slm_lab/env/vizdoom/cfgs/multi.cfg
# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.
doom_scenario_path = multi_deathmatch.wad
# Rewards
death_penalty = 1
# Rendering options
screen_resolution = RES_640X480
screen_format = CRCGCB
render_hud = true
render_crosshair = true
render_weapon = true
render_decals = false
render_particles = false
window_visible = true
# Available buttons
available_buttons =
{
TURN_LEFT
TURN_RIGHT
ATTACK
MOVE_RIGHT
MOVE_LEFT
MOVE_FORWARD
MOVE_BACKWARD
TURN_LEFT_RIGHT_DELTA
LOOK_UP_DOWN_DELTA
}
available_game_variables =
{
HEALTH
AMMO3
}
mode = ASYNC_PLAYER