louisdh/bezierpath-length

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Showing 88 of 88 total issues

Function point has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring.
Open

    func point(at percent: CGFloat, with elements: [PathElement]) -> CGPoint? {

        if percent < 0.0 || percent > 1.0 {
            return nil
        }
Severity: Minor
Found in Source/BezierPath+Length.swift - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function point has 76 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    func point(at percent: CGFloat, with elements: [PathElement]) -> CGPoint? {

        if percent < 0.0 || percent > 1.0 {
            return nil
        }
Severity: Major
Found in Source/BezierPath+Length.swift - About 3 hrs to fix

    Function getLength has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring.
    Open

        func getLength(with elements: [PathElement]) -> CGFloat {
    
            var firstPointInSubpath: CGPoint?
    
            /// Holds current point on the path (must never be a control point)
    Severity: Minor
    Found in Source/BezierPath+Length.swift - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        func testRectangle() {
    
            let rect = CGRect(origin: .zero, size: CGSize(width: 100, height: 100))
            let path = UIBezierPath(rect: rect)
            let cgPath = path.cgPath
    Severity: Major
    Found in BezierPathLengthTests/BezierPathLengthTests.swift and 1 other location - About 2 hrs to fix
    BezierPathLengthTests/BezierPathLengthTests.swift on lines 130..150

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 161.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        func testCirlce() {
    
            let rect = CGRect(origin: .zero, size: CGSize(width: 100, height: 100))
            let path = UIBezierPath(ovalIn: rect)
            let cgPath = path.cgPath
    Severity: Major
    Found in BezierPathLengthTests/BezierPathLengthTests.swift and 1 other location - About 2 hrs to fix
    BezierPathLengthTests/BezierPathLengthTests.swift on lines 108..128

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 161.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function getLength has 48 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        func getLength(with elements: [PathElement]) -> CGFloat {
    
            var firstPointInSubpath: CGPoint?
    
            /// Holds current point on the path (must never be a control point)
    Severity: Minor
    Found in Source/BezierPath+Length.swift - About 1 hr to fix

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                          if lengthTraversed + l >= percentLength {
      
                              let lengthInSubpath = percentLength - lengthTraversed
      
                              let t = lengthInSubpath / l
      Severity: Minor
      Found in Source/BezierPath+Length.swift and 1 other location - About 45 mins to fix
      Source/BezierPath+Length.swift on lines 132..140

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 57.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

                      if lengthTraversed + l >= percentLength {
      
                          let lengthInSubpath = percentLength - lengthTraversed
      
                          let t = lengthInSubpath / l
      Severity: Minor
      Found in Source/BezierPath+Length.swift and 1 other location - About 45 mins to fix
      Source/BezierPath+Length.swift on lines 206..214

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 57.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function cubicCurveValue has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

          func cubicCurveValue(t: CGFloat, p0: CGFloat, c1: CGFloat, c2: CGFloat, p1: CGFloat) -> CGFloat {
      Severity: Minor
      Found in Source/BezierPath+Length.swift - About 35 mins to fix

        Function cubicCurvePoint has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

            func cubicCurvePoint(t: CGFloat, p0: CGPoint, c1: CGPoint, c2: CGPoint, p1: CGPoint) -> CGPoint {
        Severity: Minor
        Found in Source/BezierPath+Length.swift - About 35 mins to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              func cubicCurvePoint(t: CGFloat, p0: CGPoint, c1: CGPoint, c2: CGPoint, p1: CGPoint) -> CGPoint {
          
                  let x = cubicCurveValue(t: t, p0: p0.x, c1: c1.x, c2: c2.x, p1: p1.x)
                  let y = cubicCurveValue(t: t, p0: p0.y, c1: c1.y, c2: c2.y, p1: p1.y)
          
          
          Severity: Minor
          Found in Source/BezierPath+Length.swift and 1 other location - About 35 mins to fix
          Source/BezierPath+Length.swift on lines 423..434

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 44.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              func cubicCurveValue(t: CGFloat, p0: CGFloat, c1: CGFloat, c2: CGFloat, p1: CGFloat) -> CGFloat {
          
                  var value: CGFloat = 0.0
          
                  // (1-t)^3 * p0 + 3 * (1-t)^2 * t * c1 + 3 * (1-t) * t^2 * c2 + t^3 * p1
          Severity: Minor
          Found in Source/BezierPath+Length.swift and 1 other location - About 35 mins to fix
          Source/BezierPath+Length.swift on lines 414..421

