Showing 337 of 337 total issues
File utils.js
has 512 lines of code (exceeds 250 allowed). Consider refactoring. Open
// Solid-UI general Utilities
// ==========================
//
// This must load AFTER the rdflib.js and log-ext.js (or log.js).
//
File acl.ts
has 511 lines of code (exceeds 250 allowed). Consider refactoring. Open
// Access control logic
import * as $rdf from 'rdflib'
import ns from '../ns'
import kb from '../store.js'
Function matrixForQuery
has 185 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports.matrixForQuery = function (
dom,
query,
vx,
vy,
Function newThingUI
has 184 lines of code (exceeds 25 allowed). Consider refactoring. Open
function newThingUI (createContext, dataBrowserContext, thePanes) {
if (!thePanes) throw new Error('@@ newThingUI: update API') // phase out
const dom = createContext.dom
const div = createContext.div
if (createContext.me && !createContext.me.uri) {
Function exports
has a Cognitive Complexity of 47 (exceeds 5 allowed). Consider refactoring. Open
module.exports = function (dom, kb, subject, messageStore, options) {
kb = kb || UI.store
messageStore = messageStore.doc() // No hash
var ns = UI.ns
var WF = $rdf.Namespace('http://www.w3.org/2005/01/wf/flow#')
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function exports
has a Cognitive Complexity of 47 (exceeds 5 allowed). Consider refactoring. Open
module.exports = function (dom, kb, subject, messageStore, options) {
kb = kb || UI.store
messageStore = messageStore.doc() // No hash
var ns = UI.ns
var WF = $rdf.Namespace('http://www.w3.org/2005/01/wf/flow#')
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buildCheckboxForm
has a Cognitive Complexity of 46 (exceeds 5 allowed). Consider refactoring. Open
function buildCheckboxForm (dom, kb, lab, del, ins, form, store, tristate) {
// 20190115
var box = dom.createElement('div')
var tx = dom.createTextNode(lab)
var editable = UI.store.updater.editable(store.uri)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File peoplePicker.js
has 456 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
*
* People Picker Pane
*
* This pane offers a mechanism for selecting a set of individuals, groups, or
Function makeDropTarget
has a Cognitive Complexity of 45 (exceeds 5 allowed). Consider refactoring. Open
function makeDropTarget (ele, droppedURIHandler, droppedFileHandler) {
var dragoverListener = function (e) {
e.preventDefault() // Neeed else drop does not work [sic]
e.dataTransfer.dropEffect = 'copy'
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function makeSelectForOptions
has 170 lines of code (exceeds 25 allowed). Consider refactoring. Open
forms.makeSelectForOptions = function (
dom,
kb,
subject,
predicate,
Function addListeners
has 165 lines of code (exceeds 25 allowed). Consider refactoring. Open
var addListeners = function (part, chunk) {
part.addEventListener('keydown', function (event) {
var queueProperty, queue
// up 38; down 40; left 37; right 39 tab 9; shift 16; escape 27
switch (event.keyCode) {
Function newMessageForm
has 163 lines of code (exceeds 25 allowed). Consider refactoring. Open
function newMessageForm (messageTable) {
var form = dom.createElement('tr')
var lhs = dom.createElement('td')
var middle = dom.createElement('td')
var rhs = dom.createElement('td')
Similar blocks of code found in 2 locations. Consider refactoring. Open
private renderPersonButton (): HTMLElement {
return widgets.button(
this.groupList.controller.dom,
icons.iconBase + widgets.iconForClass['vcard:Individual'],
'Add Person',
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 163.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private renderGroupButton (): HTMLElement {
return widgets.button(
this.groupList.controller.dom,
icons.iconBase + widgets.iconForClass['vcard:Group'],
'Add Group',
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 163.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function renderMessageTable
has 155 lines of code (exceeds 25 allowed). Consider refactoring. Open
function renderMessageTable (date, live) {
var scrollBackButton
var scrollForwardButton
/// ///////////////// Scroll down adding more above
Function selectWorkspace
has 151 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function selectWorkspace (
dom: HTMLDocument,
appDetails: AppDetails,
callbackWS: (workspace: string | null, newBase: string) => void
): HTMLElement {
Function basicField
has 134 lines of code (exceeds 25 allowed). Consider refactoring. Open
function basicField (
dom,
container,
already,
subject,
Function label
has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring. Open
function label (x, initialCap) {
// x is an object
function doCap (s) {
// s = s.toString()
if (initialCap) return s.slice(0, 1).toUpperCase() + s.slice(1)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function messageToolbar
has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring. Open
export function messageToolbar (message, messageRow, userContext) {
const div = dom.createElement('div')
function closeToolbar () {
div.parentElement.parentElement.removeChild(div.parentElement) // remive the TR
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function renderMessage
has 122 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function renderMessage (
messageTable,
bindings,
fresh,
options,