expertiza/expertiza

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app/models/team.rb

Summary

Maintainability
C
1 day
Test Coverage
F
54%

Class has too many lines. [235/100]
Open

class Team < ApplicationRecord
  has_many :teams_users, dependent: :destroy
  has_many :users, through: :teams_users
  has_many :join_team_requests, dependent: :destroy
  has_one :team_node, foreign_key: :node_object_id, dependent: :destroy
Severity: Minor
Found in app/models/team.rb by rubocop

This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Assignment Branch Condition size for import is too high. [44.06/15]
Open

  def self.import(row_hash, id, options, teamtype)
    raise ArgumentError, 'Not enough fields on this line.' if row_hash.empty? || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last')) || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'))

    if options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'
      name = row_hash[:teamname].to_s
Severity: Minor
Found in app/models/team.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Assignment Branch Condition size for randomize_all_by_parent is too high. [39.32/15]
Open

  def self.randomize_all_by_parent(parent, team_type, min_team_size)
    participants = Participant.where(parent_id: parent.id, type: parent.class.to_s + 'Participant', can_mentor: [false, nil])
    participants = participants.sort { rand(-1..1) }
    users = participants.map { |p| User.find(p.user_id) }.to_a
    # find teams still need team members and users who are not in any team
Severity: Minor
Found in app/models/team.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Class Team has 26 methods (exceeds 20 allowed). Consider refactoring.
Open

class Team < ApplicationRecord
  has_many :teams_users, dependent: :destroy
  has_many :users, through: :teams_users
  has_many :join_team_requests, dependent: :destroy
  has_one :team_node, foreign_key: :node_object_id, dependent: :destroy
Severity: Minor
Found in app/models/team.rb - About 3 hrs to fix

    Perceived complexity for import is too high. [17/7]
    Open

      def self.import(row_hash, id, options, teamtype)
        raise ArgumentError, 'Not enough fields on this line.' if row_hash.empty? || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last')) || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'))
    
        if options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'
          name = row_hash[:teamname].to_s
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

    Example:

    def my_method                   # 1
      if cond                       # 1
        case var                    # 2 (0.8 + 4 * 0.2, rounded)
        when 1 then func_one
        when 2 then func_two
        when 3 then func_three
        when 4..10 then func_other
        end
      else                          # 1
        do_something until a && b   # 2
      end                           # ===
    end                             # 7 complexity points

    Cyclomatic complexity for import is too high. [15/6]
    Open

      def self.import(row_hash, id, options, teamtype)
        raise ArgumentError, 'Not enough fields on this line.' if row_hash.empty? || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last')) || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'))
    
        if options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'
          name = row_hash[:teamname].to_s
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

    An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

    Method has too many lines. [19/10]
    Open

      def self.import(row_hash, id, options, teamtype)
        raise ArgumentError, 'Not enough fields on this line.' if row_hash.empty? || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last')) || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'))
    
        if options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'
          name = row_hash[:teamname].to_s
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

    Method has too many lines. [17/10]
    Open

      def self.export(csv, parent_id, options, teamtype)
        if teamtype.is_a?(CourseTeam)
          teams = CourseTeam.where(parent_id: parent_id)
        elsif teamtype.is_a?(AssignmentTeam)
          teams = AssignmentTeam.where(parent_id: parent_id)
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

    Assignment Branch Condition size for create_team_from_single_users is too high. [20.9/15]
    Open

      def self.create_team_from_single_users(min_team_size, parent, team_type, users)
        num_of_teams = users.length.fdiv(min_team_size).ceil
        next_team_member_index = 0
        (1..num_of_teams).to_a.each do |i|
          team = Object.const_get(team_type + 'Team').create(name: 'Team_' + i.to_s, parent_id: parent.id)
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

    Method has too many lines. [15/10]
    Open

      def self.handle_duplicate(team, name, id, handle_dups, teamtype)
        return name if team.nil? # no duplicate
        return nil if handle_dups == 'ignore' # ignore: do not create the new team
    
        if handle_dups == 'rename' # rename: rename new team
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

