Function sync
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function sync() {
const dataToSend = {
baseRevision,
changes,
clientIdentity,
'Headers' is not defined. Open
const headers = new Headers();
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'fetch' is not defined. Open
fetch(URL, {
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
A space is required after '{'. Open
obj: {item: input.value},
- Read upRead up
- Exclude checks
enforce consistent spacing inside braces (object-curly-spacing)
While formatting preferences are very personal, a number of style guides require or disallow spaces between curly braces in the following situations:
// simple object literals
var obj = { foo: "bar" };
// nested object literals
var obj = { foo: { zoo: "bar" } };
// destructuring assignment (EcmaScript 6)
var { x, y } = y;
// import/export declarations (EcmaScript 6)
import { foo } from "bar";
export { foo };
Rule Details
This rule enforce consistent spacing inside braces of object literals, destructuring assignments, and import/export specifiers.
Options
This rule has two options, a string option and an object option.
String option:
-
"never"
(default) disallows spacing inside of braces -
"always"
requires spacing inside of braces (except{}
)
Object option:
-
"arraysInObjects": true
requires spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set tonever
) -
"arraysInObjects": false
disallows spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set toalways
) -
"objectsInObjects": true
requires spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set tonever
) -
"objectsInObjects": false
disallows spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set toalways
)
never
Examples of incorrect code for this rule with the default "never"
option:
/*eslint object-curly-spacing: ["error", "never"]*/
var obj = { 'foo': 'bar' };
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux'}, bar};
var {x } = y;
import { foo } from 'bar';
Examples of correct code for this rule with the default "never"
option:
/*eslint object-curly-spacing: ["error", "never"]*/
var obj = {'foo': 'bar'};
var obj = {'foo': {'bar': 'baz'}, 'qux': 'quxx'};
var obj = {
'foo': 'bar'
};
var obj = {'foo': 'bar'
};
var obj = {
'foo':'bar'};
var obj = {};
var {x} = y;
import {foo} from 'bar';
always
Examples of incorrect code for this rule with the "always"
option:
/*eslint object-curly-spacing: ["error", "always"]*/
var obj = {'foo': 'bar'};
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux' }, bar};
var obj = {'foo': 'bar'
};
var obj = {
'foo':'bar'};
var {x} = y;
import {foo } from 'bar';
Examples of correct code for this rule with the "always"
option:
/*eslint object-curly-spacing: ["error", "always"]*/
var obj = {};
var obj = { 'foo': 'bar' };
var obj = { 'foo': { 'bar': 'baz' }, 'qux': 'quxx' };
var obj = {
'foo': 'bar'
};
var { x } = y;
import { foo } from 'bar';
arraysInObjects
Examples of additional correct code for this rule with the "never", { "arraysInObjects": true }
options:
/*eslint object-curly-spacing: ["error", "never", { "arraysInObjects": true }]*/
var obj = {"foo": [ 1, 2 ] };
var obj = {"foo": [ "baz", "bar" ] };
Examples of additional correct code for this rule with the "always", { "arraysInObjects": false }
options:
/*eslint object-curly-spacing: ["error", "always", { "arraysInObjects": false }]*/
var obj = { "foo": [ 1, 2 ]};
var obj = { "foo": [ "baz", "bar" ]};
objectsInObjects
Examples of additional correct code for this rule with the "never", { "objectsInObjects": true }
options:
/*eslint object-curly-spacing: ["error", "never", { "objectsInObjects": true }]*/
var obj = {"foo": {"baz": 1, "bar": 2} };
Examples of additional correct code for this rule with the "always", { "objectsInObjects": false }
options:
/*eslint object-curly-spacing: ["error", "always", { "objectsInObjects": false }]*/
var obj = { "foo": { "baz": 1, "bar": 2 }};
When Not To Use It
You can turn this rule off if you are not concerned with the consistency of spacing between curly braces.
