marionebl/jogwheel

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source/scripts/when-ci.js

Summary

Maintainability
D
2 days
Test Coverage

Function main has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring.
Open

async function main(options) {
    const job = process.env.TRAVIS_JOB_NUMBER;

    if (!job) {
        console.log(`  ${chalk.yellow('⚠')}   Skipping, "$TRAVIS_JOB_NUMBER" is not defined.`);
Severity: Minor
Found in source/scripts/when-ci.js - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function main has 71 lines of code (exceeds 25 allowed). Consider refactoring.
Open

async function main(options) {
    const job = process.env.TRAVIS_JOB_NUMBER;

    if (!job) {
        console.log(`  ${chalk.yellow('⚠')}   Skipping, "$TRAVIS_JOB_NUMBER" is not defined.`);
Severity: Major
Found in source/scripts/when-ci.js - About 2 hrs to fix

    Async function 'main' has a complexity of 21.
    Open

    async function main(options) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Unexpected negated condition.
    Open

            if (!isTrusted(job)) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    disallow negated conditions (no-negated-condition)

    Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.

    Rule Details

    This rule disallows negated conditions in either of the following:

    • if statements which have an else branch
    • ternary expressions

    Examples of incorrect code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a != b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a !== b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    !a ? c : b

    Examples of correct code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    }
    
    if (!a) {
        doSomething();
    } else if (b) {
        doSomething();
    }
    
    if (a != b) {
        doSomething();
    }
    
    a ? b : c

    Source: http://eslint.org/docs/rules/

    Unexpected mix of '||' and '&&'.
    Open

                if (intersection.length > 0 || intersection.length === 0 && options.changed === true) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    Disallow mixes of different operators (no-mixed-operators)

    Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

    var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
    var foo = (a && b) || c || d;  /*GOOD*/
    var foo = a && (b || c || d);  /*GOOD*/

    Rule Details

    This rule checks BinaryExpression and LogicalExpression.

    This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

    Examples of incorrect code for this rule:

    /*eslint no-mixed-operators: "error"*/
    
    var foo = a && b < 0 || c > 0 || d + 1 === 0;
    var foo = a + b * c;

    Examples of correct code for this rule:

    /*eslint no-mixed-operators: "error"*/
    
    var foo = a || b || c;
    var foo = a && b && c;
    var foo = (a && b < 0) || c > 0 || d + 1 === 0;
    var foo = a && (b < 0 || c > 0 || d + 1 === 0);
    var foo = a + (b * c);
    var foo = (a + b) * c;

    Options

    {
        "no-mixed-operators": [
            "error",
            {
                "groups": [
                    ["+", "-", "*", "/", "%", "**"],
                    ["&", "|", "^", "~", "<<", ">>", ">>>"],
                    ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                    ["&&", "||"],
                    ["in", "instanceof"]
                ],
                "allowSamePrecedence": true
            }
        ]
    }

    This rule has 2 options.

    • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
    • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

    groups

    The following operators can be used in groups option:

    • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
    • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
    • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
    • Logical Operators: "&&", "||"
    • Relational Operators: "in", "instanceof"

    Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

    Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

    /*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
    
    var foo = a && b < 0 || c > 0 || d + 1 === 0;
    var foo = a & b | c;

    Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

    /*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
    
    var foo = a || b > 0 || c + 1 === 0;
    var foo = a && b > 0 && c + 1 === 0;
    var foo = (a && b < 0) || c > 0 || d + 1 === 0;
    var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
    var foo = (a & b) | c;
    var foo = a & (b | c);
    var foo = a + b * c;
    var foo = a + (b * c);
    var foo = (a + b) * c;

    allowSamePrecedence

    Examples of correct code for this rule with {"allowSamePrecedence": true} option:

    /*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/
    
    // + and - have the same precedence.
    var foo = a + b - c;

    Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

    /*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/
    
    // + and - have the same precedence.
    var foo = a + b - c;

    When Not To Use It

    If you don't want to be notified about mixed operators, then it's safe to disable this rule.

