movemeet/movemeet

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Method validateActivity has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    @VisibleForTesting(otherwise = VisibleForTesting.PRIVATE)
    public Activity validateActivity() {
        String organizerId = fAuth.getCurrentUser().getUid();

        Sport sport = Sport.valueOf(spinner.getSelectedItem().toString());

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public static void goToUserProfileActivity(View view) {
        Context context = view.getContext();
        Intent intent = new Intent(context, ProfileActivity.class);
        intent.addFlags(Intent.FLAG_ACTIVITY_NO_HISTORY);
        context.startActivity(intent);
app/src/main/java/com/sdp/movemeet/view/navigation/Navigation.java on lines 55..60

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public static void goToActivityUpload(View view) {
        Context context = view.getContext();
        Intent intent = new Intent(context, UploadActivityActivity.class);
        intent.addFlags(Intent.FLAG_ACTIVITY_NO_HISTORY);
        context.startActivity(intent);
app/src/main/java/com/sdp/movemeet/view/navigation/Navigation.java on lines 67..72

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 44.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public void addRegisteredActivityId(String activityId) {
        if (activityId == null) {
            throw new IllegalArgumentException();
        }
        if (registeredActivitiesId.contains(activityId)) {
Severity: Minor
Found in app/src/main/java/com/sdp/movemeet/models/User.java and 1 other location - About 30 mins to fix
app/src/main/java/com/sdp/movemeet/models/User.java on lines 193..201

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 42.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    public void addCreatedActivityId(String activityId) {
        if (activityId == null) {
            throw new IllegalArgumentException();
        }
        if (createdActivitiesId.contains(activityId)) {
Severity: Minor
Found in app/src/main/java/com/sdp/movemeet/models/User.java and 1 other location - About 30 mins to fix
app/src/main/java/com/sdp/movemeet/models/User.java on lines 217..225

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 42.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Avoid too many return statements within this method.
Open

        return activity;

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

            if (fAuth.getCurrentUser() == null) {
                startActivity(new Intent(getApplicationContext(), LoginActivity.class));
                finish();
            } else {
                userId = fAuth.getCurrentUser().getUid();
    app/src/main/java/com/sdp/movemeet/view/chat/ChatActivity.java on lines 102..107

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

            if (fAuth.getCurrentUser() == null) {
                startActivity(new Intent(getApplicationContext(), LoginActivity.class));
                finish();
            } else {
                userId = fAuth.getCurrentUser().getUid();
    Severity: Minor
    Found in app/src/main/java/com/sdp/movemeet/view/chat/ChatActivity.java and 1 other location - About 30 mins to fix
    app/src/main/java/com/sdp/movemeet/view/profile/ProfileActivity.java on lines 65..70

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Method deleteOrganizedActivities has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        public void deleteOrganizedActivities() {
            Log.d(TAG, "Entering deleteOrganizedActivities");
            activityManager = new FirestoreActivityManager(FirestoreActivityManager.ACTIVITIES_COLLECTION, new ActivitySerializer());
            Log.d(TAG, "Created activityManager");
            if (createdActivitiesId != null) {
    Severity: Minor
    Found in app/src/main/java/com/sdp/movemeet/view/profile/EditProfileActivity.java - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method onCreate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_upload_activity);
    
    

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method unregisterUserFromActivities has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        public void unregisterUserFromActivities() {
            Log.d(TAG, "Entering unregisterUserFromActivities");
            if (registeredActivitiesId != null) {
                if (registeredActivitiesId.size() > 0) {
                    for (int i = 0; i < registeredActivitiesId.size(); i++) {
    Severity: Minor
    Found in app/src/main/java/com/sdp/movemeet/view/profile/EditProfileActivity.java - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method onCreate has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_description);
    
    

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method getParticipantNames has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        private void getParticipantNames(Activity activity) {
            ArrayList<String> participantIds = activity.getParticipantId();
            additionalParticipantsView.setVisibility(View.GONE);
            participantNamesString = new StringBuilder();
            Boolean finishList = false;

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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