kengz/SLM-Lab

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slm_lab/env/vizdoom/cfgs/my_way_home.wad

Summary

Maintainability
Test Coverage
PWAD�nnamespace = "zdoom";
thing // 0
{
id = 22;
x = 1040.000;
y = -352.000;
angle = 180;
type = 2018;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 1
{
x = 240.000;
y = -176.000;
angle = 0;
type = 1;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 2
{
id = 10;
x = 240.000;
y = -176.000;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 3
{
id = 11;
x = 464.000;
y = -176.000;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 4
{
id = 12;
x = 470.331;
y = -321.672;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 5
{
id = 13;
x = 466.983;
y = -466.749;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 6
{
id = 15;
x = 543.986;
y = -672.089;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 7
{
id = 17;
x = 686.830;
y = -173.247;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 8
{
id = 20;
x = 460.326;
y = 56.436;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 9
{
id = 22;
x = 694.190;
y = 58.322;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 10
{
id = 24;
x = 1043.100;
y = 60.208;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 11
{
id = 26;
x = 1039.328;
y = -169.884;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 12
{
id = 23;
x = 871.474;
y = 54.550;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 13
{
id = 21;
x = 571.600;
y = 54.550;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 14
{
id = 16;
x = 575.372;
y = -171.770;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 15
{
id = 18;
x = 686.646;
y = -62.382;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 16
{
id = 19;
x = 464.098;
y = -60.496;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 17
{
id = 14;
x = 460.326;
y = -596.120;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

thing // 18
{
id = 25;
x = 1039.737;
y = -61.676;
angle = 0;
type = 9001;
skill1 = true;
skill2 = true;
skill3 = true;
skill4 = true;
skill5 = true;
single = true;
dm = true;
coop = true;
skill6 = true;
skill7 = true;
skill8 = true;
class1 = true;
class2 = true;
class3 = true;
class4 = true;
class5 = true;
class6 = true;
class7 = true;
class8 = true;
}

vertex // 0
{
x = 160.000;
y = -256.000;
}

vertex // 1
{
x = 160.000;
y = -96.000;
}

vertex // 2
{
x = 320.000;
y = -96.000;
}

vertex // 3
{
x = 320.000;
y = -144.000;
}

vertex // 4
{
x = 320.000;
y = -256.000;
}

vertex // 5
{
x = 320.000;
y = -208.000;
}

vertex // 6
{
x = 544.000;
y = -256.000;
}

vertex // 7
{
x = 496.000;
y = -256.000;
}

vertex // 8
{
x = 544.000;
y = -96.000;
}

vertex // 9
{
x = 544.000;
y = -144.000;
}

vertex // 10
{
x = 384.000;
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}

vertex // 11
{
x = 432.000;
y = -96.000;
}

vertex // 12
{
x = 384.000;
y = -256.000;
}

vertex // 13
{
x = 384.000;
y = -208.000;
}

vertex // 14
{
x = 544.000;
y = -32.000;
}

vertex // 15
{
x = 496.000;
y = -32.000;
}

vertex // 16
{
x = 544.000;
y = 128.000;
}

vertex // 17
{
x = 544.000;
y = 80.000;
}

vertex // 18
{
x = 384.000;
y = 128.000;
}

vertex // 19
{
x = 384.000;
y = -32.000;
}

vertex // 20
{
x = 608.000;
y = -256.000;
}

vertex // 21
{
x = 608.000;
y = -208.000;
}

vertex // 22
{
x = 768.000;
y = -256.000;
}

vertex // 23
{
x = 768.000;
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}

vertex // 24
{
x = 608.000;
y = -96.000;
}

vertex // 25
{
x = 656.000;
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}

vertex // 26
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x = 608.000;
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}

vertex // 27
{
x = 608.000;
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}

vertex // 28
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x = 768.000;
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}

vertex // 29
{
x = 720.000;
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}

vertex // 30
{
x = 768.000;
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}

vertex // 31
{
x = 768.000;
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}

vertex // 32
{
x = 608.000;
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}

vertex // 33
{
x = 384.000;
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vertex // 34
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x = 432.000;
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}

vertex // 35
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x = 384.000;
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vertex // 36
{
x = 544.000;
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}

vertex // 37
{
x = 496.000;
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vertex // 38
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vertex // 39
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vertex // 40
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x = 960.000;
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vertex // 41
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vertex // 42
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vertex // 43
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x = 1120.000;
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vertex // 44
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x = 960.000;
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vertex // 45
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x = 960.000;
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}