    Related Rules

    Unexpected negated condition.
    Open

            if (!isNoPullRequest()) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    disallow negated conditions (no-negated-condition)

    Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.

    Rule Details

    This rule disallows negated conditions in either of the following:

    • if statements which have an else branch
    • ternary expressions

    Examples of incorrect code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a != b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a !== b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    !a ? c : b

    Examples of correct code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    }
    
    if (!a) {
        doSomething();
    } else if (b) {
        doSomething();
    }
    
    if (a != b) {
        doSomething();
    }
    
    a ? b : c

    Source: http://eslint.org/docs/rules/

    Unexpected mix of '||' and '&&'.
    Open

                if (intersection.length > 0 || intersection.length === 0 && options.changed === true) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    Disallow mixes of different operators (no-mixed-operators)

    Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

    var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
    var foo = (a && b) || c || d;  /*GOOD*/
    var foo = a && (b || c || d);  /*GOOD*/

    Rule Details

    This rule checks BinaryExpression and LogicalExpression.

    This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

    Examples of incorrect code for this rule:

    /*eslint no-mixed-operators: "error"*/
    
    var foo = a && b < 0 || c > 0 || d + 1 === 0;
    var foo = a + b * c;

    Examples of correct code for this rule:

    /*eslint no-mixed-operators: "error"*/
    
    var foo = a || b || c;
    var foo = a && b && c;
    var foo = (a && b < 0) || c > 0 || d + 1 === 0;
    var foo = a && (b < 0 || c > 0 || d + 1 === 0);
    var foo = a + (b * c);
    var foo = (a + b) * c;

    Options

    {
        "no-mixed-operators": [
            "error",
            {
                "groups": [
                    ["+", "-", "*", "/", "%", "**"],
                    ["&", "|", "^", "~", "<<", ">>", ">>>"],
                    ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                    ["&&", "||"],
                    ["in", "instanceof"]
                ],
                "allowSamePrecedence": true
            }
        ]
    }

    This rule has 2 options.

    • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
    • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

    groups

    The following operators can be used in groups option:

    • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
    • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
    • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
    • Logical Operators: "&&", "||"
    • Relational Operators: "in", "instanceof"

    Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

    Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

    /*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
    
    var foo = a && b < 0 || c > 0 || d + 1 === 0;
    var foo = a & b | c;

    Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

    /*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
    
    var foo = a || b > 0 || c + 1 === 0;
    var foo = a && b > 0 && c + 1 === 0;
    var foo = (a && b < 0) || c > 0 || d + 1 === 0;
    var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
    var foo = (a & b) | c;
    var foo = a & (b | c);
    var foo = a + b * c;
    var foo = a + (b * c);
    var foo = (a + b) * c;

    allowSamePrecedence

    Examples of correct code for this rule with {"allowSamePrecedence": true} option:

    /*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/
    
    // + and - have the same precedence.
    var foo = a + b - c;

    Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

    /*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/
    
    // + and - have the same precedence.
    var foo = a + b - c;

    When Not To Use It

    If you don't want to be notified about mixed operators, then it's safe to disable this rule.

    Related Rules

    Unexpected parentheses around single function argument.
    Open

            const intersection = searchedFiles.filter((searchedFile) => changedFiles.indexOf(searchedFile) > -1);
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    Require parens in arrow function arguments (arrow-parens)

    Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

    Rule Details

    This rule enforces parentheses around arrow function parameters regardless of arity. For example:

    /*eslint-env es6*/
    
    // Bad
    a => {}
    
    // Good
    (a) => {}

    Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

    /*eslint-env es6*/
    
    // Bad
    if (a => 2) {
    }
    
    // Good
    if (a >= 2) {
    }

    The rule can also be configured to discourage the use of parens when they are not required:

    /*eslint-env es6*/
    
    // Bad
    (a) => {}
    
    // Good
    a => {}

    Options

    This rule has a string option and an object one.

    String options are:

    • "always" (default) requires parens around arguments in all cases.
    • "as-needed" allows omitting parens when there is only one argument.

