bezier3Path.addCurveToPoint(CGPointMake(21.63 * xScalingFactor, 39.6 * yScalingFactor), controlPoint1: CGPointMake(21.63 * xScalingFactor, 0.42 * yScalingFactor), controlPoint2: CGPointMake(41 * xScalingFactor, 19 * yScalingFactor))