jaredhanson/oauth2orize

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lib/server.js

Summary

Maintainability
D
2 days
Test Coverage

Function grant has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring.
Open

Server.prototype.grant = function(type, phase, fn) {
  if (typeof type == 'object') {
    // sig: grant(mod)
    var mod = type;
    if (mod.request) { this.grant(mod.name, 'request', mod.request); }
Severity: Minor
Found in lib/server.js - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File server.js has 252 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * Module dependencies.
 */
var SessionStore = require('./txn/session')
  , UnorderedList = require('./unorderedlist')
Severity: Minor
Found in lib/server.js - About 2 hrs to fix

    Function _respond has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
    Open

    Server.prototype._respond = function(txn, res, complete, cb) {
      if (cb === undefined) {
        cb = complete;
        complete = undefined;
      }
    Severity: Minor
    Found in lib/server.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function _parse has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

    Server.prototype._parse = function(type, req, cb) {
      var ultype = new UnorderedList(type)
        , stack = this._reqParsers
        , areq = {};
      
    Severity: Minor
    Found in lib/server.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function deserializeClient has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

    Server.prototype.deserializeClient = function(fn, done) {
      if (typeof fn === 'function') {
        return this._deserializers.push(fn);
      }
      
    Severity: Minor
    Found in lib/server.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function grant has 31 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    Server.prototype.grant = function(type, phase, fn) {
      if (typeof type == 'object') {
        // sig: grant(mod)
        var mod = type;
        if (mod.request) { this.grant(mod.name, 'request', mod.request); }
    Severity: Minor
    Found in lib/server.js - About 1 hr to fix

      Function _respond has 29 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      Server.prototype._respond = function(txn, res, complete, cb) {
        if (cb === undefined) {
          cb = complete;
          complete = undefined;
        }
      Severity: Minor
      Found in lib/server.js - About 1 hr to fix

        Function _parse has 29 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        Server.prototype._parse = function(type, req, cb) {
          var ultype = new UnorderedList(type)
            , stack = this._reqParsers
            , areq = {};
          
        Severity: Minor
        Found in lib/server.js - About 1 hr to fix

          Function serializeClient has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
          Open

          Server.prototype.serializeClient = function(fn, done) {
            if (typeof fn === 'function') {
              return this._serializers.push(fn);
            }
            
          Severity: Minor
          Found in lib/server.js - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function _exchange has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
          Open

          Server.prototype._exchange = function(type, req, res, cb) {
            var stack = this._exchanges
              , idx = 0;
            
            function next(err) {
          Severity: Minor
          Found in lib/server.js - About 55 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function resume has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

          Server.prototype.resume = function(options, immediate, complete) {
            var loader;
            if (typeof options == 'function' && typeof immediate == 'function' && typeof complete == 'function') {
              options = { loadTransaction: options };
            }
          Severity: Minor
          Found in lib/server.js - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function _respondError has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

          Server.prototype._respondError = function(err, txn, res, cb) {
            var ultype = new UnorderedList(txn.req.type)
              , stack = this._errHandlers
              , idx = 0;
              
          Severity: Minor
          Found in lib/server.js - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 3 locations. Consider refactoring.
          Open

            } else if (phase == 'response') {
              debug('register response handler %s %s', type || '*', fn.name || 'anonymous');
              this._resHandlers.push({ type: type, handle: fn });
            } else if (phase == 'error') {
              debug('register error handler %s %s', type || '*', fn.name || 'anonymous');
          Severity: Major
          Found in lib/server.js and 2 other locations - About 50 mins to fix
          lib/server.js on lines 86..95
          lib/server.js on lines 92..95

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 51.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 3 locations. Consider refactoring.
          Open

            if (phase == 'request') {
              debug('register request parser %s %s', type || '*', fn.name || 'anonymous');
              this._reqParsers.push({ type: type, handle: fn });
            } else if (phase == 'response') {
              debug('register response handler %s %s', type || '*', fn.name || 'anonymous');
          Severity: Major
          Found in lib/server.js and 2 other locations - About 50 mins to fix
          lib/server.js on lines 89..95
          lib/server.js on lines 92..95

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 51.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 3 locations. Consider refactoring.
          Open

            } else if (phase == 'error') {
              debug('register error handler %s %s', type || '*', fn.name || 'anonymous');
              this._errHandlers.push({ type: type, handle: fn });
            }
          Severity: Major
          Found in lib/server.js and 2 other locations - About 50 mins to fix
          lib/server.js on lines 86..95
          lib/server.js on lines 89..95

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 51.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              try {
                layer(obj, function(e, c) { pass(i + 1, e, c); } );
              } catch (ex) {
                return done(ex);
              }
          Severity: Minor
          Found in lib/server.js and 1 other location - About 40 mins to fix
          lib/server.js on lines 234..238

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 49.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              try {
                layer(client, function(e, o) { pass(i + 1, e, o); } );
              } catch (ex) {
                return done(ex);
              }
          Severity: Minor
          Found in lib/server.js and 1 other location - About 40 mins to fix
          lib/server.js on lines 279..283

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 49.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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