Function main
has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring. Open
async function main(options) {
const job = process.env.TRAVIS_JOB_NUMBER;
if (!job) {
console.log(` ${chalk.yellow('⚠')} Skipping, "$TRAVIS_JOB_NUMBER" is not defined.`);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function main
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
async function main(options) {
const job = process.env.TRAVIS_JOB_NUMBER;
if (!job) {
console.log(` ${chalk.yellow('⚠')} Skipping, "$TRAVIS_JOB_NUMBER" is not defined.`);
Async function 'main' has a complexity of 21. Open
async function main(options) {
- Read upRead up
- Exclude checks
Limit Cyclomatic Complexity (complexity)
Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) {
if (true) {
return x; // 1st path
} else if (false) {
return x+1; // 2nd path
} else {
return 4; // 3rd path
}
}
Rule Details
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else if (false) {
return x+1;
} else {
return 4; // 3rd path
}
}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/
function a(x) {
if (true) {
return x;
} else {
return 4;
}
}
Options
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
When Not To Use It
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.
Further Reading
Related Rules
- [max-depth](max-depth.md)
- [max-len](max-len.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Unexpected negated condition. Open
if (!isTrusted(job)) {
- Read upRead up
- Exclude checks
disallow negated conditions (no-negated-condition)
Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.
Rule Details
This rule disallows negated conditions in either of the following:
-
if
statements which have anelse
branch - ternary expressions
Examples of incorrect code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
} else {
doSomethingElse();
}
if (a != b) {
doSomething();
} else {
doSomethingElse();
}
if (a !== b) {
doSomething();
} else {
doSomethingElse();
}
!a ? c : b
Examples of correct code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
}
if (!a) {
doSomething();
} else if (b) {
doSomething();
}
if (a != b) {
doSomething();
}
a ? b : c
Source: http://eslint.org/docs/rules/
Unexpected mix of '||' and '&&'. Open
if (intersection.length > 0 || intersection.length === 0 && options.changed === true) {
- Read upRead up
- Exclude checks
Disallow mixes of different operators (no-mixed-operators)
Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.
var foo = a && b || c || d; /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d; /*GOOD*/
var foo = a && (b || c || d); /*GOOD*/
Rule Details
This rule checks BinaryExpression
and LogicalExpression
.
This rule may conflict with [no-extra-parens](no-extra-parens.md) rule.
If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions
option of [no-extra-parens](no-extra-parens.md) rule.
Examples of incorrect code for this rule:
/*eslint no-mixed-operators: "error"*/
var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;
Examples of correct code for this rule:
/*eslint no-mixed-operators: "error"*/
var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;
Options
{
"no-mixed-operators": [
"error",
{
"groups": [
["+", "-", "*", "/", "%", "**"],
["&", "|", "^", "~", "<<", ">>", ">>>"],
["==", "!=", "===", "!==", ">", ">=", "<", "<="],
["&&", "||"],
["in", "instanceof"]
],
"allowSamePrecedence": true
}
]
}
This rule has 2 options.
-
groups
(string[][]
) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators. -
allowSamePrecedence
(boolean
) - specifies to allow mix of 2 operators if those have the same precedence. Default istrue
.
groups
The following operators can be used in groups
option:
- Arithmetic Operators:
"+"
,"-"
,"*"
,"/"
,"%"
,"**"
- Bitwise Operators:
"&"
,"|"
,"^"
,"~"
,"<<"
,">>"
,">>>"
- Comparison Operators:
"=="
,"!="
,"==="
,"!=="
,">"
,">="
,"<"
,"<="
- Logical Operators:
"&&"
,"||"
- Relational Operators:
"in"
,"instanceof"
Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
configure.
This configure has 2 groups: bitwise operators and logical operators.
This rule checks only if both operators are included in a same group.
So, in this case, this rule comes to check between bitwise operators and between logical operators.
This rule ignores other operators.
Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
option:
/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;
Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
option:
/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;
allowSamePrecedence
Examples of correct code for this rule with {"allowSamePrecedence": true}
option:
/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/
// + and - have the same precedence.
var foo = a + b - c;
Examples of incorrect code for this rule with {"allowSamePrecedence": false}
option:
/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/
// + and - have the same precedence.
var foo = a + b - c;
When Not To Use It
If you don't want to be notified about mixed operators, then it's safe to disable this rule.
Related Rules
- [no-extra-parens](no-extra-parens.md) Source: http://eslint.org/docs/rules/
Unexpected negated condition. Open
if (!isNoPullRequest()) {
- Read upRead up
- Exclude checks
disallow negated conditions (no-negated-condition)
Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.
Rule Details
This rule disallows negated conditions in either of the following:
-
if
statements which have anelse
branch - ternary expressions
Examples of incorrect code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
} else {
doSomethingElse();
}
if (a != b) {
doSomething();
} else {
doSomethingElse();
}
if (a !== b) {
doSomething();
} else {
doSomethingElse();
}
!a ? c : b
Examples of correct code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
}
if (!a) {
doSomething();
} else if (b) {
doSomething();
}
if (a != b) {
doSomething();
}
a ? b : c
Source: http://eslint.org/docs/rules/
Unexpected mix of '||' and '&&'. Open
if (intersection.length > 0 || intersection.length === 0 && options.changed === true) {
- Read upRead up
- Exclude checks
Disallow mixes of different operators (no-mixed-operators)
Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.
var foo = a && b || c || d; /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d; /*GOOD*/
var foo = a && (b || c || d); /*GOOD*/
Rule Details
This rule checks BinaryExpression
and LogicalExpression
.
This rule may conflict with [no-extra-parens](no-extra-parens.md) rule.
If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions
option of [no-extra-parens](no-extra-parens.md) rule.
Examples of incorrect code for this rule:
/*eslint no-mixed-operators: "error"*/
var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;
Examples of correct code for this rule:
/*eslint no-mixed-operators: "error"*/
var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;
Options
{
"no-mixed-operators": [
"error",
{
"groups": [
["+", "-", "*", "/", "%", "**"],
["&", "|", "^", "~", "<<", ">>", ">>>"],
["==", "!=", "===", "!==", ">", ">=", "<", "<="],
["&&", "||"],
["in", "instanceof"]
],
"allowSamePrecedence": true
}
]
}
This rule has 2 options.
-
groups
(string[][]
) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators. -
allowSamePrecedence
(boolean
) - specifies to allow mix of 2 operators if those have the same precedence. Default istrue
.
groups
The following operators can be used in groups
option:
- Arithmetic Operators:
"+"
,"-"
,"*"
,"/"
,"%"
,"**"
- Bitwise Operators:
"&"
,"|"
,"^"
,"~"
,"<<"
,">>"
,">>>"
- Comparison Operators:
"=="
,"!="
,"==="
,"!=="
,">"
,">="
,"<"
,"<="
- Logical Operators:
"&&"
,"||"
- Relational Operators:
"in"
,"instanceof"
Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
configure.
This configure has 2 groups: bitwise operators and logical operators.
This rule checks only if both operators are included in a same group.
So, in this case, this rule comes to check between bitwise operators and between logical operators.
This rule ignores other operators.
Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
option:
/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;
Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
option:
/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;
allowSamePrecedence
Examples of correct code for this rule with {"allowSamePrecedence": true}
option:
/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/
// + and - have the same precedence.
var foo = a + b - c;
Examples of incorrect code for this rule with {"allowSamePrecedence": false}
option:
/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/
// + and - have the same precedence.
var foo = a + b - c;
When Not To Use It
If you don't want to be notified about mixed operators, then it's safe to disable this rule.
Related Rules
- [no-extra-parens](no-extra-parens.md) Source: http://eslint.org/docs/rules/
Unexpected parentheses around single function argument. Open
const intersection = searchedFiles.filter((searchedFile) => changedFiles.indexOf(searchedFile) > -1);
- Read upRead up
- Exclude checks
Require parens in arrow function arguments (arrow-parens)
Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.