    Object properties for variants of the "as-needed" option:

    • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

    always

    Examples of incorrect code for this rule with the default "always" option:

    /*eslint arrow-parens: ["error", "always"]*/
    /*eslint-env es6*/
    
    a => {};
    a => a;
    a => {'\n'};
    a.then(foo => {});
    a.then(foo => a);
    a(foo => { if (true) {} });

    Examples of correct code for this rule with the default "always" option:

    /*eslint arrow-parens: ["error", "always"]*/
    /*eslint-env es6*/
    
    () => {};
    (a) => {};
    (a) => a;
    (a) => {'\n'}
    a.then((foo) => {});
    a.then((foo) => { if (true) {} });

    If Statements

    One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

    /*eslint-env es6*/
    
    var a = 1;
    var b = 2;
    // ...
    if (a => b) {
     console.log('bigger');
    } else {
     console.log('smaller');
    }
    // outputs 'bigger', not smaller as expected

    The contents of the if statement is an arrow function, not a comparison.

    If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

    /*eslint-env es6*/
    
    var a = 1;
    var b = 0;
    // ...
    if ((a) => b) {
     console.log('truthy value returned');
    } else {
     console.log('falsey value returned');
    }
    // outputs 'truthy value returned'

    The following is another example of this behavior:

    /*eslint-env es6*/
    
    var a = 1, b = 2, c = 3, d = 4;
    var f = a => b ? c: d;
    // f = ?

    f is an arrow function which takes a as an argument and returns the result of b ? c: d.

    This should be rewritten like so:

    /*eslint-env es6*/
    
    var a = 1, b = 2, c = 3, d = 4;
    var f = (a) => b ? c: d;

    as-needed

    Examples of incorrect code for this rule with the "as-needed" option:

    /*eslint arrow-parens: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    (a) => {};
    (a) => a;
    (a) => {'\n'};
    a.then((foo) => {});
    a.then((foo) => a);
    a((foo) => { if (true) {} });

    Examples of correct code for this rule with the "as-needed" option:

    /*eslint arrow-parens: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    () => {};
    a => {};
    a => a;
    a => {'\n'};
    a.then(foo => {});
    a.then(foo => { if (true) {} });
    (a, b, c) => a;
    (a = 10) => a;
    ([a, b]) => a;
    ({a, b}) => a;

    requireForBlockBody

    Examples of incorrect code for the { "requireForBlockBody": true } option:

    /*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
    /*eslint-env es6*/
    
    (a) => a;
    a => {};
    a => {'\n'};
    a.map((x) => x * x);
    a.map(x => {
      return x * x;
    });
    a.then(foo => {});

    Examples of correct code for the { "requireForBlockBody": true } option:

    /*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
    /*eslint-env es6*/
    
    (a) => {};
    (a) => {'\n'};
    a => ({});
    () => {};
    a => a;
    a.then((foo) => {});
    a.then((foo) => { if (true) {} });
    a((foo) => { if (true) {} });
    (a, b, c) => a;
    (a = 10) => a;
    ([a, b]) => a;
    ({a, b}) => a;

    Further Reading

    Unexpected negated condition.
    Open

            } else if (!isNoPullRequest()) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    disallow negated conditions (no-negated-condition)

    Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.

    Rule Details

    This rule disallows negated conditions in either of the following:

    • if statements which have an else branch
    • ternary expressions

    Examples of incorrect code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a != b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a !== b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    !a ? c : b

    Examples of correct code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    }
    
    if (!a) {
        doSomething();
    } else if (b) {
        doSomething();
    }
    
    if (a != b) {
        doSomething();
    }
    
    a ? b : c

    Source: http://eslint.org/docs/rules/

    Unexpected parentheses around single function argument.
    Open

                const intersection = searchedFiles.filter((searchedFile) => changedFiles.indexOf(searchedFile) > -1);
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    Require parens in arrow function arguments (arrow-parens)

    Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

    Rule Details

    This rule enforces parentheses around arrow function parameters regardless of arity. For example:

    /*eslint-env es6*/
    
    // Bad
    a => {}
    
    // Good
    (a) => {}

    Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

    /*eslint-env es6*/
    
    // Bad
    if (a => 2) {
    }
    
    // Good
    if (a >= 2) {
    }

    The rule can also be configured to discourage the use of parens when they are not required:

    /*eslint-env es6*/
    
    // Bad
    (a) => {}
    
    // Good
    a => {}

    Options

    This rule has a string option and an object one.