Related Rules
- [comma-spacing](comma-spacing.md)
- [space-in-parens](space-in-parens.md) Source: http://eslint.org/docs/rules/
A space is required before '}'. Open
obj: {item: input.value},
- Read upRead up
- Exclude checks
enforce consistent spacing inside braces (object-curly-spacing)
While formatting preferences are very personal, a number of style guides require or disallow spaces between curly braces in the following situations:
// simple object literals
var obj = { foo: "bar" };
// nested object literals
var obj = { foo: { zoo: "bar" } };
// destructuring assignment (EcmaScript 6)
var { x, y } = y;
// import/export declarations (EcmaScript 6)
import { foo } from "bar";
export { foo };
Rule Details
This rule enforce consistent spacing inside braces of object literals, destructuring assignments, and import/export specifiers.
Options
This rule has two options, a string option and an object option.
String option:
-
"never"
(default) disallows spacing inside of braces -
"always"
requires spacing inside of braces (except{}
)
Object option:
-
"arraysInObjects": true
requires spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set tonever
) -
"arraysInObjects": false
disallows spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set toalways
) -
"objectsInObjects": true
requires spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set tonever
) -
"objectsInObjects": false
disallows spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set toalways
)
never
Examples of incorrect code for this rule with the default "never"
option:
/*eslint object-curly-spacing: ["error", "never"]*/
var obj = { 'foo': 'bar' };
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux'}, bar};
var {x } = y;
import { foo } from 'bar';
Examples of correct code for this rule with the default "never"
option:
/*eslint object-curly-spacing: ["error", "never"]*/
var obj = {'foo': 'bar'};
var obj = {'foo': {'bar': 'baz'}, 'qux': 'quxx'};
var obj = {
'foo': 'bar'
};
var obj = {'foo': 'bar'
};
var obj = {
'foo':'bar'};
var obj = {};
var {x} = y;
import {foo} from 'bar';
always
Examples of incorrect code for this rule with the "always"
option:
/*eslint object-curly-spacing: ["error", "always"]*/
var obj = {'foo': 'bar'};
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux' }, bar};
var obj = {'foo': 'bar'
};
var obj = {
'foo':'bar'};
var {x} = y;
import {foo } from 'bar';
Examples of correct code for this rule with the "always"
option:
/*eslint object-curly-spacing: ["error", "always"]*/
var obj = {};
var obj = { 'foo': 'bar' };
var obj = { 'foo': { 'bar': 'baz' }, 'qux': 'quxx' };
var obj = {
'foo': 'bar'
};
var { x } = y;
import { foo } from 'bar';
arraysInObjects
Examples of additional correct code for this rule with the "never", { "arraysInObjects": true }
options:
/*eslint object-curly-spacing: ["error", "never", { "arraysInObjects": true }]*/
var obj = {"foo": [ 1, 2 ] };
var obj = {"foo": [ "baz", "bar" ] };
Examples of additional correct code for this rule with the "always", { "arraysInObjects": false }
options:
/*eslint object-curly-spacing: ["error", "always", { "arraysInObjects": false }]*/
var obj = { "foo": [ 1, 2 ]};
var obj = { "foo": [ "baz", "bar" ]};
objectsInObjects
Examples of additional correct code for this rule with the "never", { "objectsInObjects": true }
options:
/*eslint object-curly-spacing: ["error", "never", { "objectsInObjects": true }]*/
var obj = {"foo": {"baz": 1, "bar": 2} };
Examples of additional correct code for this rule with the "always", { "objectsInObjects": false }
options:
/*eslint object-curly-spacing: ["error", "always", { "objectsInObjects": false }]*/
var obj = { "foo": { "baz": 1, "bar": 2 }};
When Not To Use It
You can turn this rule off if you are not concerned with the consistency of spacing between curly braces.
Related Rules
- [comma-spacing](comma-spacing.md)
- [space-in-parens](space-in-parens.md) Source: http://eslint.org/docs/rules/
Similar blocks of code found in 2 locations. Consider refactoring. Open
function getID() {
function s4() {
return Math.floor((1 + Math.random()) * 0x10000)
.toString(16)
.substring(1);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
function renderList() {
list.innerHTML = items.map((item) => `<li>${item}</li>`).join('');
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76