patrickfav/under-the-hood

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Showing 108 of 108 total issues

Method onCreate has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        final ActivityMoreBinding binding = DataBindingUtil.setContentView(this, R.layout.activity_more);

Severity: Minor
Found in app/src/main/java/at/favre/app/hood/demo/MoreActivity.java - About 1 hr to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                if (includeWifiState) {
                    final DeviceStatusUtil.Status wifiState = DeviceStatusUtil.getWifiStatus(context);
                    section.add(Hood.get().createPropertyEntry("wifi", new DynamicValue<String>() {
                        @Override
                        public String getValue() {
    hood-core/src/main/java/at/favre/lib/hood/util/defaults/DefaultProperties.java on lines 336..346

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 77.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                if (includeBtState) {
                    final DeviceStatusUtil.Status btState = DeviceStatusUtil.getBluetoothStatus(context);
                    section.add(Hood.get().createPropertyEntry("bluetooth", new DynamicValue<String>() {
                        @Override
                        public String getValue() {
    hood-core/src/main/java/at/favre/lib/hood/util/defaults/DefaultProperties.java on lines 324..334

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 77.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Method onCreate has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        @Override
        protected void onCreate(@Nullable Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            if (Hood.isLibEnabled()) {
                if (getIntent().getBooleanExtra(KEY_HEADLESS, false)) {

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method onTouch has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        @Override
        public boolean onTouch(View v, MotionEvent event) {
            if (onClickListener == null) {
                return false;
            }

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method getPageData has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        @NonNull
        @Override
        public Pages getPageData(@NonNull Pages pages) {
            final Random random = new Random(getIntent().getLongExtra(KEY_SEED, 0));
    
    

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method createStaticFieldsInfo has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        public static List<PageEntry<?>> createStaticFieldsInfo(Class<?> clazz) {
            List<PageEntry<?>> entries = new ArrayList<>();
    
            Field[] declaredFields = clazz.getDeclaredFields();
            for (Field field : declaredFields) {

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method multiTabsActivityTest has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        @Test
        public void multiTabsActivityTest() {
            ViewInteraction appCompatButton = onView(
                    allOf(withId(R.id.btn_start_dark_multi_page), withText("Start Multi Page")));
            appCompatButton.perform(scrollTo(), click());

      Method getPageData has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          @NonNull
          @Override
          public Pages getPageData(@NonNull Pages pages) {
              Page firstPage = pages.addNewPage();
      
      

        Method getNetworkConnectivityState has 26 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            public static ConnectionState getNetworkConnectivityState(@NonNull Context context) {
                if (ContextCompat.checkSelfPermission(context, Manifest.permission.ACCESS_NETWORK_STATE) == PackageManager.PERMISSION_GRANTED) {
                    ConnectivityManager cm = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE);
                    NetworkInfo activeNetwork = cm.getActiveNetworkInfo();
        
        

          Method millisToDaysHoursMinString has 26 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              public static String millisToDaysHoursMinString(long millis) {
                  if (millis < 0) {
                      throw new IllegalArgumentException("Duration must be greater than zero!");
                  }
          
          
          Severity: Minor
          Found in hood-core/src/main/java/at/favre/lib/hood/util/HoodUtil.java - About 1 hr to fix

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                                        "exported: " + provider.exported + "\n" +
                                                "enabled: " + provider.enabled + "\n" +
                                                "authorities: " + provider.authority + "\n" +
                                                "multi-process: " + provider.multiprocess + "\n" +
                                                "read-perm: " + provider.readPermission + "\n" +
            hood-core/src/main/java/at/favre/lib/hood/util/PackageInfoAssembler.java on lines 286..290

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 68.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 2 locations. Consider refactoring.
            Open

                                        "exported: " + service.exported + "\n" +
                                                "enabled: " + service.enabled + "\n" +
                                                "flags: " + service.exported + "\n" +
                                                "process: " + service.processName + "\n" +
                                                "req-permission: " + service.permission + "\n", true));
            hood-core/src/main/java/at/favre/lib/hood/util/PackageInfoAssembler.java on lines 329..333

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 68.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                    if (bluetoothAdapter == null) {
                        return Status.UNSUPPORTED;
                    } else if (ContextCompat.checkSelfPermission(context, Manifest.permission.BLUETOOTH) != PackageManager.PERMISSION_GRANTED) {
                        return Status.NEEDS_PERMISSION;
                    } else //noinspection MissingPermission
            hood-core/src/main/java/at/favre/lib/hood/util/DeviceStatusUtil.java on lines 115..123
            hood-core/src/main/java/at/favre/lib/hood/util/DeviceStatusUtil.java on lines 136..144

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 66.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                    if (wifi == null) {
                        return Status.UNSUPPORTED;
                    } else if (ContextCompat.checkSelfPermission(context, Manifest.permission.ACCESS_WIFI_STATE) != PackageManager.PERMISSION_GRANTED) {
                        return Status.NEEDS_PERMISSION;
                    } else if (wifi.isWifiEnabled()) {
            hood-core/src/main/java/at/favre/lib/hood/util/DeviceStatusUtil.java on lines 94..103
            hood-core/src/main/java/at/favre/lib/hood/util/DeviceStatusUtil.java on lines 136..144

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 66.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                    if (adapter == null) {
                        return Status.UNSUPPORTED;
                    } else if (ContextCompat.checkSelfPermission(context, Manifest.permission.NFC) != PackageManager.PERMISSION_GRANTED) {
                        return Status.NEEDS_PERMISSION;
                    } else if (adapter.isEnabled()) {
            hood-core/src/main/java/at/favre/lib/hood/util/DeviceStatusUtil.java on lines 94..103
            hood-core/src/main/java/at/favre/lib/hood/util/DeviceStatusUtil.java on lines 115..123

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 66.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Method equals has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Open

                @Override
                public boolean equals(Object o) {
                    if (this == o) return true;
                    if (o == null || getClass() != o.getClass()) return false;
            
            
            Severity: Minor
            Found in hood-core/src/release/java/at/favre/lib/hood/internal/DebugPage.java - About 55 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method getDefaultSharedPrefBackedSpinnerAction has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Open

                public static SingleSelectListConfigAction getDefaultSharedPrefBackedSpinnerAction(@Nullable String label, @NonNull final SharedPreferences prefs, final @NonNull String backendIdPrefKey, final @Nullable String defaultId, @NonNull final List<SpinnerElement> elements) {
                    return new SingleSelectListConfigAction(label, new SpinnerValue<List<SpinnerElement>, SpinnerElement>() {
            
                        @SuppressLint("CommitPrefEdits")
                        @Override

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method equals has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Open

                @Override
                public boolean equals(Object o) {
                    if (this == o) return true;
                    if (o == null || getClass() != o.getClass()) return false;
            
            

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method equals has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Open

                @Override
                public boolean equals(Object o) {
                    if (this == o) return true;
                    if (o == null || getClass() != o.getClass()) return false;
            
            
            Severity: Minor
            Found in hood-core/src/release/java/at/favre/lib/hood/internal/DebugPages.java - About 55 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

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