radare/radare2-webui

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Function modalMenu has 56 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function modalMenu () {
  var menu = [
    'Analyze:aaa',
    'Assembler:&Assembler',
    'Classes:icc',
Severity: Major
Found in www/t/js/modals.js - About 2 hrs to fix

    Function handle_hex_double_click has 55 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    function handle_hex_double_click(inEvent) {
        // handle offset seek
        if ($(inEvent.target).hasClass('hexaddr')) {
            var address = get_address_from_class(inEvent.target, 'hexaddr');
            console.log(address);
    Severity: Major
    Found in www/p/lib/js/panels/hex_panel.js - About 2 hrs to fix

      Function other_frame has 55 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        this.other_frame = function (dir) {
          if (!this.curframe) {
            return;
          }
          switch (dir) {
      Severity: Major
      Found in www/t/js/tiled.js - About 2 hrs to fix

        Function get has 55 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            get(which, callback, force) {
                var dir = (which === NavigatorDirection.BEFORE) ? 'prev' : 'next';
        
                var item;
                if (which === NavigatorDirection.CURRENT) {
        Severity: Major
        Found in www/m/js/core/BlockNavigator.js - About 2 hrs to fix

          Function handleTap has 54 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              handleTap: function(inSender, inEvent) {
                  if (typeof inEvent.target.className === 'string') {
                      if (inEvent.target.className.indexOf(' addr ') > -1) {
                          var address = get_address_from_class(inEvent.target);
                          rehighlight_iaddress(address);
          Severity: Major
          Found in www/enyo/js/disassembler.js - About 2 hrs to fix

            Function onkeydown has 54 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              document.onkeydown = function (evt) {
                evt = evt || window.event;
                var isEscape = false;
                if ('key' in evt) {
                  isEscape = (evt.key === 'Escape' || evt.key === 'Esc');
            Severity: Major
            Found in www/t/js/main.js - About 2 hrs to fix

              Similar blocks of code found in 3 locations. Consider refactoring.
              Open

                              {kind: 'onyx.InputDecorator', classes: 'r2ui-input', components: [
                                  {tag: 'font', content: 'offset', classes: 'r2ui-input', style: 'width:64px;font-weight:bold'},
                                  {kind: 'Input', value: 'entry0', style: 'width:120px', onkeydown: 'assembleOpcode', attributes: {autocapitalize: 'off'}, name: 'offset'}
                              ]}
              Severity: Major
              Found in www/enyo/js/assembler.js and 2 other locations - About 2 hrs to fix
              www/enyo/js/assembler.js on lines 9..12
              www/enyo/js/assembler.js on lines 13..16

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 78.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 3 locations. Consider refactoring.
              Open

                              {kind: 'onyx.InputDecorator', classes: 'r2ui-input', components: [
                                  {tag: 'font', content: 'bytes', classes: 'r2ui-input', style: 'width:64px;font-weight:bold'},
                                  {kind: 'Input', value: '', style: 'width:120px', onkeydown: 'assembleOpcode', attributes: {autocapitalize: 'off'}, name: 'bytes'}
                              ]},
              Severity: Major
              Found in www/enyo/js/assembler.js and 2 other locations - About 2 hrs to fix
              www/enyo/js/assembler.js on lines 9..12
              www/enyo/js/assembler.js on lines 17..20

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 78.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 3 locations. Consider refactoring.
              Open

                              {kind: 'onyx.InputDecorator', classes: 'r2ui-input', components: [
                                  {tag: 'font', content: 'opcode', classes: 'r2ui-input', style: 'width:64px;font-weight:bold'},
                                  {kind: 'Input', value: '', style: 'width:60%', onkeydown: 'assembleOpcode', attributes: {autocapitalize: 'off'}, name: 'opcode'}
                              ]},
              Severity: Major
              Found in www/enyo/js/assembler.js and 2 other locations - About 2 hrs to fix
              www/enyo/js/assembler.js on lines 13..16
              www/enyo/js/assembler.js on lines 17..20

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 78.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Function has a complexity of 10.
              Open

                  $('#command').keydown(function(inEvent) {
              Severity: Minor
              Found in www/p/lib/js/main.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function has a complexity of 10.
              Open

                      $('#command').keydown(function(inEvent) {
              Severity: Minor
              Found in www/enyo/js/disassembler.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Method 'itemSelected' has a complexity of 10.
              Open

                  itemSelected: function(inSender, inEvent) {
              Severity: Minor
              Found in www/enyo/js/rightpanel.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function has a complexity of 10.
              Open

                  $('#command').keypress(function(inEvent) {
              Severity: Minor
              Found in www/p/lib/js/main.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function has too many statements (34). Maximum allowed is 30.
              Open

              window.onload = function () {
              Severity: Minor
              Found in www/t/js/main.js by eslint

              enforce a maximum number of statements allowed in function blocks (max-statements)

              The max-statements rule allows you to specify the maximum number of statements allowed in a function.

              function foo() {
                var bar = 1; // one statement
                var baz = 2; // two statements
                var qux = 3; // three statements
              }

              Rule Details

              This rule enforces a maximum number of statements allowed in function blocks.

