Showing 214 of 214 total issues
Method cache
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def cache(key, opts = {}, &block)
if settings.caching?
began_at = Time.now
if settings.cache.key?(key.to_s)
value = settings.cache[key.to_s]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def initialize(name, options={})
@name = name.to_s
@app_class = options[:app_class] || Inflections.camelize(@name)
@gem = options[:gem] || Inflections.underscore(@app_class.split("::").first)
@app_file = options[:app_file] || locate_app_file
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def initialize(options={})
@buffer = []
@auto_flush = options.has_key?(:auto_flush) ? options[:auto_flush] : true
@level = options[:log_level] ? Padrino::Logger::Levels[options[:log_level]] : Padrino::Logger::Levels[:debug]
@log = options[:stream] || $stdout
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function show
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Modal.prototype.show = function (_relatedTarget) {
var that = this
var e = $.Event('show.bs.modal', { relatedTarget: _relatedTarget })
this.$element.trigger(e)
Method render_like_sinatra
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_like_sinatra(engine, data, options={}, locals={}, &block)
# merge app-level options
engine_options = settings.respond_to?(engine) ? settings.send(engine) : {}
options = engine_options.merge(options)
Function show
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Collapse.prototype.show = function () {
if (this.transitioning || this.$element.hasClass('in')) return
var startEvent = $.Event('show.bs.collapse')
this.$element.trigger(startEvent)
Method create_controller
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_controller
validate_namespace name
self.destination_root = options[:root]
if in_app_root?
app = options[:app]
Similar blocks of code found in 2 locations. Consider refactoring. Open
def create_model_file(name, options={})
model_path = destination_root(options[:app], 'models', "#{name.to_s.underscore}.rb")
field_tuples = options[:fields].map { |value| value.split(":") }
column_declarations = field_tuples.map { |field, kind| "field :#{field}, :as => :#{kind}" }.join("\n ")
model_contents = MR_MODEL.gsub(/!NAME!/, name.to_s.underscore.camelize)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def create_model_file(name, options={})
model_path = destination_root(options[:app], 'models', "#{name.to_s.underscore}.rb")
field_tuples = options[:fields].map { |value| value.split(":") }
column_declarations = field_tuples.map { |field, kind| "field :#{field}, :#{kind}" }.join("\n ")
model_contents = DYNAMOID_MODEL.gsub(/!NAME!/, name.to_s.underscore.camelize)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function backdrop
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Modal.prototype.backdrop = function (callback) {
var animate = this.$element.hasClass('fade') ? 'fade' : ''
if (this.isShown && this.options.backdrop) {
var doAnimate = $.support.transition && animate
Function checkPosition
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Affix.prototype.checkPosition = function () {
if (!this.$element.is(':visible')) return
var scrollHeight = $(document).height()
var scrollTop = this.$window.scrollTop()
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Padrino
module Rendering
class SlimOutputBuffer < Temple::Generators::StringBuffer
define_options :buffer_class => 'SafeBuffer'
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
module Padrino
module Rendering
class HamlitOutputBuffer < Temple::Generators::StringBuffer
define_options :buffer_class => 'SafeBuffer'
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method setup!
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.setup!
config_level = (PADRINO_LOG_LEVEL || Padrino.env || :test).to_sym # need this for PADRINO_LOG_LEVEL
config = Config[config_level]
unless config
Similar blocks of code found in 2 locations. Consider refactoring. Open
def create_model_file(name, options={})
model_path = destination_root(options[:app], 'models', "#{name.to_s.underscore}.rb")
field_tuples = options[:fields].map { |value| value.split(":") }
column_declarations = field_tuples.map { |field, kind| "property :#{field}" }.join("\n ")
model_contents = CR_MODEL.gsub(/!NAME!/, name.to_s.underscore.camelize)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def create_model_file(name, options={})
model_path = destination_root(options[:app], 'models', "#{name.to_s.underscore}.rb")
field_tuples = options[:fields].map { |value| value.split(":") }
column_declarations = field_tuples.map { |field, kind| "attribute :#{field}" }.join("\n ")
model_contents = OHM_MODEL.gsub(/!NAME!/, name.to_s.underscore.camelize)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 51.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method create_controller
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def create_controller
self.destination_root = options[:root]
if in_app_root?
@app_name = fetch_app_name
@admin_name = options[:admin_name].classify
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method safe_load
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def safe_load(file, options={})
began_at = Time.now
file = figure_path(file)
return unless options[:force] || file_changed?(file)
return require(file) if feature_excluded?(file)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method insert_into_gemfile
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def insert_into_gemfile(name, options={})
after_pattern = options[:group] ? "#{options[:group].to_s.capitalize} requirements\n" : "Component requirements\n"
version = options.delete(:version)
gem_options = options.map { |k, v| k.to_s == 'require' && [true,false].include?(v) ? ":#{k} => #{v}" : ":#{k} => '#{v}'" }.join(", ")
write_option = gem_options.empty? ? '' : ", #{gem_options}"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method prepare_allowed_params
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def prepare_allowed_params(allowed_params)
param_filter = {}
allowed_params.each do |key,value|
case
when key.kind_of?(Hash) && !value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"