# holgern/beem

beem/snapshot.py

### Summary

F
2 wks
F
7%

#### Function `parse_op` has a Cognitive Complexity of 101 (exceeds 5 allowed). Consider refactoring. Open

``````    def parse_op(self, op, only_ops=[], enable_rewards=False, enable_out_votes=False, enable_in_votes=False):
""" Parse account history operation"""
ts = parse_time(op['timestamp'])

if op['type'] == "account_create":``````
Found in beem/snapshot.py - About 2 days to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Cyclomatic complexity is too high in method parse_op. (61) Open

``````    def parse_op(self, op, only_ops=[], enable_rewards=False, enable_out_votes=False, enable_in_votes=False):
""" Parse account history operation"""
ts = parse_time(op['timestamp'])

if op['type'] == "account_create":``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### File `snapshot.py` has 555 lines of code (exceeds 250 allowed). Consider refactoring. Open

``````# -*- coding: utf-8 -*-
import pytz
import json
import re
from datetime import datetime, timedelta, date, time``````
Found in beem/snapshot.py - About 1 day to fix

#### Function `build_vp_arrays` has a Cognitive Complexity of 47 (exceeds 5 allowed). Consider refactoring. Open

``````    def build_vp_arrays(self):
""" Build vote power arrays"""
self.vp_timestamp = [self.timestamps[1]]
self.vp = [STEEM_100_PERCENT]
HF_21 = datetime(2019, 8, 27, 15, tzinfo=pytz.utc)``````
Found in beem/snapshot.py - About 7 hrs to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Cyclomatic complexity is too high in method get_ops. (30) Open

``````    def get_ops(self, start=None, stop=None, use_block_num=True, only_ops=[], exclude_ops=[]):
""" Returns ops in the given range"""
if start is not None:
if stop is not None:``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Cyclomatic complexity is too high in method search. (27) Open

``````    def search(self, search_str, start=None, stop=None, use_block_num=True):
""" Returns ops in the given range"""
ops = []
if start is not None:

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Function `get_ops` has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open

``````    def get_ops(self, start=None, stop=None, use_block_num=True, only_ops=[], exclude_ops=[]):
""" Returns ops in the given range"""
if start is not None:
if stop is not None:``````
Found in beem/snapshot.py - About 5 hrs to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Function `search` has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open

``````    def search(self, search_str, start=None, stop=None, use_block_num=True):
""" Returns ops in the given range"""
ops = []
if start is not None:
Found in beem/snapshot.py - About 4 hrs to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Cyclomatic complexity is too high in method build_vp_arrays. (20) Open

``````    def build_vp_arrays(self):
""" Build vote power arrays"""
self.vp_timestamp = [self.timestamps[1]]
self.vp = [STEEM_100_PERCENT]
HF_21 = datetime(2019, 8, 27, 15, tzinfo=pytz.utc)``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Cyclomatic complexity is too high in class AccountSnapshot. (11) Open

``````class AccountSnapshot(list):
""" This class allows to easily access Account history

:param str account_name: Name of the account
:param Steem blockchain_instance: Steem``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Cyclomatic complexity is too high in method update. (10) Open

``````    def update(self, timestamp, own, delegated_in=None, delegated_out=None, steem=0, sbd=0):
""" Updates the internal state arrays

:param datetime timestamp: datetime of the update
:param own: vests``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Cyclomatic complexity is too high in method build_curation_arrays. (9) Open

``````    def build_curation_arrays(self, end_date=None, sum_days=7):
""" Build curation arrays"""
self.curation_per_1000_SP_timestamp = []
self.curation_per_1000_SP = []
if sum_days <= 0:``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Cyclomatic complexity is too high in method build. (8) Open

``````    def build(self, only_ops=[], exclude_ops=[], enable_rewards=False, enable_out_votes=False, enable_in_votes=False):
""" Builds the account history based on all account operations

:param array only_ops: Limit generator by these
operations (*optional*)``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Function `update` has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open

``````    def update(self, timestamp, own, delegated_in=None, delegated_out=None, steem=0, sbd=0):
""" Updates the internal state arrays