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 44.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 14 locations. Consider refactoring.
          Open

                  infinityPath.addCurve(to: CGPoint(x: 16.9, y: 147.17), controlPoint1: CGPoint(x: 110.07, y: 125.97), controlPoint2: CGPoint(x: 16.9, y: 95.77))
          Severity: Major
          Found in Example/Example/ViewController.swift and 13 other locations - About 30 mins to fix
          Example/Example/ViewController.swift on lines 49..49
          Example/Example/ViewController.swift on lines 50..50
          Example/Example/ViewController.swift on lines 51..51
          Example/Example/ViewController.swift on lines 52..52
          Example/Example/ViewController.swift on lines 53..53
          Example/Example/ViewController.swift on lines 54..54
          Example/Example/ViewController.swift on lines 55..55
          Example/Example/ViewController.swift on lines 56..56
          Example/Example/ViewController.swift on lines 57..57
          Example/Example/ViewController.swift on lines 58..58
          Example/Example/ViewController.swift on lines 63..63
          Example/Example/ViewController.swift on lines 64..64
          Example/Example/ViewController.swift on lines 66..66

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 14 locations. Consider refactoring.
          Open

                  spiralPath.addCurve(to: CGPoint(x: 116.61, y: 192.14), controlPoint1: CGPoint(x: 84.62, y: 177.85), controlPoint2: CGPoint(x: 98.92, y: 192.14))
          Severity: Major
          Found in Example/Example/ViewController.swift and 13 other locations - About 30 mins to fix
          Example/Example/ViewController.swift on lines 49..49
          Example/Example/ViewController.swift on lines 50..50
          Example/Example/ViewController.swift on lines 51..51
          Example/Example/ViewController.swift on lines 52..52
          Example/Example/ViewController.swift on lines 53..53
          Example/Example/ViewController.swift on lines 54..54
          Example/Example/ViewController.swift on lines 56..56
          Example/Example/ViewController.swift on lines 57..57
          Example/Example/ViewController.swift on lines 58..58
          Example/Example/ViewController.swift on lines 63..63
          Example/Example/ViewController.swift on lines 64..64
          Example/Example/ViewController.swift on lines 65..65
          Example/Example/ViewController.swift on lines 66..66

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 14 locations. Consider refactoring.
          Open

                  spiralPath.addCurve(to: CGPoint(x: 84.62, y: 160.25), controlPoint1: CGPoint(x: 102.49, y: 120.43), controlPoint2: CGPoint(x: 84.62, y: 138.25))
          Severity: Major
          Found in Example/Example/ViewController.swift and 13 other locations - About 30 mins to fix
          Example/Example/ViewController.swift on lines 49..49
          Example/Example/ViewController.swift on lines 50..50
          Example/Example/ViewController.swift on lines 51..51
          Example/Example/ViewController.swift on lines 52..52
          Example/Example/ViewController.swift on lines 53..53
          Example/Example/ViewController.swift on lines 55..55
          Example/Example/ViewController.swift on lines 56..56
          Example/Example/ViewController.swift on lines 57..57
          Example/Example/ViewController.swift on lines 58..58
          Example/Example/ViewController.swift on lines 63..63
          Example/Example/ViewController.swift on lines 64..64
          Example/Example/ViewController.swift on lines 65..65
          Example/Example/ViewController.swift on lines 66..66

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 14 locations. Consider refactoring.
          Open

                  spiralPath.addCurve(to: CGPoint(x: 142.16, y: 166.66), controlPoint1: CGPoint(x: 130.73, y: 192.14), controlPoint2: CGPoint(x: 142.16, y: 180.74))
          Severity: Major
          Found in Example/Example/ViewController.swift and 13 other locations - About 30 mins to fix
          Example/Example/ViewController.swift on lines 49..49
          Example/Example/ViewController.swift on lines 50..50
          Example/Example/ViewController.swift on lines 51..51
          Example/Example/ViewController.swift on lines 52..52
          Example/Example/ViewController.swift on lines 53..53
          Example/Example/ViewController.swift on lines 54..54
          Example/Example/ViewController.swift on lines 55..55
          Example/Example/ViewController.swift on lines 57..57
          Example/Example/ViewController.swift on lines 58..58
          Example/Example/ViewController.swift on lines 63..63
          Example/Example/ViewController.swift on lines 64..64
          Example/Example/ViewController.swift on lines 65..65
          Example/Example/ViewController.swift on lines 66..66

