for (var j = 0; j < score.measures[i].notes.length; j++) {
                if (score.measures[i].notes[j].pitch && score.measures[i].notes[j].pitch.beam) {
                    score.measures[i].notes[j].pitch.tuplet = "3";
                } else if(score.measures[i].notes[j].pitch) {
                    score.measures[i].notes[j].pitch.tuplet = false;