Rule Details
This rule enforces parentheses around arrow function parameters regardless of arity. For example:
/*eslint-env es6*/
// Bad
a => {}
// Good
(a) => {}
Following this style will help you find arrow functions (=>
) which may be mistakenly included in a condition
when a comparison such as >=
was the intent.
/*eslint-env es6*/
// Bad
if (a => 2) {
}
// Good
if (a >= 2) {
}
The rule can also be configured to discourage the use of parens when they are not required:
/*eslint-env es6*/
// Bad
(a) => {}
// Good
a => {}
Options
This rule has a string option and an object one.
String options are:
-
"always"
(default) requires parens around arguments in all cases. -
"as-needed"
allows omitting parens when there is only one argument.
Object properties for variants of the "as-needed"
option:
-
"requireForBlockBody": true
modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });
Examples of correct code for this rule with the default "always"
option:
/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/
() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });
If Statements
One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:
/*eslint-env es6*/
var a = 1;
var b = 2;
// ...
if (a => b) {
console.log('bigger');
} else {
console.log('smaller');
}
// outputs 'bigger', not smaller as expected
The contents of the if
statement is an arrow function, not a comparison.
If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.
/*eslint-env es6*/
var a = 1;
var b = 0;
// ...
if ((a) => b) {
console.log('truthy value returned');
} else {
console.log('falsey value returned');
}
// outputs 'truthy value returned'
The following is another example of this behavior:
/*eslint-env es6*/
var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?
f
is an arrow function which takes a
as an argument and returns the result of b ? c: d
.
This should be rewritten like so:
/*eslint-env es6*/
var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;
as-needed
Examples of incorrect code for this rule with the "as-needed"
option:
/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/
(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });
Examples of correct code for this rule with the "as-needed"
option:
/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/
() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;
requireForBlockBody
Examples of incorrect code for the { "requireForBlockBody": true }
option:
/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/
(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
return x * x;
});
a.then(foo => {});
Examples of correct code for the { "requireForBlockBody": true }
option:
/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/
(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;
Further Reading
- The
"as-needed", { "requireForBlockBody": true }
rule is directly inspired by the Airbnb JS Style Guide. Source: http://eslint.org/docs/rules/
Unexpected negated condition. Open
} else if (!isNoPullRequest()) {
- Read upRead up
- Exclude checks
disallow negated conditions (no-negated-condition)
Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.
Rule Details
This rule disallows negated conditions in either of the following:
-
if
statements which have anelse
branch - ternary expressions
Examples of incorrect code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
} else {
doSomethingElse();
}
if (a != b) {
doSomething();
} else {
doSomethingElse();
}
if (a !== b) {
doSomething();
} else {
doSomethingElse();
}
!a ? c : b
Examples of correct code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
}
if (!a) {
doSomething();
} else if (b) {
doSomething();
}
if (a != b) {
doSomething();
}
a ? b : c
Source: http://eslint.org/docs/rules/
Unexpected parentheses around single function argument. Open
const intersection = searchedFiles.filter((searchedFile) => changedFiles.indexOf(searchedFile) > -1);
- Read upRead up
- Exclude checks
Require parens in arrow function arguments (arrow-parens)
Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.
Rule Details
This rule enforces parentheses around arrow function parameters regardless of arity. For example:
/*eslint-env es6*/
// Bad
a => {}
// Good
(a) => {}
Following this style will help you find arrow functions (=>
) which may be mistakenly included in a condition
when a comparison such as >=
was the intent.
/*eslint-env es6*/
// Bad
if (a => 2) {
}
// Good
if (a >= 2) {
}
The rule can also be configured to discourage the use of parens when they are not required:
/*eslint-env es6*/
// Bad
(a) => {}
// Good
a => {}
Options
This rule has a string option and an object one.
String options are:
-
"always"
(default) requires parens around arguments in all cases. -
"as-needed"
allows omitting parens when there is only one argument.
