src/dicom/dataReader.js
/**
* Is the Native endianness Little Endian.
*
* @returns {boolean} True if little endian.
*/
export function isNativeLittleEndian() {
return new Int8Array(new Int16Array([1]).buffer)[0] > 0;
}
/**
* Flip an array's endianness.
* Inspired from [DataStream.js]{@link https://github.com/kig/DataStream.js}.
*
* @param {object} array The array to flip (modified).
*/
function flipArrayEndianness(array) {
const blen = array.byteLength;
const u8 = new Uint8Array(array.buffer, array.byteOffset, blen);
const bpe = array.BYTES_PER_ELEMENT;
let tmp;
for (let i = 0; i < blen; i += bpe) {
for (let j = i + bpe - 1, k = i; j > k; j--, k++) {
tmp = u8[k];
u8[k] = u8[j];
u8[j] = tmp;
}
}
}
/**
* Data reader.
*/
export class DataReader {
/**
* The input buffer.
*
* @type {ArrayBuffer}
*/
#buffer;
/**
* Is the endianness Little Endian.
*
* @type {boolean}
*/
#isLittleEndian = true;
/**
* Is the Native endianness Little Endian.
*
* @type {boolean}
*/
#isNativeLittleEndian = isNativeLittleEndian();
/**
* Flag to know if the TypedArray data needs flipping.
*
* @type {boolean}
*/
#needFlip;
/**
* The main data view.
*
* @type {DataView}
*/
#view;
/**
* @param {ArrayBuffer} buffer The input array buffer.
* @param {boolean} [isLittleEndian] Flag to tell if the data is little
* or big endian (default: true).
*/
constructor(buffer, isLittleEndian) {
this.#buffer = buffer;
// Set endian flag if not defined.
if (typeof isLittleEndian !== 'undefined') {
this.#isLittleEndian = isLittleEndian;
}
this.#needFlip = (this.#isLittleEndian !== this.#isNativeLittleEndian);
this.#view = new DataView(buffer);
}
/**
* Read Uint16 (2 bytes) data.
*
* @param {number} byteOffset The offset to start reading from.
* @returns {number} The read data.
*/
readUint16(byteOffset) {
return this.#view.getUint16(byteOffset, this.#isLittleEndian);
}
/**
* Read Int16 (2 bytes) data.
*
* @param {number} byteOffset The offset to start reading from.
* @returns {number} The read data.
*/
readInt16(byteOffset) {
return this.#view.getInt16(byteOffset, this.#isLittleEndian);
}
/**
* Read Uint32 (4 bytes) data.
*
* @param {number} byteOffset The offset to start reading from.
* @returns {number} The read data.
*/
readUint32(byteOffset) {
return this.#view.getUint32(byteOffset, this.#isLittleEndian);
}
/**
* Read BigUint64 (8 bytes) data.
*
* @param {number} byteOffset The offset to start reading from.
* @returns {bigint} The read data.
*/
readBigUint64(byteOffset) {
return this.#view.getBigUint64(byteOffset, this.#isLittleEndian);
}
/**
* Read Int32 (4 bytes) data.
*
* @param {number} byteOffset The offset to start reading from.
* @returns {number} The read data.
*/
readInt32(byteOffset) {
return this.#view.getInt32(byteOffset, this.#isLittleEndian);
}
/**
* Read BigInt64 (8 bytes) data.
*
* @param {number} byteOffset The offset to start reading from.
* @returns {bigint} The read data.
*/
readBigInt64(byteOffset) {
return this.#view.getBigInt64(byteOffset, this.#isLittleEndian);
}
/**
* Read Float32 (4 bytes) data.
*
* @param {number} byteOffset The offset to start reading from.
* @returns {number} The read data.
*/
readFloat32(byteOffset) {
return this.#view.getFloat32(byteOffset, this.#isLittleEndian);
}
/**
* Read Float64 (8 bytes) data.
*
* @param {number} byteOffset The offset to start reading from.
* @returns {number} The read data.
*/
readFloat64(byteOffset) {
return this.#view.getFloat64(byteOffset, this.#isLittleEndian);
}
/**
* Read binary (0/1) array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {Uint8Array} The read data.
*/
readBinaryArray(byteOffset, size) {
// input
const bitArray = new Uint8Array(this.#buffer, byteOffset, size);
// result
const byteArrayLength = 8 * bitArray.length;
const data = new Uint8Array(byteArrayLength);
let bitNumber = 0;
let bitIndex = 0;
for (let i = 0; i < byteArrayLength; ++i) {
bitNumber = i % 8;
bitIndex = Math.floor(i / 8);
// see https://stackoverflow.com/questions/4854207/get-a-specific-bit-from-byte/4854257
// @ts-ignore
data[i] = 255 * ((bitArray[bitIndex] & (1 << bitNumber)) !== 0);
}
return data;
}
/**
* Read Uint8 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {Uint8Array} The read data.
*/
readUint8Array(byteOffset, size) {
return new Uint8Array(this.#buffer, byteOffset, size);
}
/**
* Read Int8 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {Int8Array} The read data.
*/
readInt8Array(byteOffset, size) {
return new Int8Array(this.#buffer, byteOffset, size);
}
/**
* Read Uint16 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {Uint16Array} The read data.
*/
readUint16Array(byteOffset, size) {
const bpe = Uint16Array.BYTES_PER_ELEMENT;
const arraySize = size / bpe;
let data = null;
// byteOffset should be a multiple of Uint16Array.BYTES_PER_ELEMENT (=2)
if (byteOffset % bpe === 0) {
data = new Uint16Array(this.#buffer, byteOffset, arraySize);
if (this.#needFlip) {
flipArrayEndianness(data);
}
} else {
data = new Uint16Array(arraySize);
let index = byteOffset;
for (let i = 0; i < arraySize; ++i) {
data[i] = this.readUint16(index);
index += bpe;
}
}
return data;
}
/**
* Read Int16 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {Int16Array} The read data.
