furkleindustries/sound-manager

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Showing 7 of 9 total issues

File Sound.ts has 379 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import {
  BaseNode,
} from '../Node/BaseNode';
import {
  getFadeVolume,
Severity: Minor
Found in src/Sound/Sound.ts - About 5 hrs to fix

    CollectionSubmanager has 36 functions (exceeds 20 allowed). Consider refactoring.
    Open

    export class CollectionSubmanager implements ICollectionSubmanager {
      /* Node collection */
      private __groups: IGroupsMap = getFrozenObject();
      get groups() {
        return this.__groups;
    Severity: Minor
    Found in src/Manager/CollectionSubmanager.ts - About 4 hrs to fix

      Sound has 29 functions (exceeds 20 allowed). Consider refactoring.
      Open

      export class Sound
        extends
          PanelRegisterableNodeMixin(
          TaggableNodeMixin(
            BaseNode
      Severity: Minor
      Found in src/Sound/Sound.ts - About 3 hrs to fix

        PlayerSubmanager has 27 functions (exceeds 20 allowed). Consider refactoring.
        Open

        export class PlayerSubmanager implements IPlayerSubmanager {
          /* Player */
          private __playlists: IPlaylistsMap = getFrozenObject();
          get playlists() {
            return this.__playlists;
        Severity: Minor
        Found in src/Manager/PlayerSubmanager.ts - About 3 hrs to fix

          File PlayerSubmanager.ts has 256 lines of code (exceeds 250 allowed). Consider refactoring.
          Open

          import {
            createPlaylist,
          } from '../Playlist/createPlaylist';
          import {
            doToOneOrMany,
          Severity: Minor
          Found in src/Manager/PlayerSubmanager.ts - About 2 hrs to fix

            Function createHtmlAudioSound has 50 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            export const createHtmlAudioSound = (
              options: ICreateSoundOptions,
              preloadDirective: keyof GlobalEventHandlersEventMap = 'canplay',
            ): Promise<ISound> => {
              const {
            Severity: Minor
            Found in src/Sound/createHtmlAudioSound.ts - About 2 hrs to fix

              Function getFadeVolume has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
              Open

              export const getFadeVolume = ({
                duration,
                fade,
                fadeOnLoops,
                isStopping,
              Severity: Minor
              Found in src/Fade/getFadeVolume.ts - About 1 hr to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

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