Object properties for variants of the "as-needed"
option:
-
"requireForBlockBody": true
modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });
Examples of correct code for this rule with the default "always"
option:
/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/
() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });
If Statements
One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:
/*eslint-env es6*/
var a = 1;
var b = 2;
// ...
if (a => b) {
console.log('bigger');
} else {
console.log('smaller');
}
// outputs 'bigger', not smaller as expected
The contents of the if
statement is an arrow function, not a comparison.
If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.
/*eslint-env es6*/
var a = 1;
var b = 0;
// ...
if ((a) => b) {
console.log('truthy value returned');
} else {
console.log('falsey value returned');
}
// outputs 'truthy value returned'
The following is another example of this behavior:
/*eslint-env es6*/
var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?
f
is an arrow function which takes a
as an argument and returns the result of b ? c: d
.
This should be rewritten like so:
/*eslint-env es6*/
var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;
as-needed
Examples of incorrect code for this rule with the "as-needed"
option:
/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/
(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });
Examples of correct code for this rule with the "as-needed"
option:
/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/
() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;
requireForBlockBody
Examples of incorrect code for the { "requireForBlockBody": true }
option:
/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/
(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
return x * x;
});
a.then(foo => {});
Examples of correct code for the { "requireForBlockBody": true }
option:
/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/
(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;
Further Reading
- The
"as-needed", { "requireForBlockBody": true }
rule is directly inspired by the Airbnb JS Style Guide. Source: http://eslint.org/docs/rules/
Unexpected negated condition. Open
if (!process.env.TRAVIS_COMMIT) {
- Read upRead up
- Exclude checks
disallow negated conditions (no-negated-condition)
Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.
Rule Details
This rule disallows negated conditions in either of the following:
-
if
statements which have anelse
branch - ternary expressions
Examples of incorrect code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
} else {
doSomethingElse();
}
if (a != b) {
doSomething();
} else {
doSomethingElse();
}
if (a !== b) {
doSomething();
} else {
doSomethingElse();
}
!a ? c : b
Examples of correct code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
}
if (!a) {
doSomething();
} else if (b) {
doSomething();
}
if (a != b) {
doSomething();
}
a ? b : c
Source: http://eslint.org/docs/rules/
Unexpected mix of '||' and '&&'. Open
if (intersection.length > 0 || intersection.length === 0 && options.changed === true) {
- Read upRead up
- Exclude checks
Disallow mixes of different operators (no-mixed-operators)
Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.
var foo = a && b || c || d; /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d; /*GOOD*/
var foo = a && (b || c || d); /*GOOD*/
Rule Details
This rule checks BinaryExpression
and LogicalExpression
.
This rule may conflict with [no-extra-parens](no-extra-parens.md) rule.
If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions
option of [no-extra-parens](no-extra-parens.md) rule.
Examples of incorrect code for this rule:
/*eslint no-mixed-operators: "error"*/
var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;
Examples of correct code for this rule:
/*eslint no-mixed-operators: "error"*/
var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;
Options
{
"no-mixed-operators": [
"error",
{
"groups": [
["+", "-", "*", "/", "%", "**"],
["&", "|", "^", "~", "<<", ">>", ">>>"],
["==", "!=", "===", "!==", ">", ">=", "<", "<="],
["&&", "||"],
["in", "instanceof"]
],
"allowSamePrecedence": true
}
]
}
This rule has 2 options.
-
groups
(string[][]
) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators. -
allowSamePrecedence
(boolean
) - specifies to allow mix of 2 operators if those have the same precedence. Default istrue
.
groups
The following operators can be used in groups
option:
- Arithmetic Operators:
"+"
,"-"
,"*"
,"/"
,"%"
,"**"
- Bitwise Operators:
"&"
,"|"
,"^"
,"~"
,"<<"
,">>"
,">>>"
- Comparison Operators:
"=="
,"!="
,"==="
,"!=="
,">"
,">="
,"<"
,"<="
- Logical Operators:
"&&"
,"||"
- Relational Operators:
"in"
,"instanceof"
Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
configure.
This configure has 2 groups: bitwise operators and logical operators.
This rule checks only if both operators are included in a same group.
