lib/guard/engine.rb
Class Engine
has 26 methods (exceeds 20 allowed). Consider refactoring. Open
Open
class Engine
extend Forwardable
include Internals::Helpers
# @private
Method start
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Open
def start
setup
_initialize_listener
_initialize_signal_traps
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method pause
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
Open
def pause(expected = nil)
states = { paused: true, unpaused: false, toggle: !paused? }
key = expected || :toggle
raise ArgumentError, "invalid mode: #{expected.inspect}" unless states.key?(key)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"