*/
readInt16Array(byteOffset, size) {
const bpe = Int16Array.BYTES_PER_ELEMENT;
const arraySize = size / bpe;
let data = null;
// byteOffset should be a multiple of Int16Array.BYTES_PER_ELEMENT (=2)
if (byteOffset % bpe === 0) {
data = new Int16Array(this.#buffer, byteOffset, arraySize);
if (this.#needFlip) {
flipArrayEndianness(data);
}
} else {
data = new Int16Array(arraySize);
let index = byteOffset;
for (let i = 0; i < arraySize; ++i) {
data[i] = this.readInt16(index);
index += bpe;
}
}
return data;
}
/**
* Read Uint32 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {Uint32Array} The read data.
*/
readUint32Array(byteOffset, size) {
const bpe = Uint32Array.BYTES_PER_ELEMENT;
const arraySize = size / bpe;
let data = null;
// byteOffset should be a multiple of Uint32Array.BYTES_PER_ELEMENT (=4)
if (byteOffset % bpe === 0) {
data = new Uint32Array(this.#buffer, byteOffset, arraySize);
if (this.#needFlip) {
flipArrayEndianness(data);
}
} else {
data = new Uint32Array(arraySize);
let index = byteOffset;
for (let i = 0; i < arraySize; ++i) {
data[i] = this.readUint32(index);
index += bpe;
}
}
return data;
}
/**
* Read Uint64 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {BigUint64Array} The read data.
*/
readUint64Array(byteOffset, size) {
const bpe = BigUint64Array.BYTES_PER_ELEMENT;
const arraySize = size / bpe;
let data = null;
// byteOffset should be a multiple of BigUint64Array.BYTES_PER_ELEMENT (=8)
if (byteOffset % bpe === 0) {
data = new BigUint64Array(this.#buffer, byteOffset, arraySize);
if (this.#needFlip) {
flipArrayEndianness(data);
}
} else {
data = new BigUint64Array(arraySize);
let index = byteOffset;
for (let i = 0; i < arraySize; ++i) {
data[i] = this.readBigUint64(index);
index += bpe;
}
}
return data;
}
/**
* Read Int32 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {Int32Array} The read data.
*/
readInt32Array(byteOffset, size) {
const bpe = Int32Array.BYTES_PER_ELEMENT;
const arraySize = size / bpe;
let data = null;
// byteOffset should be a multiple of Int32Array.BYTES_PER_ELEMENT (=4)
if (byteOffset % bpe === 0) {
data = new Int32Array(this.#buffer, byteOffset, arraySize);
if (this.#needFlip) {
flipArrayEndianness(data);
}
} else {
data = new Int32Array(arraySize);
let index = byteOffset;
for (let i = 0; i < arraySize; ++i) {
data[i] = this.readInt32(index);
index += bpe;
}
}
return data;
}
/**
* Read Int64 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {BigInt64Array} The read data.
*/
readInt64Array(byteOffset, size) {
const bpe = BigInt64Array.BYTES_PER_ELEMENT;
const arraySize = size / bpe;
let data = null;
// byteOffset should be a multiple of BigInt64Array.BYTES_PER_ELEMENT (=8)
if (byteOffset % bpe === 0) {
data = new BigInt64Array(this.#buffer, byteOffset, arraySize);
if (this.#needFlip) {
flipArrayEndianness(data);
}
} else {
data = new BigInt64Array(arraySize);
let index = byteOffset;
for (let i = 0; i < arraySize; ++i) {
data[i] = this.readBigInt64(index);
index += bpe;
}
}
return data;
}
/**
* Read Float32 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {Float32Array} The read data.
*/
readFloat32Array(byteOffset, size) {
const bpe = Float32Array.BYTES_PER_ELEMENT;
const arraySize = size / bpe;
let data = null;
// byteOffset should be a multiple of Float32Array.BYTES_PER_ELEMENT (=4)
if (byteOffset % bpe === 0) {
data = new Float32Array(this.#buffer, byteOffset, arraySize);
if (this.#needFlip) {
flipArrayEndianness(data);
}
} else {
data = new Float32Array(arraySize);
let index = byteOffset;
for (let i = 0; i < arraySize; ++i) {
data[i] = this.readFloat32(index);
index += bpe;
}
}
return data;
}
/**
* Read Float64 array.
*
* @param {number} byteOffset The offset to start reading from.
* @param {number} size The size of the array.
* @returns {Float64Array} The read data.
*/
readFloat64Array(byteOffset, size) {
const bpe = Float64Array.BYTES_PER_ELEMENT;
const arraySize = size / bpe;
let data = null;
// byteOffset should be a multiple of Float64Array.BYTES_PER_ELEMENT (=8)
if (byteOffset % bpe === 0) {
data = new Float64Array(this.#buffer, byteOffset, arraySize);
if (this.#needFlip) {
flipArrayEndianness(data);
}
} else {
data = new Float64Array(arraySize);
let index = byteOffset;
for (let i = 0; i < arraySize; ++i) {
data[i] = this.readFloat64(index);
index += bpe;
}
}
return data;
}
/**
* Read data as an hexadecimal string of length 4 (no '0x' prefix).
*
* @param {number} byteOffset The offset to start reading from.
* @returns {string} The read data ('####').
*/
readHex(byteOffset) {
// read and convert to hex string
const str = this.readUint16(byteOffset).toString(16);
// return padded
return '0000'.substring(0, 4 - str.length) + str.toUpperCase();
}
} // class DataReader