    String options are:

    • "always" (default) requires parens around arguments in all cases.
    • "as-needed" allows omitting parens when there is only one argument.

    Object properties for variants of the "as-needed" option:

    • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

    always

    Examples of incorrect code for this rule with the default "always" option:

    /*eslint arrow-parens: ["error", "always"]*/
    /*eslint-env es6*/
    
    a => {};
    a => a;
    a => {'\n'};
    a.then(foo => {});
    a.then(foo => a);
    a(foo => { if (true) {} });

    Examples of correct code for this rule with the default "always" option:

    /*eslint arrow-parens: ["error", "always"]*/
    /*eslint-env es6*/
    
    () => {};
    (a) => {};
    (a) => a;
    (a) => {'\n'}
    a.then((foo) => {});
    a.then((foo) => { if (true) {} });

    If Statements

    One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

    /*eslint-env es6*/
    
    var a = 1;
    var b = 2;
    // ...
    if (a => b) {
     console.log('bigger');
    } else {
     console.log('smaller');
    }
    // outputs 'bigger', not smaller as expected

    The contents of the if statement is an arrow function, not a comparison.

    If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

    /*eslint-env es6*/
    
    var a = 1;
    var b = 0;
    // ...
    if ((a) => b) {
     console.log('truthy value returned');
    } else {
     console.log('falsey value returned');
    }
    // outputs 'truthy value returned'

    The following is another example of this behavior:

    /*eslint-env es6*/
    
    var a = 1, b = 2, c = 3, d = 4;
    var f = a => b ? c: d;
    // f = ?

    f is an arrow function which takes a as an argument and returns the result of b ? c: d.

    This should be rewritten like so:

    /*eslint-env es6*/
    
    var a = 1, b = 2, c = 3, d = 4;
    var f = (a) => b ? c: d;

    as-needed

    Examples of incorrect code for this rule with the "as-needed" option:

    /*eslint arrow-parens: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    (a) => {};
    (a) => a;
    (a) => {'\n'};
    a.then((foo) => {});
    a.then((foo) => a);
    a((foo) => { if (true) {} });

    Examples of correct code for this rule with the "as-needed" option:

    /*eslint arrow-parens: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    () => {};
    a => {};
    a => a;
    a => {'\n'};
    a.then(foo => {});
    a.then(foo => { if (true) {} });
    (a, b, c) => a;
    (a = 10) => a;
    ([a, b]) => a;
    ({a, b}) => a;

    requireForBlockBody

    Examples of incorrect code for the { "requireForBlockBody": true } option:

    /*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
    /*eslint-env es6*/
    
    (a) => a;
    a => {};
    a => {'\n'};
    a.map((x) => x * x);
    a.map(x => {
      return x * x;
    });
    a.then(foo => {});

    Examples of correct code for the { "requireForBlockBody": true } option:

    /*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
    /*eslint-env es6*/
    
    (a) => {};
    (a) => {'\n'};
    a => ({});
    () => {};
    a => a;
    a.then((foo) => {});
    a.then((foo) => { if (true) {} });
    a((foo) => { if (true) {} });
    (a, b, c) => a;
    (a = 10) => a;
    ([a, b]) => a;
    ({a, b}) => a;

    Further Reading

    Unexpected negated condition.
    Open

            if (!process.env.TRAVIS_COMMIT) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    disallow negated conditions (no-negated-condition)

    Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.

