moove-it/sidekiq-scheduler

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Class Scheduler has 26 methods (exceeds 20 allowed). Consider refactoring.
Open

  class Scheduler
    # We expect rufus jobs to have #params
    Rufus::Scheduler::Job.module_eval do
      alias_method :params, :opts
    end
Severity: Minor
Found in lib/sidekiq-scheduler/scheduler.rb - About 3 hrs to fix

    Method set_current_scheduler_options has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

        def set_current_scheduler_options(config)
          enabled = SidekiqScheduler::Scheduler.enabled
          dynamic = SidekiqScheduler::Scheduler.dynamic
          dynamic_every = SidekiqScheduler::Scheduler.dynamic_every
          listened_queues_only = SidekiqScheduler::Scheduler.listened_queues_only
    Severity: Minor
    Found in lib/sidekiq-scheduler/manager.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method load_schedule! has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        def load_schedule!
          if enabled
            Sidekiq.logger.info 'Loading Schedule'
    
            # Load schedule from redis for the first time if dynamic
    Severity: Minor
    Found in lib/sidekiq-scheduler/scheduler.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method check_using_old_sidekiq_scheduler_config! has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        def self.check_using_old_sidekiq_scheduler_config!(sidekiq_config)
          %i[enabled dynamic dynamic_every schedule listened_queues_only rufus_scheduler_options].each do |option|
            if SIDEKIQ_GTE_7_0_0
              if sidekiq_config.key?(option)
                raise OptionNotSupportedAnymore, ":#{option} option should be under the :scheduler: key"
    Severity: Minor
    Found in lib/sidekiq-scheduler/sidekiq_adapter.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method load_schedule_job has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        def load_schedule_job(name, config)
          # If rails_env is set in the config, enforce ENV['RAILS_ENV'] as
          # required for the jobs to be scheduled.  If rails_env is missing, the
          # job should be scheduled regardless of what ENV['RAILS_ENV'] is set
          # to.
    Severity: Minor
    Found in lib/sidekiq-scheduler/scheduler.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method sidekiq_queues has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

        def self.sidekiq_queues(sidekiq_config)
          if SIDEKIQ_GTE_7_0_0
            if sidekiq_config.nil? || (sidekiq_config.respond_to?(:empty?) && sidekiq_config.empty?)
              Sidekiq.instance_variable_get(:@config).queues.map(&:to_s)
            else
    Severity: Minor
    Found in lib/sidekiq-scheduler/sidekiq_adapter.rb - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method new_job has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        def new_job(name, interval_type, config, schedule, options)
    Severity: Minor
    Found in lib/sidekiq-scheduler/scheduler.rb - About 35 mins to fix

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          def self.stringify_keys(object)
            if object.is_a?(Hash)
              Hash[[*object.map { |k, v| [k.to_s, stringify_keys(v) ]} ]]
      
            elsif object.is_a?(Array) || object.is_a?(Set)
      Severity: Minor
      Found in lib/sidekiq-scheduler/utils.rb and 1 other location - About 35 mins to fix
      lib/sidekiq-scheduler/utils.rb on lines 34..43

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 35.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          def self.symbolize_keys(object)
            if object.is_a?(Hash)
              Hash[[*object.map { |k, v| [k.to_sym, symbolize_keys(v) ]} ]]
      
            elsif object.is_a?(Array) || object.is_a?(Set)
      Severity: Minor
      Found in lib/sidekiq-scheduler/utils.rb and 1 other location - About 35 mins to fix
      lib/sidekiq-scheduler/utils.rb on lines 15..24

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 35.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Method symbolize_keys has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          def self.symbolize_keys(object)
            if object.is_a?(Hash)
              Hash[[*object.map { |k, v| [k.to_sym, symbolize_keys(v) ]} ]]
      
            elsif object.is_a?(Array) || object.is_a?(Set)
      Severity: Minor
      Found in lib/sidekiq-scheduler/utils.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method stringify_keys has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          def self.stringify_keys(object)
            if object.is_a?(Hash)
              Hash[[*object.map { |k, v| [k.to_s, stringify_keys(v) ]} ]]
      
            elsif object.is_a?(Array) || object.is_a?(Set)
      Severity: Minor
      Found in lib/sidekiq-scheduler/utils.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

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