Method hot_restart_does_not_drop_connections
has a Cognitive Complexity of 53 (exceeds 5 allowed). Consider refactoring. Open
def hot_restart_does_not_drop_connections(num_threads: 1, total_requests: 500)
skipped = true
skip_if :jruby, suffix: <<-MSG
- file descriptors are not preserved on exec on JRuby; connection reset errors are expected during restarts
MSG
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method read_response
has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring. Open
def read_response(connection, timeout = nil)
timeout ||= RESP_READ_TIMEOUT
content_length = nil
chunked = nil
response = +''
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File integration.rb
has 415 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "puma/control_cli"
require "json"
require "open3"
require_relative 'tmp_path'
Method hot_restart_does_not_drop_connections
has 116 lines of code (exceeds 25 allowed). Consider refactoring. Open
def hot_restart_does_not_drop_connections(num_threads: 1, total_requests: 500)
skipped = true
skip_if :jruby, suffix: <<-MSG
- file descriptors are not preserved on exec on JRuby; connection reset errors are expected during restarts
MSG
Class TestIntegration
has 23 methods (exceeds 20 allowed). Consider refactoring. Open
class TestIntegration < Minitest::Test
include TmpPath
HOST = "127.0.0.1"
TOKEN = "xxyyzz"
RESP_READ_LEN = 65_536
Method teardown
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def teardown
if @server && defined?(@control_tcp_port) && Puma.windows?
cli_pumactl 'stop'
elsif @server && @pid && !Puma.windows?
stop_server @pid, signal: :INT
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method server_gets
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def server_gets(match_obj, time_timeout, log: false)
error_retries = 0
line = ''
sleep 0.05 unless @server.is_a?(IO) or Process.clock_gettime(Process::CLOCK_MONOTONIC) > time_timeout
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method read_response
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
def read_response(connection, timeout = nil)
timeout ||= RESP_READ_TIMEOUT
content_length = nil
chunked = nil
response = +''
Method fast_write
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def fast_write(io, str)
n = 0
while true
begin
n = io.syswrite str
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cli_server
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def cli_server(argv, # rubocop:disable Metrics/ParameterLists
unix: false, # uses a UNIXSocket for the server listener when true
config: nil, # string to use for config file
no_bind: nil, # bind is defined by args passed or config file
merge_err: false, # merge STDERR into STDOUT
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cli_server
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def cli_server(argv, # rubocop:disable Metrics/ParameterLists
unix: false, # uses a UNIXSocket for the server listener when true
config: nil, # string to use for config file
no_bind: nil, # bind is defined by args passed or config file
merge_err: false, # merge STDERR into STDOUT
Method thread_run_refused
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def thread_run_refused(unix: false)
if unix
DARWIN ? [IOError, Errno::ENOENT, Errno::EPIPE] :
[IOError, Errno::ENOENT]
else
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def fast_connect(path = nil, unix: false)
s = unix ? UNIXSocket.new(@bind_path) : TCPSocket.new(HOST, @tcp_port)
@ios_to_close << s
fast_write s, "GET /#{path} HTTP/1.1\r\n\r\n"
s
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def connect(path = nil, unix: false)
s = unix ? UNIXSocket.new(@bind_path) : TCPSocket.new(HOST, @tcp_port)
@ios_to_close << s
s << "GET /#{path} HTTP/1.1\r\n\r\n"
s
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76