prakhar1989/react-tags

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File ReactTags.js has 501 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import React, { Component, createRef } from 'react';
import { DndProvider } from 'react-dnd';
import { HTML5Backend } from 'react-dnd-html5-backend';
import isEqual from 'lodash/isEqual';
import noop from 'lodash/noop';
Severity: Major
Found in src/components/ReactTags.js - About 1 day to fix

    Function render has 88 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      render() {
        const tagItems = this.getTagItems();
        const classNames = { ...DEFAULT_CLASSNAMES, ...this.props.classNames };
    
        // get the suggestions for the given query
    Severity: Major
    Found in src/components/ReactTags.js - About 3 hrs to fix

      Function handleKeyDown has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
      Open

        handleKeyDown(e) {
          const { query, selectedIndex, suggestions, selectionMode } = this.state;
      
          // hide suggestions menu on escape
          if (e.keyCode === KEYS.ESCAPE) {
      Severity: Minor
      Found in src/components/ReactTags.js - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      ReactTags has 21 functions (exceeds 20 allowed). Consider refactoring.
      Open

      class ReactTags extends Component {
        static propTypes = {
          placeholder: PropTypes.string,
          labelField: PropTypes.string,
          suggestions: PropTypes.arrayOf(
      Severity: Minor
      Found in src/components/ReactTags.js - About 2 hrs to fix

        Function App has 51 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        const App = () => {
          const [tags, setTags] = React.useState([
            { id: 'Thailand', text: 'Thailand' },
            { id: 'India', text: 'India' },
            { id: 'Vietnam', text: 'Vietnam' },
        Severity: Major
        Found in example/main.js - About 2 hrs to fix

          Function handleKeyDown has 48 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            handleKeyDown(e) {
              const { query, selectedIndex, suggestions, selectionMode } = this.state;
          
              // hide suggestions menu on escape
              if (e.keyCode === KEYS.ESCAPE) {
          Severity: Minor
          Found in src/components/ReactTags.js - About 1 hr to fix

            Function Tag has 48 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            const Tag = (props) => {
              const tagRef = useRef(null);
              const { readOnly, tag, classNames, index } = props;
            
              const [{ isDragging }, drag] = useDrag(() => ({
            Severity: Minor
            Found in src/components/Tag.js - About 1 hr to fix

              Function RemoveComponent has 38 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              const RemoveComponent = (props) => {
                const { readOnly, removeComponent, onRemove, className, tag, index } = props;
              
                const onKeydown = (event) => {
                  if (KEYS.ENTER.includes(event.keyCode) || event.keyCode === KEYS.SPACE) {
              Severity: Minor
              Found in src/components/RemoveComponent.js - About 1 hr to fix

                Function handleDelete has 33 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                  handleDelete(index, event) {
                    event.preventDefault();
                    event.stopPropagation();
                    const currentTags = this.props.tags.slice();
                    // Early exit from the function if the array
                Severity: Minor
                Found in src/components/ReactTags.js - About 1 hr to fix

                  Function render has 31 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                    render() {
                      const { props } = this;
                  
                      const suggestions = props.suggestions.map(
                        function(item, i) {
                  Severity: Minor
                  Found in src/components/Suggestions.js - About 1 hr to fix

                    Function handleDelete has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                    Open

                      handleDelete(index, event) {
                        event.preventDefault();
                        event.stopPropagation();
                        const currentTags = this.props.tags.slice();
                        // Early exit from the function if the array
                    Severity: Minor
                    Found in src/components/ReactTags.js - About 35 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Function RemoveComponent has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                    Open

                    const RemoveComponent = (props) => {
                      const { readOnly, removeComponent, onRemove, className, tag, index } = props;
                    
                      const onKeydown = (event) => {
                        if (KEYS.ENTER.includes(event.keyCode) || event.keyCode === KEYS.SPACE) {
                    Severity: Minor
                    Found in src/components/RemoveComponent.js - About 35 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                      tag: PropTypes.shape({
                        id: PropTypes.string.isRequired,
                        className: PropTypes.string,
                        key: PropTypes.string,
                      }),
                    Severity: Minor
                    Found in src/components/RemoveComponent.js and 1 other location - About 30 mins to fix
                    src/components/Tag.js on lines 71..75

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 45.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Identical blocks of code found in 2 locations. Consider refactoring.
                    Open

                      tag: PropTypes.shape({
                        id: PropTypes.string.isRequired,
                        className: PropTypes.string,
                        key: PropTypes.string,
                      }),
                    Severity: Minor
                    Found in src/components/Tag.js and 1 other location - About 30 mins to fix
                    src/components/RemoveComponent.js on lines 56..60

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 45.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Visible, non-interactive elements with click handlers must have at least one keyboard listener.
                    Open

                        <span
                    Severity: Minor
                    Found in src/components/Tag.js by eslint

                    For more information visit Source: http://eslint.org/docs/rules/

                    'monitor' is defined but never used.
                    Open

                        drop: (item, monitor) => {
                    Severity: Minor
                    Found in src/components/Tag.js by eslint

                    Disallow Unused Variables (no-unused-vars)

                    Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

                    Rule Details

                    This rule is aimed at eliminating unused variables, functions, and parameters of functions.