vertex // 46
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x = 960.000;
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vertex // 47
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x = 1120.000;
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vertex // 48
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x = 1088.000;
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vertex // 49
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x = 1120.000;
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vertex // 50
{
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vertex // 51
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vertex // 52
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vertex // 53
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x = 1088.000;
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vertex // 54
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vertex // 55
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vertex // 56
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x = 384.000;
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vertex // 57
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x = 848.000;
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vertex // 58
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x = 768.000;
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vertex // 59
{
x = 960.000;
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vertex // 60
{
x = 576.000;
y = 16.000;
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vertex // 61
{
x = 544.000;
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vertex // 62
{
x = 608.000;
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vertex // 63
{
x = 720.000;
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vertex // 64
{
x = 656.000;
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}

vertex // 65
{
x = 496.000;
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vertex // 66
{
x = 432.000;
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vertex // 67
{
x = 432.000;
y = -256.000;
}

vertex // 68
{
x = 496.000;
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vertex // 69
{
x = 432.000;
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vertex // 70
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x = 432.000;
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vertex // 71
{
x = 496.000;
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vertex // 72
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x = 576.000;
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vertex // 73
{
x = 576.000;
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vertex // 74
{
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vertex // 75
{
x = 608.000;
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linedef // 0
{
v1 = 0;
v2 = 1;
sidefront = 0;
blocking = true;
}

linedef // 1
{
v1 = 1;
v2 = 2;
sidefront = 1;
blocking = true;
}

linedef // 2
{
v1 = 2;
v2 = 3;
sidefront = 2;
blocking = true;
}

linedef // 3
{
v1 = 4;
v2 = 0;
sidefront = 3;
blocking = true;
}

linedef // 4
{
v1 = 5;
v2 = 4;
sidefront = 4;
blocking = true;
}

linedef // 5
{
v1 = 6;
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sidefront = 5;
blocking = true;
}

linedef // 6
{
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sidefront = 6;
blocking = true;
}

linedef // 7
{
v1 = 10;
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sidefront = 7;
blocking = true;
}

linedef // 8
{
v1 = 12;
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sidefront = 8;
blocking = true;
}

linedef // 9
{
v1 = 14;
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sidefront = 9;
blocking = true;
}

linedef // 10
{
v1 = 16;
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sidefront = 10;
blocking = true;
}

linedef // 11
{
v1 = 18;
v2 = 16;
sidefront = 11;
blocking = true;
}

linedef // 12
{
v1 = 19;
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sidefront = 12;
blocking = true;
}

linedef // 13
{
v1 = 20;
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sidefront = 13;
blocking = true;
}

linedef // 14
{
v1 = 22;
v2 = 20;
sidefront = 14;
blocking = true;
}

linedef // 15
{
v1 = 23;
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sidefront = 15;
blocking = true;
}

linedef // 16
{
v1 = 24;
v2 = 25;
sidefront = 16;
blocking = true;
}

linedef // 17
{
v1 = 26;
v2 = 27;
sidefront = 17;
blocking = true;
}

linedef // 18
{
v1 = 28;
v2 = 29;
sidefront = 18;
blocking = true;
}

linedef // 19
{
v1 = 30;
v2 = 31;
sidefront = 19;
blocking = true;
}

linedef // 20
{
v1 = 32;
v2 = 30;
sidefront = 20;
blocking = true;
}

linedef // 21
{
v1 = 33;
v2 = 34;
sidefront = 21;
blocking = true;
}

linedef // 22
{
v1 = 35;
v2 = 33;
sidefront = 22;
blocking = true;
}

linedef // 23
{
v1 = 36;
v2 = 37;
sidefront = 23;
blocking = true;
}

linedef // 24
{
v1 = 38;
v2 = 36;
sidefront = 24;
blocking = true;
}

linedef // 25
{
v1 = 39;
v2 = 40;
sidefront = 25;
blocking = true;
}

linedef // 26
{
v1 = 41;
v2 = 42;
sidefront = 26;
blocking = true;
}

linedef // 27
{
v1 = 43;
v2 = 41;
sidefront = 27;
blocking = true;
}

linedef // 28
{
v1 = 44;
v2 = 43;
sidefront = 28;
blocking = true;
}

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v1 = 45;
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sidefront = 29;
blocking = true;
}

