kengz/SLM-Lab

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slm_lab/env/vizdoom/cfgs/multi.cfg

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# Lines starting with # are treated as comments (or with whitespaces+#).
# It doesn't matter if you use capital letters or not.
# It doesn't matter if you use underscore or camel notation for keys, e.g. episode_timeout is the same as episodeTimeout.

doom_scenario_path = multi_deathmatch.wad

# Rewards
death_penalty = 1

# Rendering options
screen_resolution = RES_640X480
screen_format = CRCGCB
render_hud = true
render_crosshair = true
render_weapon = true
render_decals = false
render_particles = false

window_visible = true


# Available buttons
available_buttons = 
    { 
        TURN_LEFT
        TURN_RIGHT
        ATTACK

        MOVE_RIGHT
        MOVE_LEFT

        MOVE_FORWARD
        MOVE_BACKWARD
        TURN_LEFT_RIGHT_DELTA
        LOOK_UP_DOWN_DELTA    
        
    }

available_game_variables = 
{
    HEALTH
    AMMO3
}
mode = ASYNC_PLAYER