\``)
              
              
              Severity: Minor
              Found in lib/agent/index.js - About 35 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function info has a Cognitive Complexity of 12 (exceeds 10 allowed). Consider refactoring.
              Open

                get info () {
                  const name = `**${this.name}**` + this.options.aliases.reduce((accum, alias) => `${accum}|**${alias}**`, '')
              
                  const args = this.options.args.reduce((accum, arg, index) => {
                    const lastArg = index === this.options.args.length - 1
              Severity: Minor
              Found in lib/structures/command/index.js - About 35 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Avoid too many return statements within this function.
              Open

                  return Promise.all(resultPromises).then((results) => {
                    return {
                      command,
                      parentInterface: command.parentInterface,
                      results
              Severity: Major
              Found in lib/modules/reaction-handler/index.js - About 30 mins to fix

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                      if (!wait.options.channel) {
                        if (!_fallBackChannel) throw Error('An await didn\'t have a defined channel or fallback channel. This can be caused by directly calling CommandHandler.addAwaits')
                
                        wait.options.channel = _fallBackChannel
                      }
                Severity: Minor
                Found in lib/modules/command-handler/index.js and 1 other location - About 30 mins to fix
                lib/modules/command-handler/index.js on lines 135..139

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 45.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                      if (!wait.options.user) {
                        if (!_fallBackChannel) throw Error('An await didn\'t have a defined user or fallback user. This can be caused by directly calling CommandHandler.addAwaits')
                
                        wait.options.user = _fallBackUser
                      }
                Severity: Minor
                Found in lib/modules/command-handler/index.js and 1 other location - About 30 mins to fix
                lib/modules/command-handler/index.js on lines 130..134

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 45.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Avoid too many return statements within this function.
                Open

                    if (command.options.guildOnly && msg.channel.type) return
                Severity: Major
                Found in lib/modules/reaction-handler/index.js - About 30 mins to fix

                  Function _loadCommand has a Cognitive Complexity of 11 (exceeds 10 allowed). Consider refactoring.
                  Open

                    _loadCommand (command) {
                      if (!(command instanceof Command)) throw TypeError('Supplied command not a Command instance:\n' + command)
                  
                      if (command.options.args.length) {
                        const lastArg = command.options.args[command.options.args.length - 1]
                  Severity: Minor
                  Found in lib/modules/command-handler/index.js - About 25 mins to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  Function info has a Cognitive Complexity of 11 (exceeds 10 allowed). Consider refactoring.
                  Open

                    get info () {
                      const args = this.options.args.reduce((accum, arg, index) => {
                        const lastArg = index === this.options.args.length - 1
                  
                        const content = (index ? accum : '') + (arg.mand ? '<' : '(') + `${arg.type === 'number' ? '#' : ''}${arg.name}` + (arg.mand ? '>' : ')') + (lastArg ? '' : arg.delim)
                  Severity: Minor
                  Found in lib/structures/replacer/index.js - About 25 mins to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

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