radare/radare2-webui

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Function has a complexity of 8.
Open

        $('#command').keypress(function(inEvent) {
Severity: Minor
Found in www/enyo/js/disassembler.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function has a complexity of 8.
Open

    DragAndDropHandler.prototype.findHoveredArea = function(x, y) {

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function has a complexity of 8.
Open

    KeyHandler.prototype.handleKeyDown = function(e) {

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Method 'select' has a complexity of 8.
Open

        select: function(event, ui) {
Severity: Minor
Found in www/p/lib/js/main.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function 'on_scroll' has too many statements (32). Maximum allowed is 30.
Open

function on_scroll(event) {
Severity: Minor
Found in www/lib/disasm.js by eslint

enforce a maximum number of statements allowed in function blocks (max-statements)

The max-statements rule allows you to specify the maximum number of statements allowed in a function.

function foo() {
  var bar = 1; // one statement
  var baz = 2; // two statements
  var qux = 3; // three statements
}

Rule Details

This rule enforces a maximum number of statements allowed in function blocks.

Options

This rule has a number or object option:

  • "max" (default 10) enforces a maximum number of statements allows in function blocks

Deprecated: The object property maximum is deprecated; please use the object property max instead.

This rule has an object option:

  • "ignoreTopLevelFunctions": true ignores top-level functions

max

Examples of incorrect code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;

  var foo11 = 11; // Too many.
};

Examples of correct code for this rule with the default { "max": 10 } option:

/*eslint max-statements: ["error", 10]*/
/*eslint-env es6*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

let foo = () => {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  return function () {

    // The number of statements in the inner function does not count toward the
    // statement maximum.

    return 42;
  };
}

ignoreTopLevelFunctions

Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

/*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/

function foo() {
  var foo1 = 1;
  var foo2 = 2;
  var foo3 = 3;
  var foo4 = 4;
  var foo5 = 5;
  var foo6 = 6;
  var foo7 = 7;
  var foo8 = 8;
  var foo9 = 9;
  var foo10 = 10;
  var foo11 = 11;
}

Related Rules

  • [complexity](complexity.md)
  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

Function has a complexity of 8.
Open

  this.new_frame = function (name, body, update, pos, cb) {
Severity: Minor
Found in www/t/js/tiled.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function has a complexity of 8.
Open

BBGraph.prototype.render = function() {
Severity: Minor
Found in www/lib/disasm.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function 'dorep' has a complexity of 8.
Open

    function dorep(a) {
Severity: Minor
Found in www/lib/disasm.js by eslint

Limit Cyclomatic Complexity (complexity)

Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

function a(x) {
    if (true) {
        return x; // 1st path
    } else if (false) {
        return x+1; // 2nd path
    } else {
        return 4; // 3rd path
    }
}

Rule Details

This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

Examples of incorrect code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else if (false) {
        return x+1;
    } else {
        return 4; // 3rd path
    }
}

Examples of correct code for a maximum of 2:

/*eslint complexity: ["error", 2]*/

function a(x) {
    if (true) {
        return x;
    } else {
        return 4;
    }
}

Options

Optionally, you may specify a max object property:

"complexity": ["error", 2]

is equivalent to

"complexity": ["error", { "max": 2 }]

Deprecated: the object property maximum is deprecated. Please use the property max instead.

When Not To Use It

If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

Further Reading

Related Rules

  • [max-depth](max-depth.md)
  • [max-len](max-len.md)
  • [max-nested-callbacks](max-nested-callbacks.md)
  • [max-params](max-params.md)
  • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

Function rendered has 47 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    rendered: function() {
        this.inherited(arguments);
        myLayout = $('#radareApp_mp_panels_pageDisassembler_panel').layout({
            south__size:    200
        });
Severity: Minor
Found in www/enyo/js/disassembler.js - About 1 hr to fix

    Function processSelection has 46 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        processSelection(isPrev) {
            if (isPrev) {
                this.cleanSelection(true);
            }
    
    
    Severity: Minor
    Found in www/m/js/modules/hexdump/Hexdump.js - About 1 hr to fix

