librenms/librenms

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LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php

Summary

Maintainability
F
6 days
Test Coverage

The class AdvaAttributeChange has 16 public methods. Consider refactoring AdvaAttributeChange to keep number of public methods under 10.
Open

class AdvaAttributeChange implements SnmptrapHandler
{
    /**
     * Handle snmptrap.
     * Data is pre-parsed and delivered as a Trap.

TooManyPublicMethods

Since: 0.1

A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.

By default it ignores methods starting with 'get' or 'set'.

Example

Source https://phpmd.org/rules/codesize.html#toomanypublicmethods

The class AdvaAttributeChange has an overall complexity of 69 which is very high. The configured complexity threshold is 50.
Open

class AdvaAttributeChange implements SnmptrapHandler
{
    /**
     * Handle snmptrap.
     * Data is pre-parsed and delivered as a Trap.

File AdvaAttributeChange.php has 256 lines of code (exceeds 250 allowed). Consider refactoring.
Open

<?php
/**
 * AdvaAtributeChange.php
 *
 * -Description-
Severity: Minor
Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php - About 2 hrs to fix

    Function handle has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
    Open

        public function handle(Device $device, Trap $trap): void
        {
            if ($trap->findOid('CM-SYSTEM-MIB::sysLog')) {
                $this->handleSyslogChg($trap);
            } elseif ($trap->findOid('CM-SYSTEM-MIB::aclEntry')) {
    Severity: Minor
    Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method handleAccPortChg has 41 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        public function handleAccPortChg(Trap $trap): void
        {
            $accPort = substr($trap->findOid('CM-FACILITY-MIB::cmEthernetAccPort'), -7);
            $accPort = str_replace('.', '-', $accPort);
            $accDefMessage = false;
    Severity: Minor
    Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php - About 1 hr to fix

      Method handleNetPortChg has 41 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          public function handleNetPortChg(Trap $trap): void
          {
              $netPort = substr($trap->findOid('CM-FACILITY-MIB::cmEthernetNetPort'), -7);
              $netPort = str_replace('.', '-', $netPort);
              $neDefMessage = false;
      Severity: Minor
      Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php - About 1 hr to fix

        Method handle has 33 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            public function handle(Device $device, Trap $trap): void
            {
                if ($trap->findOid('CM-SYSTEM-MIB::sysLog')) {
                    $this->handleSyslogChg($trap);
                } elseif ($trap->findOid('CM-SYSTEM-MIB::aclEntry')) {
        Severity: Minor
        Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php - About 1 hr to fix

          Function handleNetPortChg has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
          Open

              public function handleNetPortChg(Trap $trap): void
              {
                  $netPort = substr($trap->findOid('CM-FACILITY-MIB::cmEthernetNetPort'), -7);
                  $netPort = str_replace('.', '-', $netPort);
                  $neDefMessage = false;
          Severity: Minor
          Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function handleAccPortChg has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
          Open

              public function handleAccPortChg(Trap $trap): void
              {
                  $accPort = substr($trap->findOid('CM-FACILITY-MIB::cmEthernetAccPort'), -7);
                  $accPort = str_replace('.', '-', $accPort);
                  $accDefMessage = false;
          Severity: Minor
          Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php - About 1 hr to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Function handleAuthSvrChg has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

              public function handleAuthSvrChg(Trap $trap): void
              {
                  if ($trap->findOid('CM-SECURITY-MIB::cmRemoteAuthServerIpAddress')) {
                      $serverEntry = substr($trap->findOid('CM-SECURITY-MIB::cmRemoteAuthServerIpAddress'), -1);
                      $serverIP = $trap->getOidData($trap->findOid('CM-SECURITY-MIB::cmRemoteAuthServerIpAddress'));
          Severity: Minor
          Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          The method handle() has a Cyclomatic Complexity of 17. The configured cyclomatic complexity threshold is 10.
          Open

              public function handle(Device $device, Trap $trap): void
              {
                  if ($trap->findOid('CM-SYSTEM-MIB::sysLog')) {
                      $this->handleSyslogChg($trap);
                  } elseif ($trap->findOid('CM-SYSTEM-MIB::aclEntry')) {

          CyclomaticComplexity

          Since: 0.1

          Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.