So, in this case, this rule comes to check between bitwise operators and between logical operators.
This rule ignores other operators.
Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
option:
/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;
Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
option:
/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;
allowSamePrecedence
Examples of correct code for this rule with {"allowSamePrecedence": true}
option:
/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/
// + and - have the same precedence.
var foo = a + b - c;
Examples of incorrect code for this rule with {"allowSamePrecedence": false}
option:
/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/
// + and - have the same precedence.
var foo = a + b - c;
When Not To Use It
If you don't want to be notified about mixed operators, then it's safe to disable this rule.
Related Rules
- [no-extra-parens](no-extra-parens.md) Source: http://eslint.org/docs/rules/
Unexpected negated condition. Open
if (!job) {
- Read upRead up
- Exclude checks
disallow negated conditions (no-negated-condition)
Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.
Rule Details
This rule disallows negated conditions in either of the following:
-
if
statements which have anelse
branch - ternary expressions
Examples of incorrect code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
} else {
doSomethingElse();
}
if (a != b) {
doSomething();
} else {
doSomethingElse();
}
if (a !== b) {
doSomething();
} else {
doSomethingElse();
}
!a ? c : b
Examples of correct code for this rule:
/*eslint no-negated-condition: "error"*/
if (!a) {
doSomething();
}
if (!a) {
doSomething();
} else if (b) {
doSomething();
}
if (a != b) {
doSomething();
}
a ? b : c
Source: http://eslint.org/docs/rules/
Strings must use singlequote. Open
if (process.env.TRAVIS_BRANCH !== "master") {
- Read upRead up
- Exclude checks
enforce the consistent use of either backticks, double, or single quotes (quotes)
JavaScript allows you to define strings in one of three ways: double quotes, single quotes, and backticks (as of ECMAScript 6). For example:
/*eslint-env es6*/
var double = "double";
var single = 'single';
var backtick = `backtick`; // ES6 only
Each of these lines creates a string and, in some cases, can be used interchangeably. The choice of how to define strings in a codebase is a stylistic one outside of template literals (which allow embedded of expressions to be interpreted).
Many codebases require strings to be defined in a consistent manner.
Rule Details
This rule enforces the consistent use of either backticks, double, or single quotes.
Options
This rule has two options, a string option and an object option.
String option:
-
"double"
(default) requires the use of double quotes wherever possible -
"single"
requires the use of single quotes wherever possible -
"backtick"
requires the use of backticks wherever possible
Object option:
-
"avoidEscape": true
allows strings to use single-quotes or double-quotes so long as the string contains a quote that would have to be escaped otherwise -
"allowTemplateLiterals": true
allows strings to use backticks
Deprecated: The object property avoid-escape
is deprecated; please use the object property avoidEscape
instead.
double
Examples of incorrect code for this rule with the default "double"
option:
/*eslint quotes: ["error", "double"]*/
var single = 'single';
var unescaped = 'a string containing "double" quotes';
Examples of correct code for this rule with the default "double"
option:
/*eslint quotes: ["error", "double"]*/
/*eslint-env es6*/
var double = "double";
var backtick = `back\ntick`; // backticks are allowed due to newline
var backtick = tag`backtick`; // backticks are allowed due to tag
single
Examples of incorrect code for this rule with the "single"
option:
/*eslint quotes: ["error", "single"]*/
var double = "double";
var unescaped = "a string containing 'single' quotes";
Examples of correct code for this rule with the "single"
option:
/*eslint quotes: ["error", "single"]*/
/*eslint-env es6*/
var single = 'single';
var backtick = `back${x}tick`; // backticks are allowed due to substitution
backticks
Examples of incorrect code for this rule with the "backtick"
option:
/*eslint quotes: ["error", "backtick"]*/
var single = 'single';
var double = "double";
var unescaped = 'a string containing `backticks`';
Examples of correct code for this rule with the "backtick"
option:
/*eslint quotes: ["error", "backtick"]*/
/*eslint-env es6*/
var backtick = `backtick`;
avoidEscape
Examples of additional correct code for this rule with the "double", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "double", { "avoidEscape": true }]*/
var single = 'a string containing "double" quotes';
Examples of additional correct code for this rule with the "single", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "single", { "avoidEscape": true }]*/
var double = "a string containing 'single' quotes";
Examples of additional correct code for this rule with the "backtick", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "backtick", { "avoidEscape": true }]*/
var double = "a string containing `backtick` quotes"
allowTemplateLiterals
Examples of additional correct code for this rule with the "double", { "allowTemplateLiterals": true }
options:
/*eslint quotes: ["error", "double", { "allowTemplateLiterals": true }]*/
var double = "double";
var double = `double`;
Examples of additional correct code for this rule with the "single", { "allowTemplateLiterals": true }
options:
/*eslint quotes: ["error", "single", { "allowTemplateLiterals": true }]*/
var single = 'single';
var single = `single`;
When Not To Use It
If you do not need consistency in your string styles, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Unexpected mix of '||' and '&&'. Open
if (intersection.length > 0 || intersection.length === 0 && options.changed === true) {
- Read upRead up
- Exclude checks
Disallow mixes of different operators (no-mixed-operators)
Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.