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 14 locations. Consider refactoring.
          Open

                  spiralPath.addCurve(to: CGPoint(x: 174.51, y: 170.23), controlPoint1: CGPoint(x: 146.54, y: 232.5), controlPoint2: CGPoint(x: 174.51, y: 204.62))
          Severity: Major
          Found in Example/Example/ViewController.swift and 13 other locations - About 30 mins to fix
          Example/Example/ViewController.swift on lines 49..49
          Example/Example/ViewController.swift on lines 50..50
          Example/Example/ViewController.swift on lines 51..51
          Example/Example/ViewController.swift on lines 53..53
          Example/Example/ViewController.swift on lines 54..54
          Example/Example/ViewController.swift on lines 55..55
          Example/Example/ViewController.swift on lines 56..56
          Example/Example/ViewController.swift on lines 57..57
          Example/Example/ViewController.swift on lines 58..58
          Example/Example/ViewController.swift on lines 63..63
          Example/Example/ViewController.swift on lines 64..64
          Example/Example/ViewController.swift on lines 65..65
          Example/Example/ViewController.swift on lines 66..66

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 14 locations. Consider refactoring.
          Open

                  infinityPath.addCurve(to: CGPoint(x: 140.53, y: 143.56), controlPoint1: CGPoint(x: 269.5, y: 194.23), controlPoint2: CGPoint(x: 172.12, y: 161.79))
          Severity: Major
          Found in Example/Example/ViewController.swift and 13 other locations - About 30 mins to fix
          Example/Example/ViewController.swift on lines 49..49
          Example/Example/ViewController.swift on lines 50..50
          Example/Example/ViewController.swift on lines 51..51
          Example/Example/ViewController.swift on lines 52..52
          Example/Example/ViewController.swift on lines 53..53
          Example/Example/ViewController.swift on lines 54..54
          Example/Example/ViewController.swift on lines 55..55
          Example/Example/ViewController.swift on lines 56..56
          Example/Example/ViewController.swift on lines 57..57
          Example/Example/ViewController.swift on lines 58..58
          Example/Example/ViewController.swift on lines 63..63
          Example/Example/ViewController.swift on lines 65..65
          Example/Example/ViewController.swift on lines 66..66

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 14 locations. Consider refactoring.
          Open

                  spiralPath.addCurve(to: CGPoint(x: 131.53, y: 57.4), controlPoint1: CGPoint(x: 253.5, y: 111.88), controlPoint2: CGPoint(x: 198.9, y: 57.4))
          Severity: Major
          Found in Example/Example/ViewController.swift and 13 other locations - About 30 mins to fix
          Example/Example/ViewController.swift on lines 50..50
          Example/Example/ViewController.swift on lines 51..51
          Example/Example/ViewController.swift on lines 52..52
          Example/Example/ViewController.swift on lines 53..53
          Example/Example/ViewController.swift on lines 54..54
          Example/Example/ViewController.swift on lines 55..55
          Example/Example/ViewController.swift on lines 56..56
          Example/Example/ViewController.swift on lines 57..57
          Example/Example/ViewController.swift on lines 58..58
          Example/Example/ViewController.swift on lines 63..63
          Example/Example/ViewController.swift on lines 64..64
          Example/Example/ViewController.swift on lines 65..65
          Example/Example/ViewController.swift on lines 66..66

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 14 locations. Consider refactoring.
          Open

                  spiralPath.addCurve(to: CGPoint(x: 34, y: 154.68), controlPoint1: CGPoint(x: 77.65, y: 57.4), controlPoint2: CGPoint(x: 34, y: 100.96))
          Severity: Major
          Found in Example/Example/ViewController.swift and 13 other locations - About 30 mins to fix
          Example/Example/ViewController.swift on lines 49..49
          Example/Example/ViewController.swift on lines 51..51
          Example/Example/ViewController.swift on lines 52..52
          Example/Example/ViewController.swift on lines 53..53
          Example/Example/ViewController.swift on lines 54..54
          Example/Example/ViewController.swift on lines 55..55
          Example/Example/ViewController.swift on lines 56..56
          Example/Example/ViewController.swift on lines 57..57
          Example/Example/ViewController.swift on lines 58..58
          Example/Example/ViewController.swift on lines 63..63
          Example/Example/ViewController.swift on lines 64..64
          Example/Example/ViewController.swift on lines 65..65
          Example/Example/ViewController.swift on lines 66..66

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 42.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Severity
          Category
          Status
          Source
          Language