          Example

          // Cyclomatic Complexity = 11
          class Foo {
          1   public function example() {
          2       if ($a == $b) {
          3           if ($a1 == $b1) {
                          fiddle();
          4           } elseif ($a2 == $b2) {
                          fiddle();
                      } else {
                          fiddle();
                      }
          5       } elseif ($c == $d) {
          6           while ($c == $d) {
                          fiddle();
                      }
          7        } elseif ($e == $f) {
          8           for ($n = 0; $n < $h; $n++) {
                          fiddle();
                      }
                  } else {
                      switch ($z) {
          9               case 1:
                              fiddle();
                              break;
          10              case 2:
                              fiddle();
                              break;
          11              case 3:
                              fiddle();
                              break;
                          default:
                              fiddle();
                              break;
                      }
                  }
              }
          }

          Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity

          The method handleAccPortChg uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
          Open

                      } else {
                          $message = "Access Port $accPort AutoDiagnostic disabled";
                      }

          ElseExpression

          Since: 1.4.0

          An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

          Example

          class Foo
          {
              public function bar($flag)
              {
                  if ($flag) {
                      // one branch
                  } else {
                      // another branch
                  }
              }
          }

          Source https://phpmd.org/rules/cleancode.html#elseexpression

          The method handleNetPortChg uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
          Open

                      } else {
                          $message = "Network Port $netPort AutoDiagnostic disabled";
                      }

          ElseExpression

          Since: 1.4.0

          An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

          Example

          class Foo
          {
              public function bar($flag)
              {
                  if ($flag) {
                      // one branch
                  } else {
                      // another branch
                  }
              }
          }

          Source https://phpmd.org/rules/cleancode.html#elseexpression

          The method handleAuthSvrChg uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
          Open

                      } else {
                          $trap->log("Authentication server $serverEntry disabled");
                      }

          ElseExpression

          Since: 1.4.0

          An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

          Example

          class Foo
          {
              public function bar($flag)
              {
                  if ($flag) {
                      // one branch
                  } else {
                      // another branch
                  }
              }
          }

          Source https://phpmd.org/rules/cleancode.html#elseexpression

          Avoid unused parameters such as '$device'.
          Open

              public function handle(Device $device, Trap $trap): void

          UnusedFormalParameter

          Since: 0.2

          Avoid passing parameters to methods or constructors and then not using those parameters.

          Example

          class Foo
          {
              private function bar($howdy)
              {
                  // $howdy is not used
              }
          }

          Source https://phpmd.org/rules/unusedcode.html#unusedformalparameter

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              public function handleAccPortChg(Trap $trap): void
              {
                  $accPort = substr($trap->findOid('CM-FACILITY-MIB::cmEthernetAccPort'), -7);
                  $accPort = str_replace('.', '-', $accPort);
                  $accDefMessage = false;
          Severity: Major
          Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php and 1 other location - About 2 days to fix
          LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php on lines 186..230

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 445.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              public function handleNetPortChg(Trap $trap): void
              {
                  $netPort = substr($trap->findOid('CM-FACILITY-MIB::cmEthernetNetPort'), -7);
                  $netPort = str_replace('.', '-', $netPort);
                  $neDefMessage = false;
          Severity: Major
          Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php and 1 other location - About 2 days to fix
          LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php on lines 232..276

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 445.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              public function handleNeChg(Trap $trap): void
              {
                  if ($trap->findOid('CM-ENTITY-MIB::neName')) {
                      $neName = $trap->getOidData($trap->findOid('CM-ENTITY-MIB::neName'));
                      $trap->log("Network Element name changed to $neName");
          Severity: Minor
          Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php and 1 other location - About 45 mins to fix
          LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php on lines 130..140

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 95.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              public function handleNtpChg(Trap $trap): void
              {
                  if ($trap->findOid('CM-SYSTEM-MIB::ntpPrimaryServer')) {
                      $primaryIP = $trap->getOidData($trap->findOid('CM-SYSTEM-MIB::ntpPrimaryServer'));
                      $trap->log("Primary NTP server IP changed to $primaryIP");
          Severity: Minor
          Found in LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php and 1 other location - About 45 mins to fix
          LibreNMS/Snmptrap/Handlers/AdvaAttributeChange.php on lines 164..174

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 95.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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