:param datetime timestamp: datetime of the update
:param own: vests``````
Found in beem/snapshot.py - About 2 hrs to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Function `build_curation_arrays` has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open

``````    def build_curation_arrays(self, end_date=None, sum_days=7):
""" Build curation arrays"""
self.curation_per_1000_SP_timestamp = []
self.curation_per_1000_SP = []
if sum_days <= 0:``````
Found in beem/snapshot.py - About 1 hr to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Cyclomatic complexity is too high in method get_data. (6) Open

``````    def get_data(self, timestamp=None, index=0):
""" Returns snapshot for given timestamp"""
if timestamp is None:
timestamp = datetime.utcnow()

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Cyclomatic complexity is too high in method build_rep_arrays. (6) Open

``````    def build_rep_arrays(self):
""" Build reputation arrays """
self.rep_timestamp = [self.timestamps[1]]
self.rep = [reputation_to_score(0)]
current_reputation = 0``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Function `reset` has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open

``````    def reset(self):
""" Resets the arrays not the stored account history
"""
self.own_vests = [Amount(0, self.blockchain.vest_token_symbol, blockchain_instance=self.blockchain)]
self.own_steem = [Amount(0, self.blockchain.token_symbol, blockchain_instance=self.blockchain)]``````
Found in beem/snapshot.py - About 1 hr to fix

#### Function `build` has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open

``````    def build(self, only_ops=[], exclude_ops=[], enable_rewards=False, enable_out_votes=False, enable_in_votes=False):
""" Builds the account history based on all account operations

:param array only_ops: Limit generator by these
operations (*optional*)``````
Found in beem/snapshot.py - About 55 mins to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Function `update` has 6 arguments (exceeds 4 allowed). Consider refactoring. Open

``    def update(self, timestamp, own, delegated_in=None, delegated_out=None, steem=0, sbd=0):``
Found in beem/snapshot.py - About 45 mins to fix

#### Function `build_rep_arrays` has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open

``````    def build_rep_arrays(self):
""" Build reputation arrays """
self.rep_timestamp = [self.timestamps[1]]
self.rep = [reputation_to_score(0)]
current_reputation = 0``````
Found in beem/snapshot.py - About 45 mins to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Consider simplifying this complex logical expression. Open

``````            if use_block_num and stop is not None and isinstance(stop, int):
if op["block"] > stop:
continue
elif not use_block_num and stop is not None and isinstance(stop, int):
if op["index"] > stop:``````
Found in beem/snapshot.py - About 40 mins to fix

#### Consider simplifying this complex logical expression. Open

``````            if use_block_num and stop is not None and isinstance(stop, int):
if op["block"] > stop:
continue
elif not use_block_num and stop is not None and isinstance(stop, int):
if op["index"] > stop:``````
Found in beem/snapshot.py - About 40 mins to fix

#### Consider simplifying this complex logical expression. Open

``````            if use_block_num and start is not None and isinstance(start, int):
if op["block"] < start:
continue
elif not use_block_num and start is not None and isinstance(start, int):
if op["index"] < start:``````
Found in beem/snapshot.py - About 40 mins to fix

#### Consider simplifying this complex logical expression. Open

``````            if use_block_num and start is not None and isinstance(start, int):
if op["block"] < start:
continue
elif not use_block_num and start is not None and isinstance(start, int):
if op["index"] < start:``````
Found in beem/snapshot.py - About 40 mins to fix

#### Function `update_rewards` has 5 arguments (exceeds 4 allowed). Consider refactoring. Open

``    def update_rewards(self, timestamp, curation_reward, author_vests, author_steem, author_sbd):``
Found in beem/snapshot.py - About 35 mins to fix

#### Function `build` has 5 arguments (exceeds 4 allowed). Consider refactoring. Open

``    def build(self, only_ops=[], exclude_ops=[], enable_rewards=False, enable_out_votes=False, enable_in_votes=False):``
Found in beem/snapshot.py - About 35 mins to fix

#### Function `parse_op` has 5 arguments (exceeds 4 allowed). Consider refactoring. Open

``    def parse_op(self, op, only_ops=[], enable_rewards=False, enable_out_votes=False, enable_in_votes=False):``
Found in beem/snapshot.py - About 35 mins to fix

#### Function `get_ops` has 5 arguments (exceeds 4 allowed). Consider refactoring. Open

``    def get_ops(self, start=None, stop=None, use_block_num=True, only_ops=[], exclude_ops=[]):``
Found in beem/snapshot.py - About 35 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``                return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``                return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``                return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``                return``
Found in beem/snapshot.py - About 30 mins to fix

#### Avoid too many `return` statements within this function. Open

``            return``
Found in beem/snapshot.py - About 30 mins to fix

#### Refactor this function to reduce its Cognitive Complexity from 37 to the 15 allowed. Open

``    def search(self, search_str, start=None, stop=None, use_block_num=True):``
Found in beem/snapshot.py by sonar-python

Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.