    Assignment Branch Condition size for add_member is too high. [19.52/15]
    Open

      def add_member(user, _assignment_id = nil)
        raise "The user #{user.name} is already a member of the team #{name}" if user?(user)
    
        can_add_member = false
        unless full?
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

    Method has too many lines. [13/10]
    Open

      def self.randomize_all_by_parent(parent, team_type, min_team_size)
        participants = Participant.where(parent_id: parent.id, type: parent.class.to_s + 'Participant', can_mentor: [false, nil])
        participants = participants.sort { rand(-1..1) }
        users = participants.map { |p| User.find(p.user_id) }.to_a
        # find teams still need team members and users who are not in any team
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

    Perceived complexity for handle_duplicate is too high. [9/7]
    Open

      def self.handle_duplicate(team, name, id, handle_dups, teamtype)
        return name if team.nil? # no duplicate
        return nil if handle_dups == 'ignore' # ignore: do not create the new team
    
        if handle_dups == 'rename' # rename: rename new team
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

    Example:

    def my_method                   # 1
      if cond                       # 1
        case var                    # 2 (0.8 + 4 * 0.2, rounded)
        when 1 then func_one
        when 2 then func_two
        when 3 then func_three
        when 4..10 then func_other
        end
      else                          # 1
        do_something until a && b   # 2
      end                           # ===
    end                             # 7 complexity points

    Method has too many lines. [12/10]
    Open

      def self.create_team_from_single_users(min_team_size, parent, team_type, users)
        num_of_teams = users.length.fdiv(min_team_size).ceil
        next_team_member_index = 0
        (1..num_of_teams).to_a.each do |i|
          team = Object.const_get(team_type + 'Team').create(name: 'Team_' + i.to_s, parent_id: parent.id)
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

    Cyclomatic complexity for handle_duplicate is too high. [7/6]
    Open

      def self.handle_duplicate(team, name, id, handle_dups, teamtype)
        return name if team.nil? # no duplicate
        return nil if handle_dups == 'ignore' # ignore: do not create the new team
    
        if handle_dups == 'rename' # rename: rename new team
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

    An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

    Method has too many lines. [11/10]
    Open

      def add_member(user, _assignment_id = nil)
        raise "The user #{user.name} is already a member of the team #{name}" if user?(user)
    
        can_add_member = false
        unless full?
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

    Method has too many lines. [11/10]
    Open

      def self.assign_single_users_to_teams(min_team_size, parent, teams, users)
        teams.each do |team|
          curr_team_size = Team.size(team.id)
          member_num_difference = min_team_size - curr_team_size
          while member_num_difference > 0
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

    Assignment Branch Condition size for export is too high. [15.81/15]
    Open

      def self.export(csv, parent_id, options, teamtype)
        if teamtype.is_a?(CourseTeam)
          teams = CourseTeam.where(parent_id: parent_id)
        elsif teamtype.is_a?(AssignmentTeam)
          teams = AssignmentTeam.where(parent_id: parent_id)
    Severity: Minor
    Found in app/models/team.rb by rubocop

    This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

    Method import has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
    Open

      def self.import(row_hash, id, options, teamtype)
        raise ArgumentError, 'Not enough fields on this line.' if row_hash.empty? || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last')) || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'))
    
        if options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'
          name = row_hash[:teamname].to_s
    Severity: Minor
    Found in app/models/team.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Consider simplifying this complex logical expression.
    Open

        raise ArgumentError, 'Not enough fields on this line.' if row_hash.empty? || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last')) || (row_hash[:teammembers].empty? && (options[:has_teamname] == 'true_first' || options[:has_teamname] == 'true_last'))
    Severity: Major
    Found in app/models/team.rb - About 1 hr to fix

