qmuntal/gltf

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modeler/read.go

Summary

Maintainability
D
1 day
Test Coverage

Function ReadColor has a Cognitive Complexity of 30 (exceeds 20 allowed). Consider refactoring.
Open

func ReadColor(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint8) ([][4]uint8, error) {
    switch acr.ComponentType {
    case gltf.ComponentUbyte, gltf.ComponentUshort, gltf.ComponentFloat:
    default:
        return nil, errComponentType(acr.ComponentType)
Severity: Minor
Found in modeler/read.go - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function ReadColor64 has a Cognitive Complexity of 30 (exceeds 20 allowed). Consider refactoring.
Open

func ReadColor64(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint16) ([][4]uint16, error) {
    switch acr.ComponentType {
    case gltf.ComponentUbyte, gltf.ComponentUshort, gltf.ComponentFloat:
    default:
        return nil, errComponentType(acr.ComponentType)
Severity: Minor
Found in modeler/read.go - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function ReadColor64 has 60 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func ReadColor64(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint16) ([][4]uint16, error) {
    switch acr.ComponentType {
    case gltf.ComponentUbyte, gltf.ComponentUshort, gltf.ComponentFloat:
    default:
        return nil, errComponentType(acr.ComponentType)
Severity: Minor
Found in modeler/read.go - About 1 hr to fix

    Function ReadColor has 51 lines of code (exceeds 50 allowed). Consider refactoring.
    Open

    func ReadColor(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]uint8) ([][4]uint8, error) {
        switch acr.ComponentType {
        case gltf.ComponentUbyte, gltf.ComponentUshort, gltf.ComponentFloat:
        default:
            return nil, errComponentType(acr.ComponentType)
    Severity: Minor
    Found in modeler/read.go - About 1 hr to fix

      Function ReadAccessor has 8 return statements (exceeds 4 allowed).
      Open

      func ReadAccessor(doc *gltf.Document, acr *gltf.Accessor, buffer any) (any, error) {
          if acr.BufferView == nil && acr.Sparse == nil {
              return nil, nil
          }
          buffer = binary.MakeSliceBuffer(acr.ComponentType, acr.Type, acr.Count, buffer)
      Severity: Major
      Found in modeler/read.go - About 50 mins to fix

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

        func ReadTangent(doc *gltf.Document, acr *gltf.Accessor, buffer [][4]float32) ([][4]float32, error) {
            if acr.ComponentType != gltf.ComponentFloat {
                return nil, errComponentType(acr.ComponentType)
            }
            if acr.Type != gltf.AccessorVec4 {
        Severity: Major
        Found in modeler/read.go and 2 other locations - About 1 hr to fix
        modeler/read.go on lines 143..155
        modeler/read.go on lines 300..312

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 165.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

        func ReadPosition(doc *gltf.Document, acr *gltf.Accessor, buffer [][3]float32) ([][3]float32, error) {
            if acr.ComponentType != gltf.ComponentFloat {
                return nil, errComponentType(acr.ComponentType)
            }
            if acr.Type != gltf.AccessorVec3 {
        Severity: Major
        Found in modeler/read.go and 2 other locations - About 1 hr to fix
        modeler/read.go on lines 143..155
        modeler/read.go on lines 160..172

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 165.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

        func ReadNormal(doc *gltf.Document, acr *gltf.Accessor, buffer [][3]float32) ([][3]float32, error) {
            if acr.ComponentType != gltf.ComponentFloat {
                return nil, errComponentType(acr.ComponentType)
            }
            if acr.Type != gltf.AccessorVec3 {
        Severity: Major
        Found in modeler/read.go and 2 other locations - About 1 hr to fix
        modeler/read.go on lines 160..172
        modeler/read.go on lines 300..312

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 165.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            case gltf.ComponentFloat:
                if acr.Type == gltf.AccessorVec3 {
                    for i, e := range data.([][3]float32) {
                        tmp := gltf.NormalizeRGB(e)
                        buffer[i] = [4]uint8{tmp[0], tmp[1], tmp[2], 255}
        Severity: Major
        Found in modeler/read.go and 1 other location - About 1 hr to fix
        modeler/read.go on lines 426..436

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 131.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            case gltf.ComponentFloat:
                if acr.Type == gltf.AccessorVec3 {
                    for i, e := range data.([][3]float32) {
                        tmp := gltf.NormalizeRGB64(e)
                        buffer[i] = [4]uint16{tmp[0], tmp[1], tmp[2], 65535}
        Severity: Major
        Found in modeler/read.go and 1 other location - About 1 hr to fix
        modeler/read.go on lines 358..368

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 131.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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