    Rule Details

    This rule disallows negated conditions in either of the following:

    • if statements which have an else branch
    • ternary expressions

    Examples of incorrect code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a != b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a !== b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    !a ? c : b

    Examples of correct code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    }
    
    if (!a) {
        doSomething();
    } else if (b) {
        doSomething();
    }
    
    if (a != b) {
        doSomething();
    }
    
    a ? b : c

    Source: http://eslint.org/docs/rules/

    Unexpected mix of '||' and '&&'.
    Open

            if (intersection.length > 0 || intersection.length === 0 && options.changed === true) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    Disallow mixes of different operators (no-mixed-operators)

    Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

    var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
    var foo = (a && b) || c || d;  /*GOOD*/
    var foo = a && (b || c || d);  /*GOOD*/

    Rule Details

    This rule checks BinaryExpression and LogicalExpression.

    This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

    Examples of incorrect code for this rule:

    /*eslint no-mixed-operators: "error"*/
    
    var foo = a && b < 0 || c > 0 || d + 1 === 0;
    var foo = a + b * c;

    Examples of correct code for this rule:

    /*eslint no-mixed-operators: "error"*/
    
    var foo = a || b || c;
    var foo = a && b && c;
    var foo = (a && b < 0) || c > 0 || d + 1 === 0;
    var foo = a && (b < 0 || c > 0 || d + 1 === 0);
    var foo = a + (b * c);
    var foo = (a + b) * c;

    Options

    {
        "no-mixed-operators": [
            "error",
            {
                "groups": [
                    ["+", "-", "*", "/", "%", "**"],
                    ["&", "|", "^", "~", "<<", ">>", ">>>"],
                    ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                    ["&&", "||"],
                    ["in", "instanceof"]
                ],
                "allowSamePrecedence": true
            }
        ]
    }

    This rule has 2 options.

    • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
    • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

    groups

    The following operators can be used in groups option:

    • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
    • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
    • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
    • Logical Operators: "&&", "||"
    • Relational Operators: "in", "instanceof"

    Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

    Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

    /*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
    
    var foo = a && b < 0 || c > 0 || d + 1 === 0;
    var foo = a & b | c;

    Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

    /*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
    
    var foo = a || b > 0 || c + 1 === 0;
    var foo = a && b > 0 && c + 1 === 0;
    var foo = (a && b < 0) || c > 0 || d + 1 === 0;
    var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
    var foo = (a & b) | c;
    var foo = a & (b | c);
    var foo = a + b * c;
    var foo = a + (b * c);
    var foo = (a + b) * c;

    allowSamePrecedence

    Examples of correct code for this rule with {"allowSamePrecedence": true} option:

    /*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/
    
    // + and - have the same precedence.
    var foo = a + b - c;

    Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

    /*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/
    
    // + and - have the same precedence.
    var foo = a + b - c;

    When Not To Use It

    If you don't want to be notified about mixed operators, then it's safe to disable this rule.

    Related Rules

    Unexpected negated condition.
    Open

        if (!job) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    disallow negated conditions (no-negated-condition)

    Negated conditions are more difficult to understand. Code can be made more readable by inverting the condition instead.

    Rule Details

    This rule disallows negated conditions in either of the following:

    • if statements which have an else branch
    • ternary expressions

    Examples of incorrect code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a != b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    if (a !== b) {
        doSomething();
    } else {
        doSomethingElse();
    }
    
    !a ? c : b

    Examples of correct code for this rule:

    /*eslint no-negated-condition: "error"*/
    
    if (!a) {
        doSomething();
    }
    
    if (!a) {
        doSomething();
    } else if (b) {
        doSomething();
    }
    
    if (a != b) {
        doSomething();
    }
    
    a ? b : c

    Source: http://eslint.org/docs/rules/

    Strings must use singlequote.
    Open

            if (process.env.TRAVIS_BRANCH !== "master") {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    enforce the consistent use of either backticks, double, or single quotes (quotes)

    JavaScript allows you to define strings in one of three ways: double quotes, single quotes, and backticks (as of ECMAScript 6). For example:

    /*eslint-env es6*/
    
    var double = "double";
    var single = 'single';
    var backtick = `backtick`;    // ES6 only

    Each of these lines creates a string and, in some cases, can be used interchangeably. The choice of how to define strings in a codebase is a stylistic one outside of template literals (which allow embedded of expressions to be interpreted).

