partkeepr/PartKeepr

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (fieldValues.importBehaviour === "matchData") {
            this.down("#importFieldMatcherGrid").enable();
            this.down("#dontUpdateData").enable();
            this.down("#updateData").enable();
        } else {
src/PartKeepr/FrontendBundle/Resources/public/js/Components/Importer/ImporterEntityConfiguration.js on lines 81..85

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (this.record.distributors().getCount() < minDistributorCount) {
            errors.push(
                Ext.String.format(i18n("The number of distributors must be greater than {0}"), minDistributorCount));
        }
src/PartKeepr/FrontendBundle/Resources/public/js/Components/Part/Editor/PartEditor.js on lines 393..396

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function initComponent has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    initComponent: function ()
    {
        this.rendererStore = Ext.create("Ext.data.Store");

        this.columns = [{

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function selectTheme has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    selectTheme: function (theme) {
        var i, j, menuItem;

        for (i = 0; i < this.items.getCount(); i++) {
            if (this.items.getAt(i).type === "themes") {

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function toIntArray has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

String.prototype.toIntArray = function() {
  var w1, w2, u, r4 = [], r = [], i = 0;
  var s = this + '\0\0\0'; // pad string to avoid discarding last chars
  var l = s.length - 1;

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function setActiveItem has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    setActiveItem : function(item){
        item = this.container.getComponent(item);
        if(this.activeItem != item){
            if(this.activeItem){
                this.activeItem.hide();

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function extractJSONSorters has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    private function extractJSONSorters(
        $data
    ) {
        $sorter = new Sorter();

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function import has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    public function import($row, $obj = null)
    {
        if ($obj === null) {
            $obj = new $this->baseEntity();
            $this->persist($obj);
Severity: Minor
Found in src/PartKeepr/ImportBundle/Configuration/Configuration.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function import has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    public function import($row, $obj = null)
    {
        $descriptions = [];
        switch ($this->importBehaviour) {
            case self::IMPORTBEHAVIOUR_ALWAYSSETTO:
Severity: Minor
Found in src/PartKeepr/ImportBundle/Configuration/ManyToOneConfiguration.php - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function createPicker has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    createPicker: function ()
    {
        this.fireEvent("beforeSelect", this);

        this.modelFieldSelector = Ext.create({

    Function initComponent has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        initComponent: function ()
        {
            console.log(this.markedAsDefaultProperty);
            if (this.allowMarkAsDefault) {
                this.tpl = Ext.create('Ext.XTemplate',

      Function getProgressBar has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          getProgressBar: function () {
              var progressbar = Ext.widget('progressbar', {
                  value: 0.5
              });
      
      

        Function reconfigureGrid has 27 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            reconfigureGrid: function (data)
            {
                var columns = [];
                var fieldConfig = [];
                var header = data[0];

          Function getFilterFn has 27 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                                  getFilterFn: function ()
                                  {
                                      if (this.partManager !== null) {
                                          if (this.categoryFilter.getValue().category === "all") {
                                              if (this.partManager.getSelectedCategory() !== null) {

            Function onAddParameterFilter has 27 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                onAddParameterFilter: function (rec) {
                    var subFilters = [];
            
            
                    subFilters.push( Ext.create("PartKeepr.util.Filter", {

              Function createLayout has 27 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  createLayout: function ()
                  {
                      this.statusBar = Ext.create("PartKeepr.Statusbar");
              
                      this.messageLog = this.createMessageLog();
              Severity: Minor
              Found in src/PartKeepr/FrontendBundle/Resources/public/js/PartKeepr.js - About 1 hr to fix

                Method import has 27 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    public function import($row, $obj = null)
                    {
                        if ($obj === null) {
                            $obj = new $this->baseEntity();
                            $this->persist($obj);
                Severity: Minor
                Found in src/PartKeepr/ImportBundle/Configuration/Configuration.php - About 1 hr to fix

                  Method getExtJSFieldMapping has 27 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      protected function getExtJSFieldMapping($type)
                      {
                          switch ($type) {
                              case 'integer':
                                  return 'int';

                    Method import has 27 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                        public function import($preview = false)
                        {
                            $entities = [];
                            $logs = [];
                    
                    
                    Severity: Minor
                    Found in src/PartKeepr/ImportBundle/Service/ImporterService.php - About 1 hr to fix

                      Similar blocks of code found in 2 locations. Consider refactoring.
                      Open

                              this.addButton = new Ext.Button({
                                  text: i18n("Add Stock"),
                                  iconCls: 'web-icon brick_add',
                                  handler: Ext.bind(this.addPartStockPrompt, this)
                              });
                      src/PartKeepr/FrontendBundle/Resources/public/js/Components/Part/PartDisplay.js on lines 28..32

                      Duplicated Code

                      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                      Tuning

                      This issue has a mass of 56.

                      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                      Refactorings

                      Further Reading

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