client/game/ServerCommListener.js
Function ServerCommListener
has 251 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function ServerCommListener() {
var time = null;
this.showWaitOverlay = function() {
$('#overlay').show();
time = new Date();
Function ServerCommListener
has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring. Open
Open
function ServerCommListener() {
var time = null;
this.showWaitOverlay = function() {
$('#overlay').show();
time = new Date();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File ServerCommListener.js
has 253 lines of code (exceeds 250 allowed). Consider refactoring. Open
Open
/* ------------------------------------------ */
/* class ServerCommListener */
/* ------------------------------------------ */
function ServerCommListener() {
var time = null;
Function onTurnDone
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
this.onTurnDone = function() {
this.showWaitOverlay();
G.turnDoneButton.enabled = false;
if(G.gameState == 1) {
socket.emit('roundEnd_req', { playerId : G.playerId});