for (var j = 0; j < pattern.measures[i].notes.length; j++) {
                    if (pattern.measures[i].notes[j].pitch && pattern.measures[i].notes[j].pitch.beam) {
                        pattern.measures[i].notes[j].pitch.tuplet = "3";
                    } else if(pattern.measures[i].notes[j].pitch) {
                        pattern.measures[i].notes[j].pitch.tuplet = false;