    Many codebases require strings to be defined in a consistent manner.

    Rule Details

    This rule enforces the consistent use of either backticks, double, or single quotes.

    Options

    This rule has two options, a string option and an object option.

    String option:

    • "double" (default) requires the use of double quotes wherever possible
    • "single" requires the use of single quotes wherever possible
    • "backtick" requires the use of backticks wherever possible

    Object option:

    • "avoidEscape": true allows strings to use single-quotes or double-quotes so long as the string contains a quote that would have to be escaped otherwise
    • "allowTemplateLiterals": true allows strings to use backticks

    Deprecated: The object property avoid-escape is deprecated; please use the object property avoidEscape instead.

    double

    Examples of incorrect code for this rule with the default "double" option:

    /*eslint quotes: ["error", "double"]*/
    
    var single = 'single';
    var unescaped = 'a string containing "double" quotes';

    Examples of correct code for this rule with the default "double" option:

    /*eslint quotes: ["error", "double"]*/
    /*eslint-env es6*/
    
    var double = "double";
    var backtick = `back\ntick`;  // backticks are allowed due to newline
    var backtick = tag`backtick`; // backticks are allowed due to tag

    single

    Examples of incorrect code for this rule with the "single" option:

    /*eslint quotes: ["error", "single"]*/
    
    var double = "double";
    var unescaped = "a string containing 'single' quotes";

    Examples of correct code for this rule with the "single" option:

    /*eslint quotes: ["error", "single"]*/
    /*eslint-env es6*/
    
    var single = 'single';
    var backtick = `back${x}tick`; // backticks are allowed due to substitution

    backticks

    Examples of incorrect code for this rule with the "backtick" option:

    /*eslint quotes: ["error", "backtick"]*/
    
    var single = 'single';
    var double = "double";
    var unescaped = 'a string containing `backticks`';

    Examples of correct code for this rule with the "backtick" option:

    /*eslint quotes: ["error", "backtick"]*/
    /*eslint-env es6*/
    
    var backtick = `backtick`;

    avoidEscape

    Examples of additional correct code for this rule with the "double", { "avoidEscape": true } options:

    /*eslint quotes: ["error", "double", { "avoidEscape": true }]*/
    
    var single = 'a string containing "double" quotes';

    Examples of additional correct code for this rule with the "single", { "avoidEscape": true } options:

    /*eslint quotes: ["error", "single", { "avoidEscape": true }]*/
    
    var double = "a string containing 'single' quotes";

    Examples of additional correct code for this rule with the "backtick", { "avoidEscape": true } options:

    /*eslint quotes: ["error", "backtick", { "avoidEscape": true }]*/
    
    var double = "a string containing `backtick` quotes"

    allowTemplateLiterals

    Examples of additional correct code for this rule with the "double", { "allowTemplateLiterals": true } options:

    /*eslint quotes: ["error", "double", { "allowTemplateLiterals": true }]*/
    
    var double = "double";
    var double = `double`;

    Examples of additional correct code for this rule with the "single", { "allowTemplateLiterals": true } options:

    /*eslint quotes: ["error", "single", { "allowTemplateLiterals": true }]*/
    
    var single = 'single';
    var single = `single`;

    When Not To Use It

    If you do not need consistency in your string styles, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected mix of '||' and '&&'.
    Open

            if (intersection.length > 0 || intersection.length === 0 && options.changed === true) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    Disallow mixes of different operators (no-mixed-operators)

    Enclosing complex expressions by parentheses clarifies the developer's intention, which makes the code more readable. This rule warns when different operators are used consecutively without parentheses in an expression.

    var foo = a && b || c || d;    /*BAD: Unexpected mix of '&&' and '||'.*/
    var foo = (a && b) || c || d;  /*GOOD*/
    var foo = a && (b || c || d);  /*GOOD*/

    Rule Details

    This rule checks BinaryExpression and LogicalExpression.

    This rule may conflict with [no-extra-parens](no-extra-parens.md) rule. If you use both this and [no-extra-parens](no-extra-parens.md) rule together, you need to use the nestedBinaryExpressions option of [no-extra-parens](no-extra-parens.md) rule.