      Method assign_single_users_to_teams has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

        def self.assign_single_users_to_teams(min_team_size, parent, teams, users)
          teams.each do |team|
            curr_team_size = Team.size(team.id)
            member_num_difference = min_team_size - curr_team_size
            while member_num_difference > 0
      Severity: Minor
      Found in app/models/team.rb - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method handle_duplicate has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

        def self.handle_duplicate(team, name, id, handle_dups, teamtype)
          return name if team.nil? # no duplicate
          return nil if handle_dups == 'ignore' # ignore: do not create the new team
      
          if handle_dups == 'rename' # rename: rename new team
      Severity: Minor
      Found in app/models/team.rb - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method handle_duplicate has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

        def self.handle_duplicate(team, name, id, handle_dups, teamtype)
      Severity: Minor
      Found in app/models/team.rb - About 35 mins to fix

        Avoid too many return statements within this method.
        Open

              return name
        Severity: Major
        Found in app/models/team.rb - About 30 mins to fix

          Avoid too many return statements within this method.
          Open

                return nil
          Severity: Major
          Found in app/models/team.rb - About 30 mins to fix

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                  can_add_member = true
                  t_user = TeamsUser.create(user_id: user.id, team_id: id)
                  parent = TeamNode.find_by(node_object_id: id)
                  TeamUserNode.create(parent_id: parent.id, node_object_id: t_user.id)
                  add_participant(parent_id, user)
            Severity: Minor
            Found in app/models/team.rb and 1 other location - About 50 mins to fix
            app/models/mentored_team.rb on lines 9..14

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 42.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Favor modifier unless usage when having a single-line body. Another good alternative is the usage of control flow &&/||.
            Open

                  unless member_name.include?(' (Mentor)') 
            Severity: Minor
            Found in app/models/team.rb by rubocop

            Checks for if and unless statements that would fit on one line if written as a modifier if/unless. The maximum line length is configured in the Metrics/LineLength cop.

            Example:

            # bad
            if condition
              do_stuff(bar)
            end
            
            unless qux.empty?
              Foo.do_something
            end
            
            # good
            do_stuff(bar) if condition
            Foo.do_something unless qux.empty?

            Convert if nested inside else to elsif.
            Open

                    add_member(user) if TeamsUser.find_by(team_id: id, user_id: user.id).nil?
            Severity: Minor
            Found in app/models/team.rb by rubocop

            If the else branch of a conditional consists solely of an if node, it can be combined with the else to become an elsif. This helps to keep the nesting level from getting too deep.

            Example:

            # bad
            if condition_a
              action_a
            else
              if condition_b
                action_b
              else
                action_c
              end
            end
            
            # good
            if condition_a
              action_a
            elsif condition_b
              action_b
            else
              action_c
            end

            Convert if nested inside else to elsif.
            Open

                  if teamtype.is_a?(CourseTeam)
            Severity: Minor
            Found in app/models/team.rb by rubocop

            If the else branch of a conditional consists solely of an if node, it can be combined with the else to become an elsif. This helps to keep the nesting level from getting too deep.

            Example:

            # bad
            if condition_a
              action_a
            else
              if condition_b
                action_b
              else
                action_c
              end
            end
            
            # good
            if condition_a
              action_a
            elsif condition_b
              action_b
            else
              action_c
            end

            Redundant return detected.
            Open

                  return "Anonymized_Team_#{self[:id]}"
            Severity: Minor
            Found in app/models/team.rb by rubocop

            This cop checks for redundant return expressions.

            Example:

            def test
              return something
            end
            
            def test
              one
              two
              three
              return something
            end

            It should be extended to handle methods whose body is if/else or a case expression with a default branch.