              Options

              This rule has a number or object option:

              • "max" (default 10) enforces a maximum number of statements allows in function blocks

              Deprecated: The object property maximum is deprecated; please use the object property max instead.

              This rule has an object option:

              • "ignoreTopLevelFunctions": true ignores top-level functions

              max

              Examples of incorrect code for this rule with the default { "max": 10 } option:

              /*eslint max-statements: ["error", 10]*/
              /*eslint-env es6*/
              
              function foo() {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
              
                var foo11 = 11; // Too many.
              }
              
              let foo = () => {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
              
                var foo11 = 11; // Too many.
              };

              Examples of correct code for this rule with the default { "max": 10 } option:

              /*eslint max-statements: ["error", 10]*/
              /*eslint-env es6*/
              
              function foo() {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
                return function () {
              
                  // The number of statements in the inner function does not count toward the
                  // statement maximum.
              
                  return 42;
                };
              }
              
              let foo = () => {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
                return function () {
              
                  // The number of statements in the inner function does not count toward the
                  // statement maximum.
              
                  return 42;
                };
              }

              ignoreTopLevelFunctions

              Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

              /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
              
              function foo() {
                var foo1 = 1;
                var foo2 = 2;
                var foo3 = 3;
                var foo4 = 4;
                var foo5 = 5;
                var foo6 = 6;
                var foo7 = 7;
                var foo8 = 8;
                var foo9 = 9;
                var foo10 = 10;
                var foo11 = 11;
              }

              Related Rules

              • [complexity](complexity.md)
              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

              Function has a complexity of 10.
              Open

                this.move_frame = function (dir) {
              Severity: Minor
              Found in www/t/js/tiled.js by eslint

              Limit Cyclomatic Complexity (complexity)

              Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

              function a(x) {
                  if (true) {
                      return x; // 1st path
                  } else if (false) {
                      return x+1; // 2nd path
                  } else {
                      return 4; // 3rd path
                  }
              }

              Rule Details

              This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

              Examples of incorrect code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else if (false) {
                      return x+1;
                  } else {
                      return 4; // 3rd path
                  }
              }

              Examples of correct code for a maximum of 2:

              /*eslint complexity: ["error", 2]*/
              
              function a(x) {
                  if (true) {
                      return x;
                  } else {
                      return 4;
                  }
              }

              Options

              Optionally, you may specify a max object property:

              "complexity": ["error", 2]

              is equivalent to

              "complexity": ["error", { "max": 2 }]

              Deprecated: the object property maximum is deprecated. Please use the property max instead.

              When Not To Use It

              If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

              Further Reading

              Related Rules

              • [max-depth](max-depth.md)
              • [max-len](max-len.md)
              • [max-nested-callbacks](max-nested-callbacks.md)
              • [max-params](max-params.md)
              • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

              Function setStatusbarBody has 53 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              function setStatusbarBody() {
                  function addElement(e, id) {
                      var doc = document.createElement(e);
                      doc.id = id;
                      doc.className = id;
              Severity: Major
              Found in www/m/js/helpers/statusbar/statusbar.legacy.js - About 2 hrs to fix

                Function handleInputTextChange has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                Open

                    handleInputTextChange: function() {
                        if (this.renaming !== null && this.rbox.value.length > 0) {
                            if ($(this.selected).hasClass('insaddr')) {
                                var old_value = get_offset_flag(r2ui._dis.selected_offset);
                                var type = 'offsets';
                Severity: Minor
                Found in www/enyo/js/disassembler.js - About 2 hrs to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function drawAnalysisDialog has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                Open

                    drawAnalysisDialog() {
                        this.analysisMethods = [{
                            name: 'Analyse current offset',
                            ugly: 'curoffset',
                            active: true,
                Severity: Minor
                Found in www/m/js/modules/disasm/Disassembly.js - About 2 hrs to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function handleInputTextChange has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                Open

                DisasmPanel.prototype.handleInputTextChange = function() {
                    if (this.renaming !== null && this.rbox.value.length > 0) {
                        if ($(this.selected).hasClass('insaddr')) {
                            var old_value = get_offset_flag(r2ui._dis.selected_offset);
                            var type = 'offsets';
                Severity: Minor
                Found in www/p/lib/js/panels/disasm_panel.js - About 2 hrs to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function insertData has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                Open

                TypesPanel.prototype.insertData = function(k, v, array) {
                    if (typeof array === 'undefined') { array = this.data; };
                    var kt = k[0].trim();
                
                    if (k.length == 1) {
                Severity: Minor
                Found in www/p/lib/js/panels/types_panel.js - About 2 hrs to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

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