    Examples of incorrect code for this rule:

    /*eslint no-mixed-operators: "error"*/
    
    var foo = a && b < 0 || c > 0 || d + 1 === 0;
    var foo = a + b * c;

    Examples of correct code for this rule:

    /*eslint no-mixed-operators: "error"*/
    
    var foo = a || b || c;
    var foo = a && b && c;
    var foo = (a && b < 0) || c > 0 || d + 1 === 0;
    var foo = a && (b < 0 || c > 0 || d + 1 === 0);
    var foo = a + (b * c);
    var foo = (a + b) * c;

    Options

    {
        "no-mixed-operators": [
            "error",
            {
                "groups": [
                    ["+", "-", "*", "/", "%", "**"],
                    ["&", "|", "^", "~", "<<", ">>", ">>>"],
                    ["==", "!=", "===", "!==", ">", ">=", "<", "<="],
                    ["&&", "||"],
                    ["in", "instanceof"]
                ],
                "allowSamePrecedence": true
            }
        ]
    }

    This rule has 2 options.

    • groups (string[][]) - specifies groups to compare operators. When this rule compares two operators, if both operators are included in a same group, this rule checks it. Otherwise, this rule ignores it. This value is a list of groups. The group is a list of binary operators. Default is the groups for each kind of operators.
    • allowSamePrecedence (boolean) - specifies to allow mix of 2 operators if those have the same precedence. Default is true.

    groups

    The following operators can be used in groups option:

    • Arithmetic Operators: "+", "-", "*", "/", "%", "**"
    • Bitwise Operators: "&", "|", "^", "~", "<<", ">>", ">>>"
    • Comparison Operators: "==", "!=", "===", "!==", ">", ">=", "<", "<="
    • Logical Operators: "&&", "||"
    • Relational Operators: "in", "instanceof"

    Now, considers about {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} configure. This configure has 2 groups: bitwise operators and logical operators. This rule checks only if both operators are included in a same group. So, in this case, this rule comes to check between bitwise operators and between logical operators. This rule ignores other operators.

    Examples of incorrect code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

    /*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
    
    var foo = a && b < 0 || c > 0 || d + 1 === 0;
    var foo = a & b | c;

    Examples of correct code for this rule with {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]} option:

    /*eslint no-mixed-operators: ["error", {"groups": [["&", "|", "^", "~", "<<", ">>", ">>>"], ["&&", "||"]]}]*/
    
    var foo = a || b > 0 || c + 1 === 0;
    var foo = a && b > 0 && c + 1 === 0;
    var foo = (a && b < 0) || c > 0 || d + 1 === 0;
    var foo = a && (b < 0 ||  c > 0 || d + 1 === 0);
    var foo = (a & b) | c;
    var foo = a & (b | c);
    var foo = a + b * c;
    var foo = a + (b * c);
    var foo = (a + b) * c;

    allowSamePrecedence

    Examples of correct code for this rule with {"allowSamePrecedence": true} option:

    /*eslint no-mixed-operators: ["error", {"allowSamePrecedence": true}]*/
    
    // + and - have the same precedence.
    var foo = a + b - c;

    Examples of incorrect code for this rule with {"allowSamePrecedence": false} option:

    /*eslint no-mixed-operators: ["error", {"allowSamePrecedence": false}]*/
    
    // + and - have the same precedence.
    var foo = a + b - c;

    When Not To Use It

    If you don't want to be notified about mixed operators, then it's safe to disable this rule.

    Related Rules

    Multiple spaces found before '('.
    Open

            if  (!isLeader(job)) {
    Severity: Minor
    Found in source/scripts/when-ci.js by eslint

    Disallow multiple spaces (no-multi-spaces)

    Multiple spaces in a row that are not used for indentation are typically mistakes. For example:

    if(foo  === "bar") {}

    It's hard to tell, but there are two spaces between foo and ===. Multiple spaces such as this are generally frowned upon in favor of single spaces:

    if(foo === "bar") {}

    Rule Details

    This rule aims to disallow multiple whitespace around logical expressions, conditional expressions, declarations, array elements, object properties, sequences and function parameters.

