if (canvas.scaleOffsetX * scaleMultiplier <= 3 && canvas.scaleOffsetX * scaleMultiplier >= 0.2) {
        canvas.scale(scaleMultiplier, scaleMultiplier)
      } else if (canvas.scaleOffsetX * scaleMultiplier > 3) {
        scaleMultiplier = 3 / canvas.scaleOffsetX
        canvas.scale(scaleMultiplier, scaleMultiplier)