var foo = a && b || c || d; /*BAD: Unexpected mix of '&&' and '||'.*/
var foo = (a && b) || c || d; /*GOOD*/
var foo = a && (b || c || d); /*GOOD*/
Rule Details
This rule checks BinaryExpression
and LogicalExpression
.
This rule may conflict with [no-extra-parens](no-extra-parens.md) rule.
If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions
option of [no-extra-parens](no-extra-parens.md) rule.
Examples of incorrect code for this rule:
/*eslint no-mixed-operators: "error"*/
var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a + b * c;
Examples of correct code for this rule:
/*eslint no-mixed-operators: "error"*/
var foo = a || b || c;
var foo = a && b && c;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = a + (b * c);
var foo = (a + b) * c;
Options
{
"no-mixed-operators": [
"error",
{
"groups": [
["+", "-", "*", "/", "%", "**"],
["&", "|", "^", "~", "<<", ">>", ">>>"],
["==", "!=", "===", "!==", ">", ">=", "<", "<="],
["&&", "||"],
["in", "instanceof"]
],
"allowSamePrecedence": true
}
]
}
This rule has 2 options.
-
groups
(string[][]
) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators. -
allowSamePrecedence
(boolean
) - specifies to allow mix of 2 operators if those have the same precedence. Default istrue
.
groups
The following operators can be used in groups
option:
- Arithmetic Operators:
"+"
,"-"
,"*"
,"/"
,"%"
,"**"
- Bitwise Operators:
"&"
,"|"
,"^"
,"~"
,"<<"
,">>"
,">>>"
- Comparison Operators:
"=="
,"!="
,"==="
,"!=="
,">"
,">="
,"<"
,"<="
- Logical Operators:
"&&"
,"||"
- Relational Operators:
"in"
,"instanceof"
Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
configure.
This configure has 2 groups: bitwise operators and logical operators.
This rule checks only if both operators are included in a same group.
So, in this case, this rule comes to check between bitwise operators and between logical operators.
This rule ignores other operators.
Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
option:
/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
var foo = a && b < 0 || c > 0 || d + 1 === 0;
var foo = a & b | c;
Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}
option:
/*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
var foo = a || b > 0 || c + 1 === 0;
var foo = a && b > 0 && c + 1 === 0;
var foo = (a && b < 0) || c > 0 || d + 1 === 0;
var foo = a && (b < 0 || c > 0 || d + 1 === 0);
var foo = (a & b) | c;
var foo = a & (b | c);
var foo = a + b * c;
var foo = a + (b * c);
var foo = (a + b) * c;
allowSamePrecedence
Examples of correct code for this rule with {"allowSamePrecedence": true}
option:
/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/
// + and - have the same precedence.
var foo = a + b - c;
Examples of incorrect code for this rule with {"allowSamePrecedence": false}
option:
/*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/
// + and - have the same precedence.
var foo = a + b - c;
When Not To Use It
If you don't want to be notified about mixed operators, then it's safe to disable this rule.
