File readline.js
has 940 lines of code (exceeds 250 allowed). Consider refactoring. Open
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
Consider simplifying this complex logical expression. Open
if (code >= 0x1100 && (
code <= 0x115f || // Hangul Jamo
0x2329 === code || // LEFT-POINTING ANGLE BRACKET
0x232a === code || // RIGHT-POINTING ANGLE BRACKET
// CJK Radicals Supplement .. Enclosed CJK Letters and Months
Function _ttyWrite
has a Cognitive Complexity of 50 (exceeds 5 allowed). Consider refactoring. Open
Interface.prototype._ttyWrite = function(s, key) {
key = key || {};
// Ignore escape key - Fixes #2876
if (key.name == 'escape') return;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _ttyWrite
has 165 lines of code (exceeds 25 allowed). Consider refactoring. Open
Interface.prototype._ttyWrite = function(s, key) {
key = key || {};
// Ignore escape key - Fixes #2876
if (key.name == 'escape') return;
Function emitKeys
has 144 lines of code (exceeds 25 allowed). Consider refactoring. Open
function emitKeys(stream, s) {
if (util.isBuffer(s)) {
if (s[0] > 127 && util.isUndefined(s[1])) {
s[0] -= 128;
s = '\x1b' + s.toString(stream.encoding || 'utf-8');
Function isFullWidthCodePoint
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
function isFullWidthCodePoint(code) {
if (isNaN(code)) {
return false;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Interface
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Interface(input, output, completer, terminal) {
if (!(this instanceof Interface)) {
return new Interface(input, output, completer, terminal);
}
Function Interface
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
function Interface(input, output, completer, terminal) {
if (!(this instanceof Interface)) {
return new Interface(input, output, completer, terminal);
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function handleGroup
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
function handleGroup(self, group, width, maxColumns) {
if (group.length == 0) {
return;
}
var minRows = Math.ceil(group.length / maxColumns);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _tabComplete
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
Interface.prototype._tabComplete = function() {
var self = this;
self.pause();
self.completer(self.line.slice(0, self.cursor), function(err, rv) {
Function _getDisplayPos
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
Interface.prototype._getDisplayPos = function(str) {
var offset = 0;
var col = this.columns;
var row = 0;
var code;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function emitKeypressEvents
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
function emitKeypressEvents(stream) {
if (stream._keypressDecoder) return;
var StringDecoder = require('string_decoder').StringDecoder; // lazy load
stream._keypressDecoder = new StringDecoder('utf8');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _getDisplayPos
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Interface.prototype._getDisplayPos = function(str) {
var offset = 0;
var col = this.columns;
var row = 0;
var code;
Consider simplifying this complex logical expression. Open
} else if (parts = functionKeyCodeRe.exec(s)) {
// ansi escape sequence
// reassemble the key code leaving out leading \x1b's,
// the modifier key bitflag and any meaningless "1;" sequence
Avoid deeply nested control flow statements. Open
if (!self.paused) {
// Stream must be paused and resumed after SIGCONT to catch
// SIGINT, SIGTSTP, and EOF.
self.pause();
self.emit('SIGCONT');
Avoid deeply nested control flow statements. Open
if (this._sawReturn)
this._sawReturn = false;
else
this._line();
Function emitKeys
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
function emitKeys(stream, s) {
if (util.isBuffer(s)) {
if (s[0] > 127 && util.isUndefined(s[1])) {
s[0] -= 128;
s = '\x1b' + s.toString(stream.encoding || 'utf-8');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if (util.isBuffer(s))
s = s.toString('utf-8');
Avoid deeply nested control flow statements. Open
if (s) {
var lines = s.split(/\r\n|\n|\r/);
for (var i = 0, len = lines.length; i < len; i++) {
if (i > 0) {
this._line();
Function _moveCursor
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
Interface.prototype._moveCursor = function(dx) {
var oldcursor = this.cursor;
var oldPos = this._getCursorPos();
this.cursor += dx;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getStringWidth
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
function getStringWidth(str) {
var width = 0;
str = stripVTControlCharacters(str);
for (var i = 0, len = str.length; i < len; i++) {
var code = codePointAt(str, i);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function cursorTo
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
function cursorTo(stream, x, y) {
if (util.isNullOrUndefined(stream))
return;
if (!util.isNumber(x) && !util.isNumber(y))
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
function onend() {
if (util.isString(self._line_buffer) && self._line_buffer.length > 0) {
self.emit('line', self._line_buffer);
}
self.close();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.historyIndex > 0) {
this.historyIndex--;
this.line = this.history[this.historyIndex];
this.cursor = this.line.length; // set cursor to end of line.
this._refreshLine();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.historyIndex + 1 < this.history.length) {
this.historyIndex++;
this.line = this.history[this.historyIndex];
this.cursor = this.line.length; // set cursor to end of line.
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
function ontermend() {
if (util.isString(self.line) && self.line.length > 0) {
self.emit('line', self.line);
}
self.close();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 69.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (dy < 0) {
stream.write('\x1b[' + (-dy) + 'A');
} else if (dy > 0) {
stream.write('\x1b[' + dy + 'B');
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 63.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (dx < 0) {
stream.write('\x1b[' + (-dx) + 'D');
} else if (dx > 0) {
stream.write('\x1b[' + dx + 'C');
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 63.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76