hackedteam/core-winphone

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;

Severity: Major
Found in DeviceInfo/MyPhoneInfo/Properties/AssemblyInfo.cs and 1 other location - About 1 hr to fix
DeviceInfo/ScheduledTaskAgent1/Properties/AssemblyInfo.cs on lines 1..38

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 144.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;

Severity: Major
Found in DeviceInfo/ScheduledTaskAgent1/Properties/AssemblyInfo.cs and 1 other location - About 1 hr to fix
DeviceInfo/MyPhoneInfo/Properties/AssemblyInfo.cs on lines 1..38

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 144.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method LoadData has 32 lines of code (exceeds 25 allowed). Consider refactoring.
Open

        public void LoadData()
        {


            /*
Severity: Minor
Found in DeviceInfo/MyPhoneInfo/ViewModels/MainViewModel.cs - About 1 hr to fix

    Method StartPeriodicAgent has 28 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            private void StartPeriodicAgent()
            {
                // Variable for tracking enabled status of background agents for this app.
                ///agentsAreEnabled = true;
    
    
    Severity: Minor
    Found in DeviceInfo/MyPhoneInfo/MainPage.xaml.cs - About 1 hr to fix
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