Related Rules
- [no-extra-parens](no-extra-parens.md) Source: http://eslint.org/docs/rules/
Multiple spaces found before '('. Open
if (!isLeader(job)) {
- Read upRead up
- Exclude checks
Disallow multiple spaces (no-multi-spaces)
Multiple spaces in a row that are not used for indentation are typically mistakes. For example:
if(foo === "bar") {}
It's hard to tell, but there are two spaces between foo
and ===
. Multiple spaces such as this are generally frowned upon in favor of single spaces:
if(foo === "bar") {}
Rule Details
This rule aims to disallow multiple whitespace around logical expressions, conditional expressions, declarations, array elements, object properties, sequences and function parameters.
Examples of incorrect code for this rule:
/*eslint no-multi-spaces: "error"*/
var a = 1;
if(foo === "bar") {}
a << b
var arr = [1, 2];
a ? b: c
Examples of correct code for this rule:
/*eslint no-multi-spaces: "error"*/
var a = 1;
if(foo === "bar") {}
a << b
var arr = [1, 2];
a ? b: c
Options
To avoid contradictions if some other rules require multiple spaces, this rule has an option to ignore certain node types in the abstract syntax tree (AST) of JavaScript code.
exceptions
The exceptions
object expects property names to be AST node types as defined by ESTree. The easiest way to determine the node types for exceptions
is to use the online demo.
Only the Property
node type is ignored by default, because for the [key-spacing](key-spacing.md) rule some alignment options require multiple spaces in properties of object literals.
Examples of correct code for the default "exceptions": { "Property": true }
option:
/*eslint no-multi-spaces: "error"*/
/*eslint key-spacing: ["error", { align: "value" }]*/
var obj = {
first: "first",
second: "second"
};
Examples of incorrect code for the "exceptions": { "Property": false }
option:
/*eslint no-multi-spaces: ["error", { exceptions: { "Property": false } }]*/
/*eslint key-spacing: ["error", { align: "value" }]*/
var obj = {
first: "first",
second: "second"
};
Examples of correct code for the "exceptions": { "BinaryExpression": true }
option:
/*eslint no-multi-spaces: ["error", { exceptions: { "BinaryExpression": true } }]*/
var a = 1 * 2;
Examples of correct code for the "exceptions": { "VariableDeclarator": true }
option:
/*eslint no-multi-spaces: ["error", { exceptions: { "VariableDeclarator": true } }]*/
var someVar = 'foo';
var someOtherVar = 'barBaz';
Examples of correct code for the "exceptions": { "ImportDeclaration": true }
option:
/*eslint no-multi-spaces: ["error", { exceptions: { "ImportDeclaration": true } }]*/
import mod from 'mod';
import someOtherMod from 'some-other-mod';
When Not To Use It
If you don't want to check and disallow multiple spaces, then you should turn this rule off.
Related Rules
- [key-spacing](key-spacing.md)
- [space-infix-ops](space-infix-ops.md)
- [space-in-brackets](space-in-brackets.md) (deprecated)
- [space-in-parens](space-in-parens.md)
- [space-after-keywords](space-after-keywords)
- [space-unary-ops](space-unary-ops)
- [space-return-throw-case](space-return-throw-case) Source: http://eslint.org/docs/rules/
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (!isNoPullRequest()) {
console.log(` ${chalk.yellow('⚠')} Skipping, "${job}" is a pull request. ${chalk.gray('[--no-pull-request]')}`);
throw new Error(1);
} else {
console.log(` ${chalk.green('✔')} Job "${job}" is no pull request. ${chalk.gray('[--no-pull-request]')}`);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else if (!isNoPullRequest()) {
console.log(` ${chalk.yellow('⚠')} Skipping, job "${job}" on branch "master", but pull-request. ${chalk.grey('[--master]')}`);
throw new Error(1);
} else {
console.log(` ${chalk.green('✔')} Job "${job}" is on branch master. ${chalk.grey('[--trusted]')}`);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76