neilslater/games_dice

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Class ComplexDie has 24 methods (exceeds 20 allowed). Consider refactoring.
Open

  class ComplexDie
    # @!visibility private
    # Private extension methods for GamesDice::ComplexDie probability calculations
    module ProbabilityHelpers
      private
Severity: Minor
Found in lib/games_dice/complex_die_helpers.rb - About 2 hrs to fix

    Method initialize has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        def initialize(trigger_value, trigger_op, type, limit = 1000)
          unless trigger_value.respond_to?(trigger_op)
            raise ArgumentError,
                  "trigger_value #{trigger_value.inspect} cannot respond to trigger_op #{trigger_value.inspect}"
          end
    Severity: Minor
    Found in lib/games_dice/reroll_rule.rb - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method check_and_construct has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        def check_and_construct(input, klass, label)
          return nil unless input
          raise TypeError, "#{label} should be an Array, instead got #{input.inspect}" unless input.is_a?(Array)
    
          input.map do |i|
    Severity: Minor
    Found in lib/games_dice/complex_die.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method logical_minmax has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

          def logical_minmax
            return @basic_die.minmax unless @rerolls || @maps
            return minmax_mappings(@basic_die.all_values) unless @rerolls
    
            min_result, max_result = logical_rerolls_minmax
    Severity: Minor
    Found in lib/games_dice/complex_die_helpers.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method rerolls_loop has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

          def rerolls_loop(subtracting, rerolls_remaining)
            loop do
              rule_idx = find_matching_reroll_rule(@basic_die.result, @result.rolls.length, rerolls_remaining)
              break unless rule_idx
    
    
    Severity: Minor
    Found in lib/games_dice/complex_die_helpers.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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