            Use a guard clause instead of wrapping the code inside a conditional expression.
            Open

                if handle_dups == 'replace' # replace: delete old team
            Severity: Minor
            Found in app/models/team.rb by rubocop

            Use a guard clause instead of wrapping the code inside a conditional expression

            Example:

            # bad
            def test
              if something
                work
              end
            end
            
            # good
            def test
              return unless something
              work
            end
            
            # also good
            def test
              work if something
            end
            
            # bad
            if something
              raise 'exception'
            else
              ok
            end
            
            # good
            raise 'exception' if something
            ok

            Trailing whitespace detected.
            Open

                  unless member_name.include?(' (Mentor)') 
            Severity: Minor
            Found in app/models/team.rb by rubocop

            Use a guard clause instead of wrapping the code inside a conditional expression.
            Open

                  if teamtype.is_a?(CourseTeam)
            Severity: Minor
            Found in app/models/team.rb by rubocop

            Use a guard clause instead of wrapping the code inside a conditional expression

            Example:

            # bad
            def test
              if something
                work
              end
            end
            
            # good
            def test
              return unless something
              work
            end
            
            # also good
            def test
              work if something
            end
            
            # bad
            if something
              raise 'exception'
            else
              ok
            end
            
            # good
            raise 'exception' if something
            ok

            Redundant return detected.
            Open

                  return self[:name]
            Severity: Minor
            Found in app/models/team.rb by rubocop

            This cop checks for redundant return expressions.

            Example:

            def test
              return something
            end
            
            def test
              one
              two
              three
              return something
            end

            It should be extended to handle methods whose body is if/else or a case expression with a default branch.

            Do not use prefix _ for a variable that is used.
            Open

              def self.generate_team_name(_team_name_prefix = '')
            Severity: Minor
            Found in app/models/team.rb by rubocop

            This cop checks for underscore-prefixed variables that are actually used.

            Example:

            # bad
            
            [1, 2, 3].each do |_num|
              do_something(_num)
            end

            Example:

            # good
            
            [1, 2, 3].each do |num|
              do_something(num)
            end

            Example:

            # good
            
            [1, 2, 3].each do |_num|
              do_something # not using `_num`
            end

            Use self-assignment shorthand +=.
            Open

                    count = count + 1
            Severity: Minor
            Found in app/models/team.rb by rubocop

            This cop enforces the use the shorthand for self-assignment.

            Example:

            # bad
            x = x + 1
            
            # good
            x += 1

            Missing top-level class documentation comment.
            Open

            class Team < ApplicationRecord
            Severity: Minor
            Found in app/models/team.rb by rubocop

            This cop checks for missing top-level documentation of classes and modules. Classes with no body are exempt from the check and so are namespace modules - modules that have nothing in their bodies except classes, other modules, or constant definitions.

            The documentation requirement is annulled if the class or module has a "#:nodoc:" comment next to it. Likewise, "#:nodoc: all" does the same for all its children.

            Example:

            # bad
            class Person
              # ...
            end
            
            # good
            # Description/Explanation of Person class
            class Person
              # ...
            end

            Use a guard clause instead of wrapping the code inside a conditional expression.
            Open

                if User.anonymized_view?(ip_address)
            Severity: Minor
            Found in app/models/team.rb by rubocop

            Use a guard clause instead of wrapping the code inside a conditional expression

            Example:

            # bad
            def test
              if something
                work
              end
            end
            
            # good
            def test
              return unless something
              work
            end
            
            # also good
            def test
              work if something
            end
            
            # bad
            if something
              raise 'exception'
            else
              ok
            end
            
            # good
            raise 'exception' if something
            ok

            Missing space after #.
            Open

                #TeamsUser.where(team_id: team_id).count
            Severity: Minor
            Found in app/models/team.rb by rubocop

            This cop checks whether comments have a leading space after the # denoting the start of the comment. The leading space is not required for some RDoc special syntax, like #++, #--, #:nodoc, =begin- and =end comments, "shebang" directives, or rackup options.

            Example:

            # bad
            #Some comment
            
            # good
            # Some comment

            Use a guard clause instead of wrapping the code inside a conditional expression.
            Open

                  if user.nil?
            Severity: Minor
            Found in app/models/team.rb by rubocop

            Use a guard clause instead of wrapping the code inside a conditional expression

            Example:

            # bad
            def test
              if something
                work
              end
            end
            
            # good
            def test
              return unless something
              work
            end
            
            # also good
            def test
              work if something
            end
            
            # bad
            if something
              raise 'exception'
            else
              ok
            end
            
            # good
            raise 'exception' if something
            ok

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