    Examples of incorrect code for this rule:

    /*eslint no-multi-spaces: "error"*/
    
    var a =  1;
    
    if(foo   === "bar") {}
    
    a <<  b
    
    var arr = [1,  2];
    
    a ?  b: c

    Examples of correct code for this rule:

    /*eslint no-multi-spaces: "error"*/
    
    var a = 1;
    
    if(foo === "bar") {}
    
    a << b
    
    var arr = [1, 2];
    
    a ? b: c

    Options

    To avoid contradictions if some other rules require multiple spaces, this rule has an option to ignore certain node types in the abstract syntax tree (AST) of JavaScript code.

    exceptions

    The exceptions object expects property names to be AST node types as defined by ESTree. The easiest way to determine the node types for exceptions is to use the online demo.

    Only the Property node type is ignored by default, because for the [key-spacing](key-spacing.md) rule some alignment options require multiple spaces in properties of object literals.

    Examples of correct code for the default "exceptions": { "Property": true } option:

    /*eslint no-multi-spaces: "error"*/
    /*eslint key-spacing: ["error", { align: "value" }]*/
    
    var obj = {
        first:  "first",
        second: "second"
    };

    Examples of incorrect code for the "exceptions": { "Property": false } option:

    /*eslint no-multi-spaces: ["error", { exceptions: { "Property": false } }]*/
    /*eslint key-spacing: ["error", { align: "value" }]*/
    
    var obj = {
        first:  "first",
        second: "second"
    };

    Examples of correct code for the "exceptions": { "BinaryExpression": true } option:

    /*eslint no-multi-spaces: ["error", { exceptions: { "BinaryExpression": true } }]*/
    
    var a = 1  *  2;

    Examples of correct code for the "exceptions": { "VariableDeclarator": true } option:

    /*eslint no-multi-spaces: ["error", { exceptions: { "VariableDeclarator": true } }]*/
    
    var someVar      = 'foo';
    var someOtherVar = 'barBaz';

    Examples of correct code for the "exceptions": { "ImportDeclaration": true } option:

    /*eslint no-multi-spaces: ["error", { exceptions: { "ImportDeclaration": true } }]*/
    
    import mod          from 'mod';
    import someOtherMod from 'some-other-mod';

    When Not To Use It

    If you don't want to check and disallow multiple spaces, then you should turn this rule off.

    Related Rules

    • [key-spacing](key-spacing.md)
    • [space-infix-ops](space-infix-ops.md)
    • [space-in-brackets](space-in-brackets.md) (deprecated)
    • [space-in-parens](space-in-parens.md)
    • [space-after-keywords](space-after-keywords)
    • [space-unary-ops](space-unary-ops)
    • [space-return-throw-case](space-return-throw-case) Source: http://eslint.org/docs/rules/

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            if (!isNoPullRequest()) {
                console.log(`  ${chalk.yellow('⚠')}   Skipping, "${job}" is a pull request. ${chalk.gray('[--no-pull-request]')}`);
                throw new Error(1);
            } else {
                console.log(`  ${chalk.green('✔')}   Job "${job}" is no pull request. ${chalk.gray('[--no-pull-request]')}`);
    Severity: Major
    Found in source/scripts/when-ci.js and 1 other location - About 3 hrs to fix
    source/scripts/when-ci.js on lines 61..66

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 111.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            } else if (!isNoPullRequest()) {
                console.log(`  ${chalk.yellow('⚠')}   Skipping, job "${job}" on branch "master", but pull-request. ${chalk.grey('[--master]')}`);
                throw new Error(1);
            } else {
                console.log(`  ${chalk.green('✔')}   Job "${job}" is on branch master. ${chalk.grey('[--trusted]')}`);
    Severity: Major
    Found in source/scripts/when-ci.js and 1 other location - About 3 hrs to fix
    source/scripts/when-ci.js on lines 40..45

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 111.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    There are no issues that match your filters.

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