                    A variable is considered to be used if any of the following are true:

                    • It represents a function that is called (doSomething())
                    • It is read (var y = x)
                    • It is passed into a function as an argument (doSomething(x))
                    • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

                    A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

                    Examples of incorrect code for this rule:

                    /*eslint no-unused-vars: "error"*/
                    /*global some_unused_var*/
                    
                    // It checks variables you have defined as global
                    some_unused_var = 42;
                    
                    var x;
                    
                    // Write-only variables are not considered as used.
                    var y = 10;
                    y = 5;
                    
                    // A read for a modification of itself is not considered as used.
                    var z = 0;
                    z = z + 1;
                    
                    // By default, unused arguments cause warnings.
                    (function(foo) {
                        return 5;
                    })();
                    
                    // Unused recursive functions also cause warnings.
                    function fact(n) {
                        if (n < 2) return 1;
                        return n * fact(n - 1);
                    }
                    
                    // When a function definition destructures an array, unused entries from the array also cause warnings.
                    function getY([x, y]) {
                        return y;
                    }

                    Examples of correct code for this rule:

                    /*eslint no-unused-vars: "error"*/
                    
                    var x = 10;
                    alert(x);
                    
                    // foo is considered used here
                    myFunc(function foo() {
                        // ...
                    }.bind(this));
                    
                    (function(foo) {
                        return foo;
                    })();
                    
                    var myFunc;
                    myFunc = setTimeout(function() {
                        // myFunc is considered used
                        myFunc();
                    }, 50);
                    
                    // Only the second argument from the descructured array is used.
                    function getY([, y]) {
                        return y;
                    }

                    exported

                    In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

                    Note that /* exported */ has no effect for any of the following:

                    • when the environment is node or commonjs
                    • when parserOptions.sourceType is module
                    • when ecmaFeatures.globalReturn is true

                    The line comment // exported variableName will not work as exported is not line-specific.

                    Examples of correct code for /* exported variableName */ operation:

                    /* exported global_var */
                    
                    var global_var = 42;

                    Options

                    This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

                    By default this rule is enabled with all option for variables and after-used for arguments.

                    {
                        "rules": {
                            "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
                        }
                    }

                    vars

                    The vars option has two settings:

                    • all checks all variables for usage, including those in the global scope. This is the default setting.
                    • local checks only that locally-declared variables are used but will allow global variables to be unused.

                    vars: local

                    Examples of correct code for the { "vars": "local" } option:

                    /*eslint no-unused-vars: ["error", { "vars": "local" }]*/
                    /*global some_unused_var */
                    
                    some_unused_var = 42;

                    varsIgnorePattern

                    The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

                    Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

                    /*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/
                    
                    var firstVarIgnored = 1;
                    var secondVar = 2;
                    console.log(secondVar);

                    args

                    The args option has three settings:

                    • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
                    • all - all named arguments must be used.
                    • none - do not check arguments.

                    args: after-used

                    Examples of incorrect code for the default { "args": "after-used" } option:

                    /*eslint no-unused-vars: ["error", { "args": "after-used" }]*/
                    
                    // 1 error
                    // "baz" is defined but never used
                    (function(foo, bar, baz) {
                        return bar;
                    })();

                    Examples of correct code for the default { "args": "after-used" } option:

                    /*eslint no-unused-vars: ["error", {"args": "after-used"}]*/
                    
                    (function(foo, bar, baz) {
                        return baz;
                    })();

                    args: all

                    Examples of incorrect code for the { "args": "all" } option:

                    /*eslint no-unused-vars: ["error", { "args": "all" }]*/
                    
                    // 2 errors
                    // "foo" is defined but never used
                    // "baz" is defined but never used
                    (function(foo, bar, baz) {
                        return bar;
                    })();

                    args: none

                    Examples of correct code for the { "args": "none" } option:

                    /*eslint no-unused-vars: ["error", { "args": "none" }]*/
                    
                    (function(foo, bar, baz) {
                        return bar;
                    })();

                    ignoreRestSiblings

                    The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

                    Examples of correct code for the { "ignoreRestSiblings": true } option:

                    /*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
                    // 'type' is ignored because it has a rest property sibling.
                    var { type, ...coords } = data;

                    argsIgnorePattern

                    The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

                    Examples of correct code for the { "argsIgnorePattern": "^_" } option:

                    /*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/
                    
                    function foo(x, _y) {
                        return x + 1;
                    }
                    foo();

                    caughtErrors

                    The caughtErrors option is used for catch block arguments validation.

                    It has two settings:

                    • none - do not check error objects. This is the default setting.
                    • all - all named arguments must be used.

                    caughtErrors: none

                    Not specifying this rule is equivalent of assigning it to none.

                    Examples of correct code for the { "caughtErrors": "none" } option:

                    /*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/
                    
                    try {
                        //...
                    } catch (err) {
                        console.error("errors");
                    }

                    caughtErrors: all

                    Examples of incorrect code for the { "caughtErrors": "all" } option:

                    /*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/
                    
                    // 1 error
                    // "err" is defined but never used
                    try {
                        //...
                    } catch (err) {
                        console.error("errors");
                    }

                    caughtErrorsIgnorePattern

                    The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

                    Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

                    /*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/
                    
                    try {
                        //...
                    } catch (ignoreErr) {
                        console.error("errors");
                    }

                    When Not To Use It

                    If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

                    Declare only one React component per file
                    Open

                    const WithContext = ({ ...props }) => (
                    Severity: Minor
                    Found in src/components/ReactTags.js by eslint

                    For more information visit Source: http://eslint.org/docs/rules/

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