## See

#### Refactor this function to reduce its Cognitive Complexity from 41 to the 15 allowed. Open

``    def get_ops(self, start=None, stop=None, use_block_num=True, only_ops=[], exclude_ops=[]):``
Found in beem/snapshot.py by sonar-python

Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.

## See

#### Refactor this function to reduce its Cognitive Complexity from 48 to the 15 allowed. Open

``    def build_vp_arrays(self):``
Found in beem/snapshot.py by sonar-python

Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.

## See

#### Refactor this function to reduce its Cognitive Complexity from 103 to the 15 allowed. Open

``    def parse_op(self, op, only_ops=[], enable_rewards=False, enable_out_votes=False, enable_in_votes=False):``
Found in beem/snapshot.py by sonar-python

Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.

## See

#### Refactor this function to reduce its Cognitive Complexity from 17 to the 15 allowed. Open

``    def update(self, timestamp, own, delegated_in=None, delegated_out=None, steem=0, sbd=0):``
Found in beem/snapshot.py by sonar-python

Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.

## See

#### Merge this if statement with the enclosing one. Open

``                if start > formatTimeString(op["timestamp"]):``
Found in beem/snapshot.py by sonar-python

Merging collapsible `if` statements increases the code's readability.

## Noncompliant Code Example

```if condition1:
if condition2:
# ...
```

## Compliant Solution

```if condition1 and condition2:
# ...
```

#### Merge this if statement with the enclosing one. Open

``                if rshares > 0 or (rshares < 0 and rep > current_reputation):``
Found in beem/snapshot.py by sonar-python

Merging collapsible `if` statements increases the code's readability.

## Noncompliant Code Example

```if condition1:
if condition2:
# ...
```

## Compliant Solution

```if condition1 and condition2:
# ...
```

#### Merge this if statement with the enclosing one. Open

``                if stop < formatTimeString(op["timestamp"]):``
Found in beem/snapshot.py by sonar-python

Merging collapsible `if` statements increases the code's readability.

## Noncompliant Code Example

```if condition1:
if condition2:
# ...
```

## Compliant Solution

```if condition1 and condition2:
# ...
```

#### Merge this if statement with the enclosing one. Open

``                if start > formatTimeString(op["timestamp"]):``
Found in beem/snapshot.py by sonar-python

Merging collapsible `if` statements increases the code's readability.

## Noncompliant Code Example

```if condition1:
if condition2:
# ...
```

## Compliant Solution

```if condition1 and condition2:
# ...
```

#### Merge this if statement with the enclosing one. Open

``                if stop < formatTimeString(op["timestamp"]):``
Found in beem/snapshot.py by sonar-python

Merging collapsible `if` statements increases the code's readability.

## Noncompliant Code Example

```if condition1:
if condition2:
# ...
```

## Compliant Solution

```if condition1 and condition2:
# ...
```

#### Identical blocks of code found in 2 locations. Consider refactoring. Open

``````            if use_block_num and start is not None and isinstance(start, int):
if op["block"] < start:
continue
elif not use_block_num and start is not None and isinstance(start, int):
if op["index"] < start:``````
Found in beem/snapshot.py and 1 other location - About 1 day to fix
beem/snapshot.py on lines 107..114

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 127.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Identical blocks of code found in 2 locations. Consider refactoring. Open

``````            if use_block_num and start is not None and isinstance(start, int):
if op["block"] < start:
continue
elif not use_block_num and start is not None and isinstance(start, int):
if op["index"] < start:``````
Found in beem/snapshot.py and 1 other location - About 1 day to fix
beem/snapshot.py on lines 77..84

