File StandardFieldSection.php
has 315 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
namespace Kontentblocks\Fields;
use Exception;
StandardFieldSection
has 29 functions (exceeds 20 allowed). Consider refactoring. Open
class StandardFieldSection implements ExportableFieldInterface
{
/**
* Preset defaults
The class StandardFieldSection has 11 public methods. Consider refactoring StandardFieldSection to keep number of public methods under 10. Open
class StandardFieldSection implements ExportableFieldInterface
{
/**
* Preset defaults
- Read upRead up
- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class StandardFieldSection has an overall complexity of 83 which is very high. The configured complexity threshold is 50. Open
class StandardFieldSection implements ExportableFieldInterface
{
/**
* Preset defaults
- Exclude checks
Function addField
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
public function addField($type, $key, $args = array())
{
if (is_string($key) && empty($key)) {
return $this;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addField
has 40 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function addField($type, $key, $args = array())
{
if (is_string($key) && empty($key)) {
return $this;
Function evaluateGroupKey
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
private function evaluateGroupKey($args, &$key)
{
//check for special key syntax like group::key
if (preg_match("/^(.*?)::/i", $key, $out)) {
if (is_array($out) && count($out) == 2) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function save
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
public function save(
$data,
$oldData
) {
$collect = array();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function flattenFields
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public function flattenFields()
{
$flatten = array();
if (empty($this->fields)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return $this;
Avoid too many return
statements within this method. Open
return $this;
Function addGroup
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function addGroup($groupkey, $args = array())
{
if (!isset($args['priority']) || is_numeric($args['priority'])) {
$args['priority'] = $this->getPriorityIndex();
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addFieldTemplate
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function addFieldTemplate($tplid)
{
$registry = fieldRegistry();
$tplid = (array)$tplid;
foreach ($tplid as $id) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method addField() has an NPath complexity of 936. The configured NPath complexity threshold is 200. Open
public function addField($type, $key, $args = array())
{
if (is_string($key) && empty($key)) {
return $this;
- Read upRead up
- Exclude checks
NPathComplexity
Since: 0.1
The NPath complexity of a method is the number of acyclic execution paths through that method. A threshold of 200 is generally considered the point where measures should be taken to reduce complexity.
Example
class Foo {
function bar() {
// lots of complicated code
}
}
Source https://phpmd.org/rules/codesize.html#npathcomplexity
The method addField() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10. Open
public function addField($type, $key, $args = array())
{
if (is_string($key) && empty($key)) {
return $this;
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The class StandardFieldSection has a coupling between objects value of 14. Consider to reduce the number of dependencies under 13. Open
class StandardFieldSection implements ExportableFieldInterface
{
/**
* Preset defaults
- Read upRead up
- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
The method save uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
if (is_a($field, '\Kontentblocks\Fields\FieldSubGroup') || $field->getSetting('forceSave')) {
// calls save on field if key is not present
$collect[$field->getKey()] = $field->_save(null, $old);
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class '\Kontentblocks\Utils\Utilities' in method 'setupArgs'. Open
$args = Utilities::arrayMergeRecursive($args, self::$defaults);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method flattenFields uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$flatten[] = $field;
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method collectToTabs uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$group = $this->getTabGroup($tabArg);
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
The method addField uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$this->fields[$key] = $field;
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class '\Kontentblocks\Kontentblocks' in method 'addField'. Open
$registry = Kontentblocks::getService('registry.fields');
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid unused private methods such as 'getFielddata'. Open
private function getFielddata(ExportableFieldInterface $field)
{
$data = $this->getEntityModel();
if (isset($data[$field->getKey()])) {
return (is_object($data) && !is_null(
- Read upRead up
- Exclude checks
UnusedPrivateMethod
Since: 0.2
Unused Private Method detects when a private method is declared but is unused.
Example
class Something
{
private function foo() {} // unused
}
Source https://phpmd.org/rules/unusedcode.html#unusedprivatemethod
Avoid unused local variables such as '$code'. Open
$code = "return strnatcmp(\$a->getArg('priority'), \$b->getArg('priority'));";
- Read upRead up
- Exclude checks
UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
Avoid excessively long variable names like $numberOfVisibleFields. Keep variable name length under 20. Open
protected $numberOfVisibleFields = 0;
- Read upRead up
- Exclude checks
LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Avoid variables with short names like $a. Configured minimum length is 3. Open
uasort($this->fields, function ($a, $b) {
- Read upRead up
- Exclude checks
ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}
Source https://phpmd.org/rules/naming.html#shortvariable
Avoid variables with short names like $b. Configured minimum length is 3. Open
uasort($this->fields, function ($a, $b) {
- Read upRead up
- Exclude checks
ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}