linedef // 30
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v1 = 47;
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sidefront = 30;
blocking = true;
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linedef // 31
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v2 = 47;
sidefront = 31;
blocking = true;
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linedef // 32
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v1 = 46;
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sidefront = 32;
blocking = true;
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linedef // 33
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sidefront = 33;
blocking = true;
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linedef // 34
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blocking = true;
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linedef // 35
{
v1 = 48;
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sidefront = 35;
blocking = true;
}

linedef // 36
{
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sidefront = 36;
sideback = 37;
twosided = true;
}

linedef // 37
{
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sidefront = 38;
blocking = true;
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linedef // 38
{
v1 = 52;
v2 = 45;
sidefront = 39;
blocking = true;
}

linedef // 39
{
v1 = 54;
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sidefront = 40;
blocking = true;
}

linedef // 40
{
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sidefront = 41;
blocking = true;
}

linedef // 41
{
v1 = 42;
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sidefront = 42;
sideback = 43;
twosided = true;
}

linedef // 42
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sidefront = 44;
blocking = true;
}

linedef // 43
{
v1 = 50;
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sideback = 46;
twosided = true;
}

linedef // 44
{
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sidefront = 47;
sideback = 48;
twosided = true;
}

linedef // 45
{
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sidefront = 49;
blocking = true;
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linedef // 46
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sidefront = 50;
blocking = true;
}

linedef // 47
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twosided = true;
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sidefront = 53;
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linedef // 49
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sidefront = 54;
sideback = 55;
twosided = true;
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linedef // 50
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blocking = true;
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linedef // 51
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blocking = true;
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linedef // 52
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blocking = true;
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linedef // 53
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blocking = true;
}

linedef // 54
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sidefront = 60;
sideback = 61;
twosided = true;
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linedef // 55
{
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sidefront = 62;
blocking = true;
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linedef // 56
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sidefront = 63;
sideback = 64;
twosided = true;
}

linedef // 57
{
v1 = 27;
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sidefront = 65;
blocking = true;
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linedef // 58
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sidefront = 66;
blocking = true;
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linedef // 59
{
v1 = 62;
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sidefront = 67;
blocking = true;
}

linedef // 60
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sidefront = 68;
blocking = true;
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ACS�����9���+6�9�$������SPTR@MINI 
XACSeLPTXGLNL�0��@��0�
~-����.���� 2+6����'1����/����0    $4����&3����!4$0����#5����"'����(%1;����4,����+����)����*)7����-*����(6+2����*7)����Z8>����; ��������#/:����3����2=@����B9����.:/����0;
1(����2����
;[K����\����0??����A������������<?+?����>@ =
J,8=��    9YJp��N{������XJ5Y    ����ZK([����    4��8����@
����TFA����HL������������HGw��
����%EG����O83,����    VDB����I������������
X6=����:����CA@F����EBLD<����5=Q6����7>8����9!����"uLD����P&����$����%eRF����W#����E����QFaR%����SGl��M����VG����TH����UI����VMg������sNC|��N6��J����]"����KCnN����MD]L����LF��������������
7��No��C����J@�`�����`�`��@�� ��������`�����0��������`��`����`��`����`P����������`�������� �������`����`���0�`��`��`� ����p�0�� p�0� `�    �@p�@p�0��`��p�� 
�@������0��@p�0�@�����0��0��`��0���     �������� ������
�� �������� P `�������0��`����`
�������@�����@��@�� ��������� ��@��@�@�`�0��� �������@����0���@0���������@0���� 0�������0��@��@0���� �0����0��`0�@��@
`�0�`�``�@��`#include "zcommon.acs"

global int 0:reward;
int armour_x = 1312.0;
int armour_tid = 22;
int map_point_start_id = 10;
int map_points = 17;

script 1 OPEN
{
    SetThingSpecial(armour_tid, ACS_ExecuteAlways, 3);

}

script 2 ENTER
{
    int target_id = random(map_point_start_id,map_point_start_id+map_points-1);
    SetActorPosition(0, GetActorX(target_id), GetActorY(target_id), 0.0, 0);
    SetActorAngle(0,random(0.0,1.0));
    reward = 0;
    ClearInventory();    
}

script 3(void)
{
    reward = 1.0;
    Exit_Normal(0);
}




MAP01cTEXTMAPc�BEHAVIOR�cDIALOGUE�c�ZNODES�l7SCRIPTS�nENDMAP