File KeyboardLayout.swift
has 509 lines of code (exceeds 250 allowed). Consider refactoring. Open
import UIKit
// TODO: need to rename, consolidate, and define terms
class LayoutConstants: NSObject {
class var landscapeRatio: CGFloat { get { return 2 }}
Function layoutKeys
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
func layoutKeys(model: Keyboard, views: [Key:KeyboardKey], bounds: CGRect) {
if bounds.height == 0 || bounds.width == 0 {
return
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createViews
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
func createViews(keyboard: Keyboard) {
let specialKeyVibrancy: VibrancyType? = (self.darkMode ? VibrancyType.DarkSpecial : VibrancyType.LightSpecial)
let normalKeyVibrancy: VibrancyType? = (self.darkMode ? VibrancyType.DarkRegular : nil)
for (h, page) in enumerate(keyboard.pages) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setAppearanceForKey
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
func setAppearanceForKey(key: KeyboardKey, model: Key, darkMode: Bool, solidColorMode: Bool) {
if model.type == Key.KeyType.Other {
self.setAppearanceForOtherKey(key, model: model, darkMode: darkMode, solidColorMode: solidColorMode)
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setAppearanceForKey
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
func setAppearanceForKey(key: KeyboardKey, model: Key, darkMode: Bool, solidColorMode: Bool) {
if model.type == Key.KeyType.Other {
self.setAppearanceForOtherKey(key, model: model, darkMode: darkMode, solidColorMode: solidColorMode)
}
Function layoutKeys
has 66 lines of code (exceeds 25 allowed). Consider refactoring. Open
func layoutKeys(model: Keyboard, views: [Key:KeyboardKey], bounds: CGRect) {
if bounds.height == 0 || bounds.width == 0 {
return
}
Function layoutSpecialKeysRow
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
func layoutSpecialKeysRow(row: [Key], modelToView: [Key:KeyboardKey], gapWidth: CGFloat, leftSideRatio: CGFloat, rightSideRatio: CGFloat, frame: CGRect) {
var keysBeforeSpace = 0
var keysAfterSpace = 0
var reachedSpace = false
for (k, key) in enumerate(row) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function layoutSpecialKeysRow
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
func layoutSpecialKeysRow(row: [Key], modelToView: [Key:KeyboardKey], gapWidth: CGFloat, leftSideRatio: CGFloat, rightSideRatio: CGFloat, frame: CGRect) {
var keysBeforeSpace = 0
var keysAfterSpace = 0
var reachedSpace = false
for (k, key) in enumerate(row) {
Function layoutCharacterWithSidesRow
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
func layoutCharacterWithSidesRow(row: [Key], modelToView: [Key:KeyboardKey], keyWidth: CGFloat, gapWidth: CGFloat, mostCharactersInRowInAllPages: Int, m: CGFloat, c: CGFloat, frame: CGRect) {
let keySpace = CGFloat(mostCharactersInRowInAllPages) * keyWidth + CGFloat(mostCharactersInRowInAllPages - 1) * gapWidth
let numCharacters = row.count - 2
let actualKeyWidth = (keySpace - CGFloat(numCharacters - 1) * gapWidth) / CGFloat(numCharacters)
let sideSpace = (frame.width - keySpace) / CGFloat(2)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function layoutCharacterWithSidesRow
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
func layoutCharacterWithSidesRow(row: [Key], modelToView: [Key:KeyboardKey], keyWidth: CGFloat, gapWidth: CGFloat, mostCharactersInRowInAllPages: Int, m: CGFloat, c: CGFloat, frame: CGRect) {
let keySpace = CGFloat(mostCharactersInRowInAllPages) * keyWidth + CGFloat(mostCharactersInRowInAllPages - 1) * gapWidth
let numCharacters = row.count - 2
let actualKeyWidth = (keySpace - CGFloat(numCharacters - 1) * gapWidth) / CGFloat(numCharacters)
let sideSpace = (frame.width - keySpace) / CGFloat(2)
Function willShowPopup
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