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 127.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Identical blocks of code found in 2 locations. Consider refactoring. Open

``````            if use_block_num and stop is not None and isinstance(stop, int):
if op["block"] > stop:
continue
elif not use_block_num and stop is not None and isinstance(stop, int):
if op["index"] > stop:``````
Found in beem/snapshot.py and 1 other location - About 1 day to fix
beem/snapshot.py on lines 116..123

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 127.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Identical blocks of code found in 2 locations. Consider refactoring. Open

``````            if use_block_num and stop is not None and isinstance(stop, int):
if op["block"] > stop:
continue
elif not use_block_num and stop is not None and isinstance(stop, int):
if op["index"] > stop:``````
Found in beem/snapshot.py and 1 other location - About 1 day to fix
beem/snapshot.py on lines 86..93

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 127.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Identical blocks of code found in 2 locations. Consider refactoring. Open

``````        if isinstance(self.blockchain, Steem):
sp_in = self.blockchain.vests_to_sp(sum_in, timestamp=ts)
sp_out = self.blockchain.vests_to_sp(sum_out, timestamp=ts)
sp_own = self.blockchain.vests_to_sp(own, timestamp=ts)
else:``````
Found in beem/snapshot.py and 1 other location - About 7 hrs to fix
beem/snapshot.py on lines 474..481

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 114.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Identical blocks of code found in 2 locations. Consider refactoring. Open

``````            if isinstance(self.blockchain, Steem):
sp_in = self.blockchain.vests_to_sp(sum_in, timestamp=ts)
sp_out = self.blockchain.vests_to_sp(sum_out, timestamp=ts)
sp_own = self.blockchain.vests_to_sp(own, timestamp=ts)
else:``````
Found in beem/snapshot.py and 1 other location - About 7 hrs to fix
beem/snapshot.py on lines 150..157

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 114.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Identical blocks of code found in 2 locations. Consider refactoring. Open

``````                    if self.vp[-1] == STEEM_100_PERCENT and ts - self.vp_timestamp[-1] > timedelta(seconds=1):
# Add charged VP just before new Vote
self.vp_timestamp.append(ts-timedelta(seconds=1))
self.vp.append(min([STEEM_100_PERCENT, self.vp[-1] + regenerated_vp]))``````
Found in beem/snapshot.py and 1 other location - About 6 hrs to fix
beem/snapshot.py on lines 572..575

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 104.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Identical blocks of code found in 2 locations. Consider refactoring. Open

``````                if self.vp[-1] == STEEM_100_PERCENT and ts - self.vp_timestamp[-1] > timedelta(seconds=1):
# Add charged VP just before new Vote
self.vp_timestamp.append(ts - timedelta(seconds=1))
self.vp.append(min([STEEM_100_PERCENT, self.vp[-1] + regenerated_vp]))``````
Found in beem/snapshot.py and 1 other location - About 6 hrs to fix
beem/snapshot.py on lines 547..550

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 104.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 3 locations. Consider refactoring. Open

``````                    if self.vp[-1] > STEEM_100_PERCENT:
self.vp[-1] = STEEM_100_PERCENT
recharge_time = self.account.get_manabar_recharge_timedelta(
{"current_mana_pct": self.vp[-2] / 100})
# Add full VP once fully charged``````
Found in beem/snapshot.py and 2 other locations - About 6 hrs to fix
beem/snapshot.py on lines 518..523
beem/snapshot.py on lines 566..571

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 98.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 3 locations. Consider refactoring. Open

``````                if self.vp[-1] > STEEM_100_PERCENT:
self.vp[-1] = STEEM_100_PERCENT
recharge_time = self.account.get_manabar_recharge_timedelta({"current_mana_pct": self.vp[-2] / 100})
# Add full VP once fully charged
self.vp_timestamp.append(self.vp_timestamp[-1] + recharge_time)``````
Found in beem/snapshot.py and 2 other locations - About 6 hrs to fix
beem/snapshot.py on lines 518..523
beem/snapshot.py on lines 540..546

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 98.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 3 locations. Consider refactoring. Open

``````                if self.downvote_vp[-1] > STEEM_100_PERCENT:
self.downvote_vp[-1] = STEEM_100_PERCENT
recharge_time = self.account.get_manabar_recharge_timedelta({"current_mana_pct": self.downvote_vp[-2] / 100})
# Add full downvote VP once fully charged
self.downvote_vp_timestamp.append(self.downvote_vp_timestamp[-1] + recharge_time)``````
Found in beem/snapshot.py and 2 other locations - About 6 hrs to fix
beem/snapshot.py on lines 540..546
beem/snapshot.py on lines 566..571

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 98.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 2 locations. Consider refactoring. Open

