File rule_game.js
has 483 lines of code (exceeds 250 allowed). Consider refactoring. Open
var Player = require("./rule_player.js");
var CardStack = require("./rule_cardstack.js");
var GameField = require('./rule_gamefield.js');
var Field = require('./rule_field.js');
var CardFactory = require('./rule_cardfactory.js');
Function removeCardFromAuction
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
Game.prototype.removeCardFromAuction = function(cardId, playerId) {
var c = null;
if(this.gameState == GameStates.PICK_CARD) {
for(var i = 0 ; i < this.cardsToAuction.length ; i++) {
if(this.cardsToAuction[i].id == cardId) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function processAuctionBid
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
Game.prototype.processAuctionBid = function(allPlayers) {
logger.debug("[processAuctionBid] start. this.biddings=%j", this.biddings);
this.gameState = GameStates.PICK_CARD;
// if a player had left the game and rejoined again his bidding is undefined. So tread this as $0.
Function removePlayer
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
Game.removePlayer = function(socketId, onSuccess, onGameDeleted) {
var PlayerManager = require('./rule_playermanager.js');
var GameManager = require('./rule_gamemanager.js');
PlayerManager.getPlayerBySocketId(socketId, function(player) {
GameManager.getGame(player.gameId, function(game) {
Function processAuctionBid
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
Game.prototype.processAuctionBid = function(allPlayers) {
logger.debug("[processAuctionBid] start. this.biddings=%j", this.biddings);
this.gameState = GameStates.PICK_CARD;
// if a player had left the game and rejoined again his bidding is undefined. So tread this as $0.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if(this.cardsToAuction[j].cardsToSelect[i].id == cardId) {
c = this.cardsToAuction[j].cardsToSelect[i];
}
Function resetSuppliesAndCalcBuildstate
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Game.prototype.resetSuppliesAndCalcBuildstate = function(changedFields) {
for(var k in this.gameField.fields) {
var field = this.gameField.fields[k];
if(field.buildState == 1) {
field.buildState++;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"