func willShowPopup(key: KeyboardKey, direction: Direction) {
// TODO: actual numbers, not standins
if let popup = key.popup {
// TODO: total hack
let actualSuperview = (self.superview.superview != nil ? self.superview.superview! : self.superview)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function layoutCharacterWithSidesRow
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
func layoutCharacterWithSidesRow(row: [Key], modelToView: [Key:KeyboardKey], keyWidth: CGFloat, gapWidth: CGFloat, mostCharactersInRowInAllPages: Int, m: CGFloat, c: CGFloat, frame: CGRect) {
Avoid deeply nested control flow statements. Open
if (j < numKeys) {
var key = page.rows[i][j]
var keyView = self.createKey(key, vibrancy: key.isSpecial ? specialKeyVibrancy : normalKeyVibrancy)
Function specialKey
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
class func specialKey(darkMode: Bool, solidColorMode: Bool) -> UIColor {
if darkMode {
if solidColorMode {
return self.darkModeSolidColorSpecialKey
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function layoutSpecialKeysRow
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
func layoutSpecialKeysRow(row: [Key], modelToView: [Key:KeyboardKey], gapWidth: CGFloat, leftSideRatio: CGFloat, rightSideRatio: CGFloat, frame: CGRect) {
Function layoutCharacterRow
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
func layoutCharacterRow(row: [Key], modelToView: [Key:KeyboardKey], keyWidth: CGFloat, gapWidth: CGFloat, frame: CGRect) {
Avoid too many return
statements within this function. Open
return self.rounded(returnHeight)
Avoid too many return
statements within this function. Open
return self.rounded(returnWidth)
Similar blocks of code found in 5 locations. Consider refactoring. Open
class var darkModeSolidColorSpecialKey: UIColor { get { return UIColor(red: CGFloat(45)/CGFloat(255), green: CGFloat(45)/CGFloat(255), blue: CGFloat(45)/CGFloat(255), alpha: 1) }}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
class var darkModeShiftKeyDown: UIColor { get { return UIColor(red: CGFloat(214)/CGFloat(255), green: CGFloat(220)/CGFloat(255), blue: CGFloat(208)/CGFloat(255), alpha: 1) }}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
class var lightModeSolidColorSpecialKey: UIColor { get { return UIColor(red: CGFloat(180)/CGFloat(255), green: CGFloat(188)/CGFloat(255), blue: CGFloat(201)/CGFloat(255), alpha: 1) }}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
class var darkModeSolidColorRegularKey: UIColor { get { return UIColor(red: CGFloat(83)/CGFloat(255), green: CGFloat(83)/CGFloat(255), blue: CGFloat(83)/CGFloat(255), alpha: 1) }}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
class var darkModeUnderColor: UIColor { get { return UIColor(red: CGFloat(38.6)/CGFloat(255), green: CGFloat(18)/CGFloat(255), blue: CGFloat(39.3)/CGFloat(255), alpha: 0.4) }}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 81.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
//
// KeyboardLayout.swift
// TransliteratingKeyboard
//
// Created by Alexei Baboulevitch on 7/25/14.
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
if k == 0 {
view.frame = CGRectMake(rounded(currentOrigin), frame.origin.y, specialCharacterWidth, frame.height)
currentOrigin += (specialCharacterWidth + specialCharacterGap)
}
else if k == row.count - 1 {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
else if beforeSpace {
view.frame = CGRectMake(rounded(currentOrigin), frame.origin.y, leftButtonWidth, frame.height)
currentOrigin += (leftButtonWidth + gapWidth)
}
else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
if let view = modelToView[key] {
view.frame = CGRectMake(rounded(currentOrigin), frame.origin.y, keyWidth, frame.height)
currentOrigin += (keyWidth + gapWidth)
}
else {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76