``````        if self.account.get_voting_power() == 100:
self.vp.append(10000)
recharge_time = self.account.get_manabar_recharge_timedelta({"current_mana_pct": self.vp[-2] / 100})
self.vp_timestamp.append(self.vp_timestamp[-1] + recharge_time)``````
Found in beem/snapshot.py and 1 other location - About 4 hrs to fix
beem/snapshot.py on lines 587..591

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 83.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 2 locations. Consider refactoring. Open

``````        if self.account.get_downvoting_power() == 100:
self.downvote_vp.append(10000)
recharge_time = self.account.get_manabar_recharge_timedelta(
{"current_mana_pct": self.downvote_vp[-2] / 100})
self.downvote_vp_timestamp.append(self.vp_timestamp[-1] + recharge_time)``````
Found in beem/snapshot.py and 1 other location - About 4 hrs to fix
beem/snapshot.py on lines 582..585

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 83.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 3 locations. Consider refactoring. Open

``````                    if self.vp[-1] < STEEM_100_PERCENT:
regenerated_vp = ((ts - self.vp_timestamp[
-1]).total_seconds()) * STEEM_100_PERCENT / STEEM_VOTE_REGENERATION_SECONDS
self.vp[-1] += int(regenerated_vp)``````
Found in beem/snapshot.py and 2 other locations - About 3 hrs to fix
beem/snapshot.py on lines 514..516
beem/snapshot.py on lines 562..564

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 72.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 3 locations. Consider refactoring. Open

``````                if self.vp[-1] < STEEM_100_PERCENT:
regenerated_vp = ((ts - self.vp_timestamp[-1]).total_seconds()) * STEEM_100_PERCENT / STEEM_VOTE_REGENERATION_SECONDS
self.vp[-1] += int(regenerated_vp)``````
Found in beem/snapshot.py and 2 other locations - About 3 hrs to fix
beem/snapshot.py on lines 514..516
beem/snapshot.py on lines 535..538

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 72.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 3 locations. Consider refactoring. Open

``````                if self.downvote_vp[-1] < STEEM_100_PERCENT:
regenerated_vp = ((ts - self.downvote_vp_timestamp[-1]).total_seconds()) * STEEM_100_PERCENT / STEEM_VOTE_REGENERATION_SECONDS
self.downvote_vp[-1] += int(regenerated_vp)``````
Found in beem/snapshot.py and 2 other locations - About 3 hrs to fix
beem/snapshot.py on lines 535..538
beem/snapshot.py on lines 562..564

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 72.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 3 locations. Consider refactoring. Open

``            fee_vests = self.blockchain.sp_to_vests(Amount(op['fee'], blockchain_instance=self.blockchain).amount, timestamp=ts)``
Found in beem/snapshot.py and 2 other locations - About 45 mins to fix
beem/snapshot.py on lines 296..297
beem/snapshot.py on lines 296..299

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 3 locations. Consider refactoring. Open

``````            if isinstance(self.blockchain, Steem):
fee_vests = self.blockchain.sp_to_vests(Amount(op['fee'], blockchain_instance=self.blockchain).amount, timestamp=ts)``````
Found in beem/snapshot.py and 2 other locations - About 45 mins to fix
beem/snapshot.py on lines 285..285
beem/snapshot.py on lines 296..299

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 2 locations. Consider refactoring. Open

``````                if Amount(op['delegation'], blockchain_instance=self.blockchain).amount > 0:
delegation = {'account': op['creator'], 'amount':
Amount(op['delegation'], blockchain_instance=self.blockchain)}``````
Found in beem/snapshot.py and 1 other location - About 35 mins to fix
beem/snapshot.py on lines 310..311

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 33.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 2 locations. Consider refactoring. Open

``````                delegation = {'account': op['new_account_name'], 'amount':
Amount(op['delegation'], blockchain_instance=self.blockchain)}``````
Found in beem/snapshot.py and 1 other location - About 35 mins to fix
beem/snapshot.py on lines 301..303

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 33.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.