movemeet/movemeet

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app/src/main/java/com/sdp/movemeet/utility/ImageHandler.java

Summary

Maintainability
A
2 hrs
Test Coverage
B
87%

Method loadImage has 33 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    public static void loadImage(Image image, Activity activity) {
        Log.d(TAG, "loading image");
        ProgressBar progressBar = getProgressBar(activity);
        if (progressBar != null) {
            progressBar.setVisibility(View.VISIBLE);
Severity: Minor
Found in app/src/main/java/com/sdp/movemeet/utility/ImageHandler.java - About 1 hr to fix

    Method getProgressBar has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

        private static ProgressBar getProgressBar(Activity activity) {
            ProgressBar progressBar = null;
            if (activity instanceof ActivityDescriptionActivity)
                progressBar = ((ActivityDescriptionActivity) activity).getProgressBar();
            else if (activity instanceof ActivityDescriptionActivityUnregister)
    Severity: Minor
    Found in app/src/main/java/com/sdp/movemeet/utility/ImageHandler.java - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

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