unnecessary '.call()'. Open
view.render.call(view);
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- Exclude checks
Disallow unnecessary .call()
and .apply()
. (no-useless-call)
The function invocation can be written by Function.prototype.call()
and Function.prototype.apply()
.
But Function.prototype.call()
and Function.prototype.apply()
are slower than the normal function invocation.
Rule Details
This rule is aimed to flag usage of Function.prototype.call()
and Function.prototype.apply()
that can be replaced with the normal function invocation.
Examples of incorrect code for this rule:
/*eslint no-useless-call: "error"*/
// These are same as `foo(1, 2, 3);`
foo.call(undefined, 1, 2, 3);
foo.apply(undefined, [1, 2, 3]);
foo.call(null, 1, 2, 3);
foo.apply(null, [1, 2, 3]);
// These are same as `obj.foo(1, 2, 3);`
obj.foo.call(obj, 1, 2, 3);
obj.foo.apply(obj, [1, 2, 3]);
Examples of correct code for this rule:
/*eslint no-useless-call: "error"*/
// The `this` binding is different.
foo.call(obj, 1, 2, 3);
foo.apply(obj, [1, 2, 3]);
obj.foo.call(null, 1, 2, 3);
obj.foo.apply(null, [1, 2, 3]);
obj.foo.call(otherObj, 1, 2, 3);
obj.foo.apply(otherObj, [1, 2, 3]);
// The argument list is variadic.
foo.apply(undefined, args);
foo.apply(null, args);
obj.foo.apply(obj, args);
Known Limitations
This rule compares code statically to check whether or not thisArg
is changed.
So if the code about thisArg
is a dynamic expression, this rule cannot judge correctly.
Examples of incorrect code for this rule:
/*eslint no-useless-call: "error"*/
a[i++].foo.call(a[i++], 1, 2, 3);
Examples of correct code for this rule:
/*eslint no-useless-call: "error"*/
a[++i].foo.call(a[i], 1, 2, 3);
When Not To Use It
If you don't want to be notified about unnecessary .call()
and .apply()
, you can safely disable this rule.
Source: http://eslint.org/docs/rules/