      Function add has 45 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          add(widget) {
              if (this.populatedWidgets.indexOf(widget) !== -1) {
                  // Can't open the same panel more than once: draw() should be called
                  return;
              }
      Severity: Minor
      Found in www/m/js/layout/ContainerZone.js - About 1 hr to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                        } else {
                            $(document).contextmenu('showEntry', 'comment', false);
                            $(document).contextmenu('showEntry', 'rename', true);
                            $(document).contextmenu('showEntry', 'define', false);
                            $(document).contextmenu('showEntry', 'undefine', false);
        Severity: Major
        Found in www/p/lib/js/panels/disasm_panel.js and 1 other location - About 1 hr to fix
        www/p/lib/js/panels/disasm_panel.js on lines 124..129

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 71.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                        if (ui.target.hasClass('reloc') || ui.target.hasClass('symbol') || ui.target.hasClass('import')) {
                            $(document).contextmenu('showEntry', 'comment', false);
                            $(document).contextmenu('showEntry', 'rename', false);
                            $(document).contextmenu('showEntry', 'define', false);
                            $(document).contextmenu('showEntry', 'undefine', false);
        Severity: Major
        Found in www/p/lib/js/panels/disasm_panel.js and 1 other location - About 1 hr to fix
        www/p/lib/js/panels/disasm_panel.js on lines 118..123

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 71.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Function has a complexity of 7.
        Open

            JqTreeWidget.prototype._init = function() {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function has a complexity of 7.
        Open

            JqTreeWidget.prototype._selectNode = function(node, must_toggle) {

        Limit Cyclomatic Complexity (complexity)

        Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

        function a(x) {
            if (true) {
                return x; // 1st path
            } else if (false) {
                return x+1; // 2nd path
            } else {
                return 4; // 3rd path
            }
        }

        Rule Details

        This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

        Examples of incorrect code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else if (false) {
                return x+1;
            } else {
                return 4; // 3rd path
            }
        }

        Examples of correct code for a maximum of 2:

        /*eslint complexity: ["error", 2]*/
        
        function a(x) {
            if (true) {
                return x;
            } else {
                return 4;
            }
        }

        Options

        Optionally, you may specify a max object property:

        "complexity": ["error", 2]

        is equivalent to

        "complexity": ["error", { "max": 2 }]

        Deprecated: the object property maximum is deprecated. Please use the property max instead.

        When Not To Use It

        If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

        Further Reading

        Related Rules

        • [max-depth](max-depth.md)
        • [max-len](max-len.md)
        • [max-nested-callbacks](max-nested-callbacks.md)
        • [max-params](max-params.md)
        • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

        Function _initScrollParent has 44 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            ScrollHandler.prototype._initScrollParent = function() {
              var $scroll_parent, getParentWithOverflow, setDocumentAsScrollParent;
              getParentWithOverflow = (function(_this) {
                return function() {
                  var css_values, el, hasOverFlow, _i, _len, _ref;
        Severity: Minor
        Found in www/p/lib/js/dependencies/tree.jquery.js - About 1 hr to fix

          Function ready has 44 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          function ready() {
              if (twice) {
                  return;
              }
              twice = true;
          Severity: Minor
          Found in www/m/js/app.js - About 1 hr to fix

            Function calc has 44 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                  function calc (addr) {
                    if (addr) {
                      frame.offset = addr;
                    }
                    var off = frame.offset || '0';
            Severity: Minor
            Found in www/t/js/main.js - About 1 hr to fix

              Function handleKeyPress has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
              Open

                  handleKeyPress: function(inSender, inEvent) {
                      for (var key in Config.keys) {
                          if (key.substring(0, 2) == 'C-') {
                              if (inEvent.ctrlKey) {
                                  var k = key.substring(2).charCodeAt(0);
              Severity: Minor
              Found in www/enyo/js/main.js - About 1 hr to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Function update_minimap has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
              Open

              function update_minimap() {
                  if (r2ui._dis.minimap && $('#canvas svg').length) {
                      var minimap_width = 200;
                      var minimap_height = 200;
                      var svg_width = $('#canvas svg')[0].getBBox().width;
              Severity: Minor
              Found in www/lib/disasm.js - About 1 hr to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

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